272,468 research outputs found

    Social media through the requirements lens:a case study of Google Maps

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    Social media serves as an extensive repository of user interaction related to software applications. Users discuss application features and express their sentiments about them in both qualitative (usually in natural language) and quantitative ways (for example, via votes). Further, many social media applications support explicit social networks of users and measures such as user reputation. Naturally, content on social media has the potential to inform requirements engineering. However, models of requirements and associated tools that enable software engineers to make sense of this information are currently lacking. In this paper, we present a preliminary study of interaction among users about Google Maps on the forum Reddit. We highlight important artifacts relevant to requirements in these interactions. We discuss goal modeling as an archetypal requirements modeling approach and use that as a basis for enhancing requirements modeling with notions that capture user interaction

    Аналитическая связь между магнитными аномалиями и формой рельефа местности

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    In this chapter, we investigate some opportunities and challenges for requirements engineering resulting from major changes in the technical context in which ICT systems operate, in particular from the continuous trend towards information and communication technology convergence. We illustrate these challenges with two major examples, one concerning requirements monitoring as a self-governance mechanism in Internet-based social networks, the other concerning the role of requirements modeling as a mediator between different cultures in embedded systems engineering for the automotive industry. Starting from a brief re-iteration of Thomas Friedman's argument on standards evolution, we finally discuss platform strategies as an important emerging challenge for organizational RE

    Requirements Modeling for Multi-Agent Systems

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    Different approaches for building modern software systems in complex and open environments have been proposed in the last few years. Some efforts try to take advantage of the agent-oriented paradigm to model/engineer complex information systems in terms of independent agents. These agents may collaborate in a computational organization (Multi-Agent Systems, MAS) by playing some specific roles having to interact with others in order to reach a global or individual goal. In addition, due to the complex nature of this type of systems, dealing with the classical functional and structural perspectives of software systems are not enough. The organizational perspective, that describes the context where these agents need to collaborate, and the social behavior perspective, that describes the different "intelligent" manners in which these agents can collaborate, need to be identified and properly specified. Several methodologies have been proposed to drive the development of MAS (e.g., Ingenias, Gaia, Tropos) although most of them mainly focus on the design and implementation phases and do not provide adequate mechanisms for capturing, defining, and specifying software requirements. Poor requirements engineering is recognized as the root of most errors in current software development projects, and as a means for improving the quality of current practices in the development of MAS, the main objective of this work is to propose a requirements modeling process to deal with software requirements covering the functional, structural, organizational, and social behavior perspectives of MAS. The requirements modeling proposed is developed within the model-driven engineering context defining the corresponding metamodel and its graphical syntax. In addition, a MAS requirements modeling process is specified using the Object Management Group's (OMG) Software Process Engineering Metamodel (SPEM). Finally, in order to illustrate the feasibility of our approach, we specified the software requirements of a strategic board game (the Diplomacy game).Rodríguez Viruel, ML. (2011). Requirements Modeling for Multi-Agent Systems. http://hdl.handle.net/10251/11416Archivo delegad

    Toward a Social Ontology for Conceptual Modeling

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    Conceptual modeling is fundamental to information systems requirements engineering. Systems analysts and designers use the constructs and methods of a conceptual modeling formalism to represent, communicate, and validate the contents, capabilities, and constraints of an envisioned information system within its organizational context. The value of such a representation is measured by the degree to which it facilitates a shared understanding among all stakeholders of (1) the organizational information requirements and (2) the ability of the envisioned information system to meet them [Wand and Weber, 2002]. We propose using the social ontology developed by John Searle [1995, 2006, 2010] as the basis for conceptual modeling and present a meta-model based on that ontology

    "Last-Mile" preparation for a potential disaster

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    Extreme natural events, like e.g. tsunamis or earthquakes, regularly lead to catastrophes with dramatic consequences. In recent years natural disasters caused hundreds of thousands of deaths, destruction of infrastructure, disruption of economic activity and loss of billions of dollars worth of property and thus revealed considerable deficits hindering their effective management: Needs for stakeholders, decision-makers as well as for persons concerned include systematic risk identification and evaluation, a way to assess countermeasures, awareness raising and decision support systems to be employed before, during and after crisis situations. The overall goal of this study focuses on interdisciplinary integration of various scientific disciplines to contribute to a tsunami early warning information system. In comparison to most studies our focus is on high-end geometric and thematic analysis to meet the requirements of small-scale, heterogeneous and complex coastal urban systems. Data, methods and results from engineering, remote sensing and social sciences are interlinked and provide comprehensive information for disaster risk assessment, management and reduction. In detail, we combine inundation modeling, urban morphology analysis, population assessment, socio-economic analysis of the population and evacuation modeling. The interdisciplinary results eventually lead to recommendations for mitigation strategies in the fields of spatial planning or coping capacity

    Desen: Specification of Sociotechnical Systems via Patterns of Regulation and Control

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    We address the problem of engineering a sociotechnical system (STS) with respect to its stakeholders’ requirements. We motivate a two-tier STS conception comprising a technical tier that provides control mechanisms and describes what actions are allowed by the software components, and a social tier that characterizes the stakeholders’ expectations of each other in terms of norms. We adopt agents as computational entities, each representing a different stakeholder. Unlike previous approaches, our framework, Desen, incorporates the social dimension into the formal verification process. Thus, Desen supports agents potentially violating applicable norms—a consequence of their autonomy. In addition to requirements verification, Desen supports refinement of STS specifications via design patterns to meet stated requirements. We evaluate Desen at three levels. We illustrate how Desen carries out refinement via the application of patterns on a hospital emergency scenario. We show via a human-subject study that a design process based on our patterns is helpful for participants who are inexperienced in conceptual modeling and norms. We provide an agent-based environment to simulate the hospital emergency scenario to compare STS specifications (including participant solutions from the human-subject study) with metrics indicating social welfare and norm compliance, and other domain dependent metrics

    System Dynamics: Systems Thinking and Modeling for a Complex World

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    Todays problems often arise as unintended consequences of yesterdays solutions. Social systems often suffer from policy resistance, the tendency for well-intentioned interventions to be defeated by the response of the system to the intervention itself. The field of system dynamics, created at MIT in the 1950s by Jay Forrester, is designed to help us learn about the structure and dynamics of the complex systems in which we are embedded, design high-leverage policies for sustained improvement, and catalyze successful implementation and change. Drawing on engineering control theory and the modern theory of nonlinear dynamical systems, system dynamics often involves the development of formal models and management flight simulators to capture complex dynamics, and to create an environment for learning and policy design. Unlike pure engineering problems if any exist, human systems present unique challenges, including long time horizons, issues that cross disciplinary boundaries, the need to develop reliable models of human behavior, and the great difficulty of experimental testing. Successful change in social systems also requires the active participation of a wide range of people in the modeling and policy design process, people who often lack technical training. In this paper I discuss requirements for the effective use of system dynamics and illustrate with a successful application to a difficult business issue

    Modeling functional requirements using tacit knowledge: a design science research methodology informed approach

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    The research in this paper adds to the discussion linked to the challenge of capturing and modeling tacit knowledge throughout software development projects. The issue emerged when modeling functional requirements during a project for a client. However, using the design science research methodology at a particular point in the project helped to create an artifact, a functional requirements modeling technique, that resolved the issue with tacit knowledge. Accordingly, this paper includes research based upon the stages of the design science research methodology to design and test the artifact in an observable situation, empirically grounding the research undertaken. An integral component of the design science research methodology, the knowledge base, assimilated structuration and semiotic theories so that other researchers can test the validity of the artifact created. First, structuration theory helped to identify how tacit knowledge is communicated and can be understood when modeling functional requirements for new software. Second, structuration theory prescribed the application of semiotics which facilitated the development of the artifact. Additionally, following the stages of the design science research methodology and associated tasks allows the research to be reproduced in other software development contexts. As a positive outcome, using the functional requirements modeling technique created, specifically for obtaining tacit knowledge on the software development project, indicates that using such knowledge increases the likelihood of deploying software successfully
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