408 research outputs found

    A Bayesian Approach to Manifold Topology Reconstruction

    Get PDF
    In this paper, we investigate the problem of statistical reconstruction of piecewise linear manifold topology. Given a noisy, probably undersampled point cloud from a one- or two-manifold, the algorithm reconstructs an approximated most likely mesh in a Bayesian sense from which the sample might have been taken. We incorporate statistical priors on the object geometry to improve the reconstruction quality if additional knowledge about the class of original shapes is available. The priors can be formulated analytically or learned from example geometry with known manifold tessellation. The statistical objective function is approximated by a linear programming / integer programming problem, for which a globally optimal solution is found. We apply the algorithm to a set of 2D and 3D reconstruction examples, demon-strating that a statistics-based manifold reconstruction is feasible, and still yields plausible results in situations where sampling conditions are violated

    Outlier detection and robust normal-curvature estimation in mobile laser scanning 3D point cloud data

    Get PDF
    This paper proposes two robust statistical techniques for outlier detection and robust saliency features, such as surface normal and curvature, estimation in laser scanning 3D point cloud data. One is based on a robust z-score and the other uses a Mahalanobis type robust distance. The methods couple the ideas of point to plane orthogonal distance and local surface point consistency to get Maximum Consistency with Minimum Distance (MCMD). The methods estimate the best-fit-plane based on most probable outlier free, and most consistent, points set in a local neighbourhood. Then the normal and curvature from the best-fit-plane will be highly robust to noise and outliers. Experiments are performed to show the performance of the algorithms compared to several existing well-known methods (from computer vision, data mining, machine learning and statistics) using synthetic and real laser scanning datasets of complex (planar and non-planar) objects. Results for plane fitting, denoising, sharp feature preserving and segmentation are significantly improved. The algorithms are demonstrated to be significantly faster, more accurate and robust. Quantitatively, for a sample size of 50 with 20% outliers the proposed MCMD_Z is approximately 5, 15 and 98 times faster than the existing methods: uLSIF, RANSAC and RPCA, respectively. The proposed MCMD_MD method can tolerate 75% clustered outliers, whereas, RPCA and RANSAC can only tolerate 47% and 64% outliers, respectively. In terms of outlier detection, for the same dataset, MCMD_Z has an accuracy of 99.72%, 0.4% false positive rate and 0% false negative rate; for RPCA, RANSAC and uLSIF, the accuracies are 97.05%, 47.06% and 94.54%, respectively, and they have misclassification rates higher than the proposed methods. The new methods have potential for local surface reconstruction, fitting, and other point cloud processing tasks

    Bootstrap Based Surface Reconstruction

    Get PDF
    Surface reconstruction is one of the main research areas in computer graphics. The goal is to find the best surface representation of the boundary of a real object. The typical input of a surface reconstruction algorithm is a point cloud, possibly obtained by a laser 3D scanner. The raw data from the scanner is usually noisy and contains outliers. Apart from creating models of high visual quality, assuring that a model is as faithful as possible to the original object is also one of the main aims of surface reconstruction. Most surface reconstruction algorithms proposed in the literature assess the reconstructed models either by visual inspection or, in cases where subjective manual input is not possible, by measuring the training error of the model. However, the training error underestimates systematically the test error and encourages overfitting. In this thesis, we provide a method for quantitative assessment in surface reconstruction. We integrate a model averaging method from statistics called bootstrap and define it into our context. Bootstrapping is a resampling procedure that provides statistical parameter. In surface fitting, we obtained error estimate which detect error caused by noise or bad fitting. We also define bootstrap method in context of normal estimation. We obtain variance and error estimates which we use as a quality measure of normal estimates. As application, we provide smoothing algorithm for point clouds and normal smoothing that can handle feature area. We also developed feature detection algorithm

    Robust statistical approaches for local planar surface fitting in 3D laser scanning data

    Get PDF
    This paper proposes robust methods for local planar surface fitting in 3D laser scanning data. Searching through the literature revealed that many authors frequently used Least Squares (LS) and Principal Component Analysis (PCA) for point cloud processing without any treatment of outliers. It is known that LS and PCA are sensitive to outliers and can give inconsistent and misleading estimates. RANdom SAmple Consensus (RANSAC) is one of the most well-known robust methods used for model fitting when noise and/or outliers are present. We concentrate on the recently introduced Deterministic Minimum Covariance Determinant estimator and robust PCA, and propose two variants of statistically robust algorithms for fitting planar surfaces to 3D laser scanning point cloud data. The performance of the proposed robust methods is demonstrated by qualitative and quantitative analysis through several synthetic and mobile laser scanning 3D data sets for different applications. Using simulated data, and comparisons with LS, PCA, RANSAC, variants of RANSAC and other robust statistical methods, we demonstrate that the new algorithms are significantly more efficient, faster, and produce more accurate fits and robust local statistics (e.g. surface normals), necessary for many point cloud processing tasks.Consider one example data set used consisting of 100 points with 20% outliers representing a plane. The proposed methods called DetRD-PCA and DetRPCA, produce bias angles (angle between the fitted planes with and without outliers) of 0.20° and 0.24° respectively, whereas LS, PCA and RANSAC produce worse bias angles of 52.49°, 39.55° and 0.79° respectively. In terms of speed, DetRD-PCA takes 0.033 s on average for fitting a plane, which is approximately 6.5, 25.4 and 25.8 times faster than RANSAC, and two other robust statistical methods, respectively. The estimated robust surface normals and curvatures from the new methods have been used for plane fitting, sharp feature preservation and segmentation in 3D point clouds obtained from laser scanners. The results are significantly better and more efficiently computed than those obtained by existing methods

    Robust Surface Reconstruction from Point Clouds

    Get PDF
    The problem of generating a surface triangulation from a set of points with normal information arises in several mesh processing tasks like surface reconstruction or surface resampling. In this paper we present a surface triangulation approach which is based on local 2d delaunay triangulations in tangent space. Our contribution is the extension of this method to surfaces with sharp corners and creases. We demonstrate the robustness of the method on difficult meshing problems that include nearby sheets, self intersecting non manifold surfaces and noisy point samples

    A Survey of Surface Reconstruction from Point Clouds

    Get PDF
    International audienceThe area of surface reconstruction has seen substantial progress in the past two decades. The traditional problem addressed by surface reconstruction is to recover the digital representation of a physical shape that has been scanned, where the scanned data contains a wide variety of defects. While much of the earlier work has been focused on reconstructing a piece-wise smooth representation of the original shape, recent work has taken on more specialized priors to address significantly challenging data imperfections, where the reconstruction can take on different representations – not necessarily the explicit geometry. We survey the field of surface reconstruction, and provide a categorization with respect to priors, data imperfections, and reconstruction output. By considering a holistic view of surface reconstruction, we show a detailed characterization of the field, highlight similarities between diverse reconstruction techniques, and provide directions for future work in surface reconstruction

    A Bayesian Approach to Manifold Topology Reconstruction

    Get PDF
    In this paper, we investigate the problem of statistical reconstruction of piecewise linear manifold topology. Given a noisy, probably undersampled point cloud from a one- or two-manifold, the algorithm reconstructs an approximated most likely mesh in a Bayesian sense from which the sample might have been taken. We incorporate statistical priors on the object geometry to improve the reconstruction quality if additional knowledge about the class of original shapes is available. The priors can be formulated analytically or learned from example geometry with known manifold tessellation. The statistical objective function is approximated by a linear programming / integer programming problem, for which a globally optimal solution is found. We apply the algorithm to a set of 2D and 3D reconstruction examples, demon-strating that a statistics-based manifold reconstruction is feasible, and still yields plausible results in situations where sampling conditions are violated

    Geodesics in Heat

    Full text link
    We introduce the heat method for computing the shortest geodesic distance to a specified subset (e.g., point or curve) of a given domain. The heat method is robust, efficient, and simple to implement since it is based on solving a pair of standard linear elliptic problems. The method represents a significant breakthrough in the practical computation of distance on a wide variety of geometric domains, since the resulting linear systems can be prefactored once and subsequently solved in near-linear time. In practice, distance can be updated via the heat method an order of magnitude faster than with state-of-the-art methods while maintaining a comparable level of accuracy. We provide numerical evidence that the method converges to the exact geodesic distance in the limit of refinement; we also explore smoothed approximations of distance suitable for applications where more regularity is required

    Reconstruction robuste de formes à partir de données imparfaites

    Get PDF
    Over the last two decades, a high number of reliable algorithms for surface reconstruction from point clouds has been developed. However, they often require additional attributes such as normals or visibility, and robustness to defect-laden data is often achieved through strong assumptions and remains a scientific challenge. In this thesis we focus on defect-laden, unoriented point clouds and contribute two new reconstruction methods designed for two specific classes of output surfaces. The first method is noise-adaptive and specialized to smooth, closed shapes. It takes as input a point cloud with variable noise and outliers, and comprises three main steps. First, we compute a novel noise-adaptive distance function to the inferred shape, which relies on the assumption that this shape is a smooth submanifold of known dimension. Second, we estimate the sign and confidence of the function at a set of seed points, through minimizing a quadratic energy expressed on the edges of a uniform random graph. Third, we compute a signed implicit function through a random walker approach with soft constraints chosen as the most confident seed points. The second method generates piecewise-planar surfaces, possibly non-manifold, represented by low complexity triangle surface meshes. Through multiscale region growing of Hausdorff-error-bounded convex planar primitives, we infer both shape and connectivity of the input and generate a simplicial complex that efficiently captures large flat regions as well as small features and boundaries. Imposing convexity of primitives is shown to be crucial to both the robustness and efficacy of our approach.Au cours des vingt dernières années, de nombreux algorithmes de reconstruction de surface ont été développés. Néanmoins, des données additionnelles telles que les normales orientées sont souvent requises et la robustesse aux données imparfaites est encore un vrai défi. Dans cette thèse, nous traitons de nuages de points non-orientés et imparfaits, et proposons deux nouvelles méthodes gérant deux différents types de surfaces. La première méthode, adaptée au bruit, s'applique aux surfaces lisses et fermées. Elle prend en entrée un nuage de points avec du bruit variable et des données aberrantes, et comporte trois grandes étapes. Premièrement, en supposant que la surface est lisse et de dimension connue, nous calculons une fonction distance adaptée au bruit. Puis nous estimons le signe et l'incertitude de la fonction sur un ensemble de points-sources, en minimisant une énergie quadratique exprimée sur les arêtes d'un graphe uniforme aléatoire. Enfin, nous calculons une fonction implicite signée par une approche dite « random walker » avec des contraintes molles choisies aux points-sources de faible incertitude. La seconde méthode génère des surfaces planaires par morceaux, potentiellement non-variétés, représentées par des maillages triangulaires simples. En faisant croitre des primitives planaires convexes sous une erreur de Hausdorff bornée, nous déduisons à la fois la surface et sa connectivité et générons un complexe simplicial qui représente efficacement les grandes régions planaires, les petits éléments et les bords. La convexité des primitives est essentielle pour la robustesse et l'efficacité de notre approche
    • …
    corecore