1,004 research outputs found

    Simultaneous Localization and Recognition of Dynamic Hand Gestures

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    A framework for the simultaneous localization and recognition of dynamic hand gestures is proposed. At the core of this framework is a dynamic space-time warping (DSTW) algorithm, that aligns a pair of query and model gestures in both space and time. For every frame of the query sequence, feature detectors generate multiple hand region candidates. Dynamic programming is then used to compute both a global matching cost, which is used to recognize the query gesture, and a warping path, which aligns the query and model sequences in time, and also finds the best hand candidate region in every query frame. The proposed framework includes translation invariant recognition of gestures, a desirable property for many HCI systems. The performance of the approach is evaluated on a dataset of hand signed digits gestured by people wearing short sleeve shirts, in front of a background containing other non-hand skin-colored objects. The algorithm simultaneously localizes the gesturing hand and recognizes the hand-signed digit. Although DSTW is illustrated in a gesture recognition setting, the proposed algorithm is a general method for matching time series, that allows for multiple candidate feature vectors to be extracted at each time step.National Science Foundation (CNS-0202067, IIS-0308213, IIS-0329009); Office of Naval Research (N00014-03-1-0108

    Continuous Action Recognition Based on Sequence Alignment

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    Continuous action recognition is more challenging than isolated recognition because classification and segmentation must be simultaneously carried out. We build on the well known dynamic time warping (DTW) framework and devise a novel visual alignment technique, namely dynamic frame warping (DFW), which performs isolated recognition based on per-frame representation of videos, and on aligning a test sequence with a model sequence. Moreover, we propose two extensions which enable to perform recognition concomitant with segmentation, namely one-pass DFW and two-pass DFW. These two methods have their roots in the domain of continuous recognition of speech and, to the best of our knowledge, their extension to continuous visual action recognition has been overlooked. We test and illustrate the proposed techniques with a recently released dataset (RAVEL) and with two public-domain datasets widely used in action recognition (Hollywood-1 and Hollywood-2). We also compare the performances of the proposed isolated and continuous recognition algorithms with several recently published methods

    A Survey of Applications and Human Motion Recognition with Microsoft Kinect

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    Microsoft Kinect, a low-cost motion sensing device, enables users to interact with computers or game consoles naturally through gestures and spoken commands without any other peripheral equipment. As such, it has commanded intense interests in research and development on the Kinect technology. In this paper, we present, a comprehensive survey on Kinect applications, and the latest research and development on motion recognition using data captured by the Kinect sensor. On the applications front, we review the applications of the Kinect technology in a variety of areas, including healthcare, education and performing arts, robotics, sign language recognition, retail services, workplace safety training, as well as 3D reconstructions. On the technology front, we provide an overview of the main features of both versions of the Kinect sensor together with the depth sensing technologies used, and review literatures on human motion recognition techniques used in Kinect applications. We provide a classification of motion recognition techniques to highlight the different approaches used in human motion recognition. Furthermore, we compile a list of publicly available Kinect datasets. These datasets are valuable resources for researchers to investigate better methods for human motion recognition and lower-level computer vision tasks such as segmentation, object detection and human pose estimation

    Arabic Isolated Word Speaker Dependent Recognition System

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    In this thesis we designed a new Arabic isolated word speaker dependent recognition system based on a combination of several features extraction and classifications techniques. Where, the system combines the methods outputs using a voting rule. The system is implemented with a graphic user interface under Matlab using G62 Core I3/2.26 Ghz processor laptop. The dataset used in this system include 40 Arabic words recorded in a calm environment with 5 different speakers using laptop microphone. Each speaker will read each word 8 times. 5 of them are used in training and the remaining are used in the test phase. First in the preprocessing step we used an endpoint detection technique based on energy and zero crossing rates to identify the start and the end of each word and remove silences then we used a discrete wavelet transform to remove noise from signal. In order to accelerate the system and reduce the execution time we make the system first to recognize the speaker and load only the reference model of that user. We compared 5 different methods which are pairwise Euclidean distance with MelFrequency cepstral coefficients (MFCC), Dynamic Time Warping (DTW) with Formants features, Gaussian Mixture Model (GMM) with MFCC, MFCC+DTW and Itakura distance with Linear Predictive Coding features (LPC) and we got a recognition rate of 85.23%, 57% , 87%, 90%, 83% respectively. In order to improve the accuracy of the system, we tested several combinations of these 5 methods. We find that the best combination is MFCC | Euclidean + Formant | DTW + MFCC | DTW + LPC | Itakura with an accuracy of 94.39% but with large computation time of 2.9 seconds. In order to reduce the computation time of this hybrid, we compare several subcombination of it and find that the best performance in trade off computation time is by first combining MFCC | Euclidean + LPC | Itakura and only when the two methods do not match the system will add Formant | DTW + MFCC | DTW methods to the combination, where the average computation time is reduced to the half to 1.56 seconds and the system accuracy is improved to 94.56%. Finally, the proposed system is good and competitive compared with other previous researches

    An original framework for understanding human actions and body language by using deep neural networks

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    The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour. By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way. These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively. While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements; both are essential tasks in many computer vision applications, including event recognition, and video surveillance. In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided. The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements. All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods

    Review of constraints on vision-based gesture recognition for human–computer interaction

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    The ability of computers to recognise hand gestures visually is essential for progress in human-computer interaction. Gesture recognition has applications ranging from sign language to medical assistance to virtual reality. However, gesture recognition is extremely challenging not only because of its diverse contexts, multiple interpretations, and spatio-temporal variations but also because of the complex non-rigid properties of the hand. This study surveys major constraints on vision-based gesture recognition occurring in detection and pre-processing, representation and feature extraction, and recognition. Current challenges are explored in detail

    Multimodal human hand motion sensing and analysis - a review

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