37,412 research outputs found

    Single-machine scheduling with time window-dependent processing times

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    International audienceIn the one-machine scheduling problems analysed in this paper, the processing time of a job depends on the time at which the job is started. More precisely, the horizon is divided into time windows and with each one a coefficient is associated that is used to determine the actual processing time of a job starting in it. Two models are introduced, and one of them has direct connections with models considered in previous papers on scheduling problems with time-dependent processing times. Various computational complexity results are presented for the makespan criterion, which show that the problem is NP-hard, even with two time windows. Solving procedures are also proposed for some special cases

    Scheduling aircraft landings - the static case

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    This is the publisher version of the article, obtained from the link below.In this paper, we consider the problem of scheduling aircraft (plane) landings at an airport. This problem is one of deciding a landing time for each plane such that each plane lands within a predetermined time window and that separation criteria between the landing of a plane and the landing of all successive planes are respected. We present a mixed-integer zero–one formulation of the problem for the single runway case and extend it to the multiple runway case. We strengthen the linear programming relaxations of these formulations by introducing additional constraints. Throughout, we discuss how our formulations can be used to model a number of issues (choice of objective function, precedence restrictions, restricting the number of landings in a given time period, runway workload balancing) commonly encountered in practice. The problem is solved optimally using linear programming-based tree search. We also present an effective heuristic algorithm for the problem. Computational results for both the heuristic and the optimal algorithm are presented for a number of test problems involving up to 50 planes and four runways.J.E.Beasley. would like to acknowledge the financial support of the Commonwealth Scientific and Industrial Research Organization, Australia

    Reallocation Problems in Scheduling

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    In traditional on-line problems, such as scheduling, requests arrive over time, demanding available resources. As each request arrives, some resources may have to be irrevocably committed to servicing that request. In many situations, however, it may be possible or even necessary to reallocate previously allocated resources in order to satisfy a new request. This reallocation has a cost. This paper shows how to service the requests while minimizing the reallocation cost. We focus on the classic problem of scheduling jobs on a multiprocessor system. Each unit-size job has a time window in which it can be executed. Jobs are dynamically added and removed from the system. We provide an algorithm that maintains a valid schedule, as long as a sufficiently feasible schedule exists. The algorithm reschedules only a total number of O(min{log^* n, log^* Delta}) jobs for each job that is inserted or deleted from the system, where n is the number of active jobs and Delta is the size of the largest window.Comment: 9 oages, 1 table; extended abstract version to appear in SPAA 201

    Single machine scheduling with general positional deterioration and rate-modifying maintenance

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    We present polynomial-time algorithms for single machine problems with generalized positional deterioration effects and machine maintenance. The decisions should be taken regarding possible sequences of jobs and on the number of maintenance activities to be included into a schedule in order to minimize the overall makespan. We deal with general non-decreasing functions to represent deterioration rates of job processing times. Another novel extension of existing models is our assumption that a maintenance activity does not necessarily fully restore the machine to its original perfect state. In the resulting schedules, the jobs are split into groups, a particular group to be sequenced after a particular maintenance period, and the actual processing time of a job is affected by the group that job is placed into and its position within the group

    Scalable parallel communications

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    Coarse-grain parallelism in networking (that is, the use of multiple protocol processors running replicated software sending over several physical channels) can be used to provide gigabit communications for a single application. Since parallel network performance is highly dependent on real issues such as hardware properties (e.g., memory speeds and cache hit rates), operating system overhead (e.g., interrupt handling), and protocol performance (e.g., effect of timeouts), we have performed detailed simulations studies of both a bus-based multiprocessor workstation node (based on the Sun Galaxy MP multiprocessor) and a distributed-memory parallel computer node (based on the Touchstone DELTA) to evaluate the behavior of coarse-grain parallelism. Our results indicate: (1) coarse-grain parallelism can deliver multiple 100 Mbps with currently available hardware platforms and existing networking protocols (such as Transmission Control Protocol/Internet Protocol (TCP/IP) and parallel Fiber Distributed Data Interface (FDDI) rings); (2) scale-up is near linear in n, the number of protocol processors, and channels (for small n and up to a few hundred Mbps); and (3) since these results are based on existing hardware without specialized devices (except perhaps for some simple modifications of the FDDI boards), this is a low cost solution to providing multiple 100 Mbps on current machines. In addition, from both the performance analysis and the properties of these architectures, we conclude: (1) multiple processors providing identical services and the use of space division multiplexing for the physical channels can provide better reliability than monolithic approaches (it also provides graceful degradation and low-cost load balancing); (2) coarse-grain parallelism supports running several transport protocols in parallel to provide different types of service (for example, one TCP handles small messages for many users, other TCP's running in parallel provide high bandwidth service to a single application); and (3) coarse grain parallelism will be able to incorporate many future improvements from related work (e.g., reduced data movement, fast TCP, fine-grain parallelism) also with near linear speed-ups

    A tabu search algorithm for scheduling a single robot in a job-shop environment

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    We consider a single-machine scheduling problem which arises as a subproblem in a job-shop environment where the jobs have to be transported between the machines by a single transport robot. The robot scheduling problem may be regarded as a generalization of the travelling-salesman problem with time windows, where additionally generalized precedence constraints have to be respected. The objective is to determine a sequence of all nodes and corresponding starting times in the given time windows in such a way that all generalized precedence relations are respected and the sum of all travelling and waiting times is minimized. We present a local search algorithm for this problem where an appropriate neighborhood structure is defined using problem-specific properties. In order to make the search process more efficient, we apply some techniques which accelerate the evaluation of the solutions in the proposed neighbourhood considerably. Computational results are presented for test data arising from job-shop instances with a single transport robot
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