3,243 research outputs found

    Performance Analysis and Comparison of Multiple Routing Protocols in a Large-Area, High Speed Mobile Node Ad Hoc Network

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    The U.S. Air Force is interested in developing a standard ad hoc framework using heavy aircraft to route data across large regions. The Zone Routing Protocol (ZRP) has the potential to provide seamless large-scale routing for DOD under the Joint Tactical Radio System program. The goal of this study is to determine if there is a difference between routing protocol performance when operating in a large-area MANET with high-speed mobile nodes. This study analyzes MANET performance when using reactive, proactive, and hybrid routing protocols, specifically AODV, DYMO, Fisheye, and ZRP. This analysis compares the performance of the four routing protocols under the same MANET conditions. Average end-to-end delay, number of packets received, and throughput are the performance metrics used. Reactive protocol performance is better than hybrid and proactive protocol performance in each metric. Average ETE delays are lower using AODV (1.17 secs) and DYMO (2.14 secs) than ZRP (201.9 secs) or Fisheye (169.7 secs). Number of packets received is higher using AODV (531.6) and DYMO (670.2) than ZRP (267.3) or Fisheye (186.3). Throughput is higher using AODV (66,500 bps) and DYMO (87,577 bps) than ZRP (33,659 bps) or Fisheye (23,630bps). The benefits of ZRP and Fisheye are not able to be taken advantage of in the MANET configurations modeled in this research using a heavy aircraft ad hoc framework

    Methodological evaluation of architectural alternatives for an aeronautical delay tolerant network

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    In this paper, we use graph analysis to evaluate the network architecture of a large scale delay tolerant network (DTN) of transoceanic aircraft. At LCN (Local Computer Networks) 2014 we analyzed information propagation inside a pure opportunistic version of this network, a scenario constructed from more than 2,500 traces of transatlantic flights in which communications relied only on the sporadic contacts between airplanes. As only a small percentage of the nodes were capable of performing efficient air-to-ground communications we concluded the need to devise a more suitable network architecture by combining opportunistic and satellite communication systems. We propose a generic methodology based on graph analysis (both static and dynamic temporal) to evaluate the different ways to create this new architecture. We show the architectural combination that most improves the network delivery performance while minimizing its deployment costs

    Design and evaluation of wireless dense networks : application to in-flight entertainment systems

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    Le réseau sans fil est l'un des domaines de réseautage les plus prometteurs avec des caractéristiques uniques qui peuvent fournir la connectivité dans les situations où il est difficile d'utiliser un réseau filaire, ou lorsque la mobilité des nœuds est nécessaire. Cependant, le milieu de travail impose généralement diverses contraintes, où les appareils sans fil font face à différents défis lors du partage des moyens de communication. De plus, le problème s'aggrave avec l'augmentation du nombre de nœuds. Différentes solutions ont été introduites pour faire face aux réseaux très denses. D'autre part, un nœud avec une densité très faible peut créer un problème de connectivité et peut conduire à l'optension de nœuds isolés et non connectes au réseau. La densité d'un réseau est définit en fonction du nombre de nœuds voisins directs au sein de la portée de transmission du nœud. Cependant, nous croyons que ces métriques ne sont pas suffisants et nous proposons une nouvelle mesure qui considère le nombre de voisins directs et la performance du réseau. Ainsi, la réponse du réseau, respectant l'augmentation du nombre de nœuds, est considérée lors du choix du niveau de la densité. Nous avons défini deux termes: l'auto-organisation et l'auto-configuration, qui sont généralement utilisés de façon interchangeable dans la littérature en mettant en relief la différence entre eux. Nous estimons qu'une définition claire de la terminologie peut éliminer beaucoup d'ambiguïté et aider à présenter les concepts de recherche plus clairement. Certaines applications, telles que Ies systèmes "In-Flight Entertainment (IFE)" qui se trouvent à l'intérieur des cabines d'avions, peuveut être considérées comme des systèmes sans fil de haute densité, même si peu de nœuds sont relativement présents. Pour résoudre ce problème, nous proposons une architecture hétérogène de différentes technologies à fin de surmonter les contraintes spécifiques de l'intérieur de la cabine. Chaque technologie vise à résoudre une partie du problème. Nous avons réalisé diverses expérimentations et simulations pour montrer la faisabilité de l'architecture proposée. Nous avons introduit un nouveau protocole d'auto-organisation qui utilise des antennes intelligentes pour aider certains composants du système IFE; à savoir les unités d'affichage et leurs systèmes de commande, à s'identifier les uns les autres sans aucune configuration préliminaire. Le protocole a été conçu et vérifié en utilisant le langage UML, puis, un module de NS2 a été créé pour tester les différents scénarios.Wireless networking is one of the most challenging networking domains with unique features that can provide connectivity in situations where it is difficult to use wired networking, or when ! node mobility is required. However, the working environment us! ually im poses various constrains, where wireless devices face various challenges when sharing the communication media. Furthermore, the problem becomes worse when the number of nodes increase. Different solutions were introduced to cope with highly dense networks. On the other hand, a very low density can create a poor connectivity problem and may lead to have isolated nodes with no connection to the network. It is common to define network density according to the number of direct neighboring nodes within the node transmission range. However, we believe that such metric is not enough. Thus, we propose a new metric that encompasses the number of direct neighbors and the network performance. In this way, the network response, due to the increasing number of nodes, is considered when deciding the density level. Moreover, we defined two terms, self-organization and self-configuration, which are usually used interchangeably in the literature through highlighting the difference ! between them. We believe that having a clear definition for terminology can eliminate a lot of ambiguity and help to present the research concepts more clearly. Some applications, such as In-Flight Entertainment (IFE) systems inside the aircraft cabin, can be considered as wirelessly high dense even if relatively few nodes are present. To solve this problem, we propose a heterogeneous architecture of different technologies to overcome the inherited constrains inside the cabin. Each technology aims at solving a part of the problem. We held various experimentation and simulations to show the feasibility of the proposed architecture

    Virtual Communication Stack: Towards Building Integrated Simulator of Mobile Ad Hoc Network-based Infrastructure for Disaster Response Scenarios

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    Responses to disastrous events are a challenging problem, because of possible damages on communication infrastructures. For instance, after a natural disaster, infrastructures might be entirely destroyed. Different network paradigms were proposed in the literature in order to deploy adhoc network, and allow dealing with the lack of communications. However, all these solutions focus only on the performance of the network itself, without taking into account the specificities and heterogeneity of the components which use it. This comes from the difficulty to integrate models with different levels of abstraction. Consequently, verification and validation of adhoc protocols cannot guarantee that the different systems will work as expected in operational conditions. However, the DEVS theory provides some mechanisms to allow integration of models with different natures. This paper proposes an integrated simulation architecture based on DEVS which improves the accuracy of ad hoc infrastructure simulators in the case of disaster response scenarios.Comment: Preprint. Unpublishe

    Airborne Directional Networking: Topology Control Protocol Design

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    This research identifies and evaluates the impact of several architectural design choices in relation to airborne networking in contested environments related to autonomous topology control. Using simulation, we evaluate topology reconfiguration effectiveness using classical performance metrics for different point-to-point communication architectures. Our attention is focused on the design choices which have the greatest impact on reliability, scalability, and performance. In this work, we discuss the impact of several practical considerations of airborne networking in contested environments related to autonomous topology control modeling. Using simulation, we derive multiple classical performance metrics to evaluate topology reconfiguration effectiveness for different point-to-point communication architecture attributes for the purpose of qualifying protocol design elements

    Performance Evaluation of Ad Hoc Routing in a Swarm of Autonomous Aerial Vehicles

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    This thesis investigates the performance of three mobile ad hoc routing protocols in the context of a swarm of autonomous unmanned aerial vehicles (UAVs). It is proposed that a wireless network of nodes having an average of 5.1774 log n neighbors, where n is the total number of nodes in the network, has a high probability of having no partitions. By decreasing transmission range while ensuring network connectivity, and implementing multi-hop routing between nodes, spatial multiplexing is exploited whereby multiple pairs of nodes simultaneously transmit on the same channel. The proposal is evaluated using the Greedy Perimeter Stateless Routing (GPSR), Optimized Link State Routing (OLSR), and Ad hoc On-demand Distance Vector (AODV) routing protocols in the context of a swarm of UAVs using the OPNET network simulation tool. The first-known implementation of GPSR in OPNET is constructed, and routing performance is observed when routing protocol, number of nodes, transmission range, and traffic workload are varied. Performance is evaluated based on proportion of packets successfully delivered, average packet hop count, and average end-to-end delay of packets received. Results indicate that the routing protocol choice has a significant impact on routing performance. While GPSR successfully delivers 50% more packets than OLSR, and experiences a 53% smaller end-to-end delay than AODV when routing packets in a swarm of UAVs, increasing transmission range and using direct transmission to destination nodes with no routing results in a level of performance not achieved using any of the routing protocols evaluated
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