1,306 research outputs found

    Temporal models of motions and forces for Human-Robot Interactive manipulation

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    L'intérêt pour la robotique a débuté dans les années 70 et depuis les robots n'ont cessé de remplacer les humains dans l'industrie. L'automatisation à outrance n'apporte cependant pas que des avantages, car elle nécessite des environnements parfaitement contrôlés et la reprogrammation d'une tâche est longue et fastidieuse. Le besoin accru d'adaptabilité et de ré-utilisabilité des systèmes d'assemblage force la robotique à se révolutionner en amenant notamment l'homme et le robot à interagir. Ce nouveau type de collaboration permet de combiner les forces respectives des humains et des robots. Cependant l'homme ne pourra être inclus en tant qu'agent actif dans ces nouveaux espaces de travail collaboratifs que si l'on dispose de robots sûrs, intuitifs et facilement reprogrammables. C'est à la lumière de ce constat qu'on peut deviner le rôle crucial de la génération de mouvement pour les robots de demain. Pour que les humains et les robots puissent collaborer, ces derniers doivent générer des mouvements sûrs afin de garantir la sécurité de l'homme tant physique que psychologique. Les trajectoires sont un excellent modèle pour la génération de mouvements adaptés aux robots collaboratifs, car elles offrent une description simple et précise de l'évolution du mouvement. Les trajectoires dîtes souples sont bien connues pour générer des mouvements sûrs et confortables pour l'homme. Dans cette thèse nous proposons un algorithme de génération de trajectoires temps-réel basé sur des séquences de segments de fonctions polynomiales de degré trois pour construire des trajectoires souples. Ces trajectoires sont construites à partir de conditions initiales et finales arbitraires, une condition nécessaire pour que les robots soient capables de réagir instantanément à des événements imprévus. L'approche basée sur un modèle à jerk-contraint offre des solutions orientées performance: les trajectoires sont optimales en temps sous contraintes de sécurité. Ces contraintes de sécurité sont des contraintes cinématiques qui dépendent de la tâche et du contexte et doivent être spécifiées. Pour guider le choix de ces contraintes, nous avons étudié le rôle de la cinématique dans la définition des propriétés ergonomiques du mouvement. L'algorithme a également été étendu pour accepter des configurations initiales non admissibles permettant la génération de trajectoires sous contraintes cinématiques non constantes. Cette extension est essentielle dans le contexte des interactions physiques homme-robot, car le robot doit être capable d'adapter son comportement en temps-réel pour préserver la sécurité physique et psychologique des humains. Cependant considérer le problème de la génération de trajectoires ne suffit pas si on ne considère pas le contrôle. Le passage d'une trajectoire à une autre est un problème difficile pour la plupart des systèmes robotiques dans des contextes applicatifs réels. Pour cela, nous proposons une stratégie de contrôle réactif de ces trajectoires ainsi qu'une architecture construite autour de l'utilisation des trajectoires.It was in the 70s when the interest for robotics really emerged. It was barely half a century ago, and since then robots have been replacing humans in the industry. This robot-oriented solution doesn't come without drawbacks as full automation requires time-consuming programming as well as rigid environments. With the increased need for adaptability and reusability of assembly systems, robotics is undergoing major changes and see the emergence of a new type of collaboration between humans and robots. Human-Robot collaboration get the best of both world by combining the respective strengths of humans and robots. But, to include the human as an active agent in these new collaborative workspaces, safe and flexible robots are required. It is in this context that we can apprehend the crucial role of motion generation in tomorrow's robotics. For the emergence of human-robot cooperation, robots have to generate motions ensuring the safety of humans, both physical and physchological. For this reason motion generation has been a restricting factor to the growth of robotics in the past. Trajectories are excellent candidates in the making of desirable motions designed for collaborative robots, because they allow to simply and precisely describe the motions. Smooth trajectories are well known to provide safe motions with good ergonomic properties. In this thesis we propose an Online Trajectory Generation algorithm based on sequences of segment of third degree polynomial functions to build smooth trajectories. These trajectories are built from arbitrary initial and final conditions, a requirement for robots to be able to react instantaneously to unforeseen events. Our approach built on a constrained-jerk model offers performance-oriented solutions : the trajectories are time-optimal under safety constraints. These safety constraints are kinematic constraints that are task and context dependent and must be specified. To guide the choice of these constraints we investigated the role of kinematics in the definition of ergonomics properties of motions. We also extended our algorithm to cope with non-admissible initial configurations, opening the way to trajectory generation under non-constant motion constraints. This feature is essential in the context of physical Human-Robot Interactions, as the robot must adapt its behavior in real time to preserve both the physical and psychological safety of humans. However, only considering the trajectory generation problem is not enough and the control of these trajectories must be adressed. Switching from a trajectory to another is a difficult problem for most robotic systems in real applicative contexts. For this purpose we propose a strategy for the Reactive Control of these Trajectories as well as an architecture built around the use of trajectories

    Soft Motion Trajectory Planner for Service Manipulator Robot

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    Human interaction introduces two main constraints: Safety and Comfort. Therefore service robot manipulator can't be controlled like industrial robotic manipulator where personnel is isolated from the robot's work envelope. In this paper, we present a soft motion trajectory planner to try to ensure that these constraints are satisfied. This planner can be used on-line to establish visual and force control loop suitable in presence of human. The cubic trajectories build by this planner are good candidates as output of a manipulation task planner. The obtained system is then homogeneous from task planning to robot control. The soft motion trajectory planner limits jerk, acceleration and velocity in cartesian space using quaternion. Experimental results carried out on a Mitsubishi PA10-6CE arm are presented

    An Analysis Review: Optimal Trajectory for 6-DOF-based Intelligent Controller in Biomedical Application

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    With technological advancements and the development of robots have begun to be utilized in numerous sectors, including industrial, agricultural, and medical. Optimizing the path planning of robot manipulators is a fundamental aspect of robot research with promising future prospects. The precise robot manipulator tracks can enhance the efficacy of a variety of robot duties, such as workshop operations, crop harvesting, and medical procedures, among others. Trajectory planning for robot manipulators is one of the fundamental robot technologies, and manipulator trajectory accuracy can be enhanced by the design of their controllers. However, the majority of controllers devised up to this point were incapable of effectively resolving the nonlinearity and uncertainty issues of high-degree freedom manipulators in order to overcome these issues and enhance the track performance of high-degree freedom manipulators. Developing practical path-planning algorithms to efficiently complete robot functions in autonomous robotics is critical. In addition, designing a collision-free path in conjunction with the physical limitations of the robot is a very challenging challenge due to the complex environment surrounding the dynamics and kinetics of robots with different degrees of freedom (DoF) and/or multiple arms. The advantages and disadvantages of current robot motion planning methods, incompleteness, scalability, safety, stability, smoothness, accuracy, optimization, and efficiency are examined in this paper

    Real-time motion planning methods for autonomous on-road driving: state-of-the-art and future research directions

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    Currently autonomous or self-driving vehicles are at the heart of academia and industry research because of its multi-faceted advantages that includes improved safety, reduced congestion, lower emissions and greater mobility. Software is the key driving factor underpinning autonomy within which planning algorithms that are responsible for mission-critical decision making hold a significant position. While transporting passengers or goods from a given origin to a given destination, motion planning methods incorporate searching for a path to follow, avoiding obstacles and generating the best trajectory that ensures safety, comfort and efficiency. A range of different planning approaches have been proposed in the literature. The purpose of this paper is to review existing approaches and then compare and contrast different methods employed for the motion planning of autonomous on-road driving that consists of (1) finding a path, (2) searching for the safest manoeuvre and (3) determining the most feasible trajectory. Methods developed by researchers in each of these three levels exhibit varying levels of complexity and performance accuracy. This paper presents a critical evaluation of each of these methods, in terms of their advantages/disadvantages, inherent limitations, feasibility, optimality, handling of obstacles and testing operational environments. Based on a critical review of existing methods, research challenges to address current limitations are identified and future research directions are suggested so as to enhance the performance of planning algorithms at all three levels. Some promising areas of future focus have been identified as the use of vehicular communications (V2V and V2I) and the incorporation of transport engineering aspects in order to improve the look-ahead horizon of current sensing technologies that are essential for planning with the aim of reducing the total cost of driverless vehicles. This critical review on planning techniques presented in this paper, along with the associated discussions on their constraints and limitations, seek to assist researchers in accelerating development in the emerging field of autonomous vehicle research

    Modeling and Simulation of Robots Playing Football using MA TLAB/SIMULINK

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    Cooperating autonomous robots are characterized as intelligent systems that combine perception, reasoning, and action to perform cooperative tasks under circumstances that are insufficiently known in advance, and changing during task execution. There are various reasons to why we should build cooperative robots. They include increasing reliability and robustness through redundancy, decreasing task completion time through parallelism and decreasing cost through simpler individual robot design. Cooperative robots can be applied in various fields such as mining, construction, planetary exploration, automated manufacturing, search and rescue missions, cleanup of hazardous waste, industrial/household maintenance, nuclear power plant decommissioning, security, and surveillance. However, in this project cooperating autonomous robots are applied in terms of robots playing football. A fully autonomous robot has the ability to gain information about the environment, work for an extended period without human intervention, move either all or parts of itself throughout its operating environment without human assistance and to avoid situations that are harmful to people, property or itself. An autonomous robot may also learn or gain new capabilities like adjusting strategies for accomplishing its task(s) or adapting to changing surrounding. Therefore this project will inculcate the criteria of autonomous robots in term of robots playing football. This study will incorporate programming using MATLAB/SIMULINK, producing mathematical models and applying control analysis methods

    Real-time motion planning methods for autonomous on-road driving: State-of-the-art and future research directions

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    Open access articleCurrently autonomous or self-driving vehicles are at the heart of academia and industry research because of its multi-faceted advantages that includes improved safety, reduced congestion,lower emissions and greater mobility. Software is the key driving factor underpinning autonomy within which planning algorithms that are responsible for mission-critical decision making hold a significant position. While transporting passengers or goods from a given origin to a given destination, motion planning methods incorporate searching for a path to follow, avoiding obstacles and generating the best trajectory that ensures safety, comfort and efficiency. A range of different planning approaches have been proposed in the literature. The purpose of this paper is to review existing approaches and then compare and contrast different methods employed for the motion planning of autonomous on-road driving that consists of (1) finding a path, (2) searching for the safest manoeuvre and (3) determining the most feasible trajectory. Methods developed by researchers in each of these three levels exhibit varying levels of complexity and performance accuracy. This paper presents a critical evaluation of each of these methods, in terms of their advantages/disadvantages, inherent limitations, feasibility, optimality, handling of obstacles and testing operational environments. Based on a critical review of existing methods, research challenges to address current limitations are identified and future research directions are suggested so as to enhance the performance of planning algorithms at all three levels. Some promising areas of future focus have been identified as the use of vehicular communications (V2V and V2I) and the incorporation of transport engineering aspects in order to improve the look-ahead horizon of current sensing technologies that are essential for planning with the aim of reducing the total cost of driverless vehicles. This critical review on planning techniques presented in this paper, along with the associated discussions on their constraints and limitations, seek to assist researchers in accelerating development in the emerging field of autonomous vehicle research

    Trajectory planning and control for robot manipulations

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    Comme les robots effectuent de plus en plus de tâches en interaction avec l'homme ou dans un environnement humain, ils doivent assurer la sécurité et le confort des hommes. Dans ce contexte, le robot doit adapter son comportement et agir en fonction des évolutions de l'environnement et des activités humaines. Les robots développés sur la base de l'apprentissage ou d'un planificateur de mouvement ne sont pas en mesure de réagir assez rapidement, c'est pourquoi nous proposons d'introduire un contrôleur de trajectoire intermédiaire dans l'architecture logicielle entre le contrôleur bas niveau et le planificateur de plus haut niveau. Le contrôleur de trajectoire que nous proposons est basé sur le concept de générateur de trajectoire en ligne (OTG), il permet de calculer des trajectoires en temps réel et facilite la communication entre les différents éléments, en particulier le planificateur de chemin, le générateur de trajectoire, le détecteur de collision et le contrôleur. Pour éviter de replanifier toute une trajectoire en réaction à un changement induit par un humain, notre contrôleur autorise la déformation locale de la trajectoire et la modification de la loi d'évolution pour accélérer ou décélérer le mouvement. Le contrôleur de trajectoire peut également commuter de la trajectoire initiale vers une nouvelle trajectoire. Les fonctions polynomiales cubiques que nous utilisons pour décrire les trajectoires fournissent des mouvements souples et de la flexibilité sans nécessiter de calculs complexes. De plus, les algorithmes de lissage que nous proposons permettent de produire des mouvements esthétiques ressemblants à ceux des humains. Ce travail, mené dans le cadre du projet ANR ICARO, a été intégré et validé avec les robots KUKA LWR de la plate-forme robotique du LAAS-CNRS.In order to perform a large variety of tasks in interaction with human or in human environments, a robot needs to guarantee safety and comfort for humans. In this context, the robot shall adapt its behavior and react to the environment changes and human activities. The robots based on learning or motion planning are not able to adapt fast enough, so we propose to use a trajectory controller as an intermediate control layer in the software structure. This intermediate layer exchanges information with the low level controller and the high level planner. The proposed trajectory controller, based on the concept of Online Trajectory Generation (OTG), allows real time computation of trajectories and easy communication with the different components, including path planner, trajectory generator, collision checker and controller. To avoid the replan of an entire trajectory when reacting to a human behaviour change, the controller must allow deforming locally a trajectory or accelerate/decelerate by modifying the time function. The trajectory controller must also accept to switch from an initial trajectory to a new trajectory to follow. Cubic polynomial functions are used to describe trajectories, they provide smoothness, flexibility and computational simplicity. Moreover, to satisfy the objective of aesthetics, smoothing algorithm are proposed to produce human-like motions. This work, conducted as part of the ANR project ICARO, has been integrated and validated on the KUKA LWR robot platform of LAAS-CNRS

    Communicating through motion in dance and animal groups

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    This study explores principles of motion based communication in animal and human group behavior. It develops models of cooperative control that involve communication through actions aimed at a shared objective. Moreover, it aims at understanding the collective motion in multi-agent models towards a desired objective which requires interaction with the environment. In conducting a formal study of these problems, first we investigate the leader-follower interaction in a dance performance. Here, the prototype model is salsa. Salsa is of interest because it is a structured interaction between a leader (usually a male dancer) and a follower (usually a female dancer). Success in a salsa performance depends on how effectively the dance partners communicate with each other using hand, arm and body motion. We construct a mathematical framework in terms of a Dance Motion Description Language (DMDL). This provides a way to specify control protocols for dance moves and to represent every performance as sequences of letters and corresponding motion signals. An enhanced form of salsa (intermediate level) is discussed in which the constraints on the motion transitions are described by simple rules suggested by topological knot theory. It is shown that the proficiency hierarchy in dance is effectively captured by proposed complexity metrics. In order to investigate the group behavior of animals that are reacting to environmental features, we have analyzed a large data set derived from 3-d video recordings of groups of Myotis velifer emerging from a cave. A detailed statistical analysis of large numbers of trajectories indicates that within certain bounds of animal diversity, there appear to be common characteristics of the animals' reactions to features in a clearly defined flight corridor near the mouth of the cave. A set of vision-based motion control primitives is proposed and shown to be effective in synthesizing bat-like flight paths near groups of obstacles. A comparison of synthesized paths and actual bat motions culled from our data set suggests that motions are not based purely on reactions to environmental features. Spatial memory and reactions to the movement of other bats may also play a role. It is argued that most bats employ a hybrid navigation strategy that combines reactions to nearby obstacles and other visual features with some combination of spatial memory and reactions to the motions of other bats
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