26,792 research outputs found

    Learning and digital inclusion: the ELAMP project

    Get PDF
    The Electronic Learning and Mobility Project (ELAMP) was a nationally funded project by the Department for Children, Schools and Families, which ran from 2004 to 2010. The main aim of ELAMP was to improve the education of Traveller children, particularly highly mobile learners. ELAMP focussed upon the use of mobile technology and distance learning to support, enhance and extend young Travellers’ educational and vocational opportunities. This article will reflect upon the learning and technological experiences and opportunities that the ELAMP project provided for Traveller children, young people and their families. In doing so it will critically consider the value of information technology in working with Traveller communities and advancing their educational opportunities. Reviewing ELAMP work will also demonstrate how the use of mobile technology can improve educational outcomes and Traveller families’ digital inclusion. Now that the project has ended, this article will question why we are not using what we learnt from ELAMP to move forward

    (Im)mobility, 'hard to reach communities' and the practice of citizenship education

    Get PDF
    Our aim in this short conceptual chapter is to explore current understandings of the designation Hard to Reach when applied to communities, and issues arising from the development of interventions targeting such groups. By exploring the meanings attributed to the term in relevant literature, we will attempt to identify the ambiguities present in the definitions and understandings of Hard to Reach, also seeking to summarise those ambiguities that raise key questions about the designation. We will then associate these questions with conceptualisations of citizenship and citizenship education, and explore their implications for our understanding of the relationship between Hard to Reach spaces and the mainstream, and for the implementation of citizenship education interventions designed within the mainstream, intended for Hard to Reach groups

    Communications in education

    Get PDF
    The paper aims to provide evidence of the role of communications in education. The term communications is used in three interrelated ways: it refers to the interactions and engagements which take place between different actors in the education sector; it looks at the transmission of information, knowledge or data between two or more points; and it refers to the processes and means though which these interactions take place. The report identifies where communications in the education sector has been successful and some of its weaknesses. The paper focuses on spaces for communications in education, the processes of communications and the direct and indirect impacts of communications initiatives. It gives examples of a range of communication initiatives and provides evidence of impact, where available

    Questioning policy, youth participation and lifestyle sports

    Get PDF
    Young people have been identified as a key target group for whom participation in sport and physical activity could have important benefits to health and wellbeing and consequently have been the focus of several government policies to increase participation in the UK. Lifestyle sports represent one such strategy for encouraging and sustaining new engagements in sport and physical activity in youth groups, however, there is at present a lack of understanding of the use of these activities within policy contexts. This paper presents findings from a government initiative which sought to increase participation in sport for young people through provision of facilities for mountain biking in a forest in south-east England. Findings from qualitative research with 40 young people who participated in mountain biking at the case study location highlight the importance of non-traditional sports as a means to experience the natural environments through forms of consumption which are healthy, active and appeal to their identities. In addition, however, the paper raises questions over the accessibility of schemes for some individuals and social groups, and the ability to incorporate sports which are inherently participant-led into state-managed schemes. Lifestyle sports such as mountain biking involve distinct forms of participation which present a challenge for policy-makers who seek to create and maintain sustainable communities of youth participants

    Using technology in service delivery to families, children and young people

    Get PDF
    This paper provides an overview of how the innovative use of technology can add value to service delivery in organisations working with families, children and young people.Key messages:Most Australians have access to the Internet and use mobile devices to connect from anywhere, at any time. Research suggests that even isolated and marginalised groups are using technology in their everyday lives.For some groups (e.g., young people), technology may be their preferred method of communication.There appears to be a difference between how people are using the Internet (regularly, from anywhere, connecting with social networks, investigating services) and how some organisations are engaging with it (infrequently, in one direction).Technology works best when used to augment or improve existing services for clients, or to offer innovative approaches to existing services.Technology can be used in diverse ways for organisational improvement (e.g., remote access, staff training, professional development) or client services (e.g., online counselling, SMS appointment reminders, access to resources).Using technology does not necessarily involve large monetary investments or reinventing the wheel in terms of policy and procedures. Often it is a matter of adapting and refining existing services and policies to better suit the online world.Incorporating technology into services takes time, and will need continued assessment and refinement to be successful

    Exploring the role of ICT-enabled social innovation for the active inclusion of young people

    Get PDF
    This Report presents the final results of the study ‘ICT-enabled social innovation services for active inclusion of young people’ (IESI-Youth) which has been commissioned by the European Commission's Joint Research Centre, Institute for Prospective Technological Studies (JRC-IPTS) and implemented by Arcola Research in 2014. The overall objective of the study was to review the state of the art in the domain of active inclusion services for young people, with a specific focus on how ICTs can support active inclusion of disadvantaged youth to strengthen their skills and capacities and support them to participate fully in employment and social life. The study was conducted as preparatory activity contributing to the development of the broader research project on 'ICT enabled Social Innovation in support of the Implementation of the Social Investment Package (IESI) being implemented by JRC-IPTS in collaboration with DG Employment, Social Affairs and Inclusion (DG EMPL).JRC.J.3-Information Societ

    Experiences with an Online Mobile Learning Platform. Intervention for marginalised young people

    Get PDF
    Marginalised young people who find themselves disadvantaged in a number of respects also tend to experience limited access to Information and Communication Technologies (ICT) – with the exception of mobile phones. The European Commission-funded ComeIn project seeks to take advantage of marginalised young people’s access to mobile phones by reaching out to them via an innovative pedagogical approach based on the media convergence of the mobile phone through an online platform with video streaming. The platform was developed specifically for the purposes of the project to create the possibility for new, positive learning experiences as well as for interaction with peers and youth workers. In a three-month study in Austria and the United Kingdom, 94 young people accessed the platform via their mobile phones. In this paper we discuss the appropriateness of media convergence as a means for learning in and across three dimensions: interaction, creative expression and self-organisation. Furthermore, we explore how to incorporate initiatives such as ComeIn in an institutionalised context
    corecore