1,007 research outputs found

    Binary morphological shape-based interpolation applied to 3-D tooth reconstruction

    Get PDF
    In this paper we propose an interpolation algorithm using a mathematical morphology morphing approach. The aim of this algorithm is to reconstruct the nn-dimensional object from a group of (n-1)-dimensional sets representing sections of that object. The morphing transformation modifies pairs of consecutive sets such that they approach in shape and size. The interpolated set is achieved when the two consecutive sets are made idempotent by the morphing transformation. We prove the convergence of the morphological morphing. The entire object is modeled by successively interpolating a certain number of intermediary sets between each two consecutive given sets. We apply the interpolation algorithm for 3-D tooth reconstruction

    Morphing the CMB: a technique for interpolating power spectra

    Get PDF
    The confrontation of the Cosmic Microwave Background (CMB) theoretical angular power spectrum with available data often requires the calculation of large numbers of power spectra. The standard practice is to use a fast code to compute the CMB power spectra over some large parameter space, in order to estimate likelihoods and constrain these parameters. But as the dimensionality of the space under study increases, then even with relatively fast anisotropy codes, the computation can become prohibitive. This paper describes the employment of a "morphing" strategy to interpolate new power spectra based on previously calculated ones. We simply present the basic idea here, and illustrate with a few examples; optimization of interpolation schemes will depend on the specific application. In addition to facilitating the exploration of large parameter spaces, this morphing technique may be helpful for Fisher matrix calculations involving derivatives.Comment: 18 pages, including 6 figures, uses elsart.cls, accepted for publication in New Astronomy, changes to match published versio

    Morphological shape generation through user-controlled group metamorphosis

    Get PDF
    Morphological shape design is interpreted in this paper as a search for new shapes from a particular application domain represented by a set of selected shape instances. This paper proposes a new foundation for morphological shape design and generation. In contrast to existing generative procedures, an approach based on a user-controlled metamorphosis between functionally based shape models is presented. A formulation of the pairwise metamorphosis is proposed with a variety of functions described for the stages of deformation, morphing and offsetting. This formulation is then extended to the metamorphosis between groups of shapes with user-defined, dynamically correlated and weighted feature elements. A practical system was implemented in the form of plugin to Maya and tested by an industrial designer on a group of representative shapes from a particular domain. © 2013 Elsevier Ltd

    An Image Morphing Technique Based on Optimal Mass Preserving Mapping

    Get PDF
    ©2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.DOI: 10.1109/TIP.2007.896637Image morphing, or image interpolation in the time domain, deals with the metamorphosis of one image into another. In this paper, a new class of image morphing algorithms is proposed based on the theory of optimal mass transport. The 2 mass moving energy functional is modified by adding an intensity penalizing term, in order to reduce the undesired double exposure effect. It is an intensity-based approach and, thus, is parameter free. The optimal warping function is computed using an iterative gradient descent approach. This proposed morphing method is also extended to doubly connected domains using a harmonic parameterization technique, along with finite-element methods

    Fast interactive CFD evaluation of hemodynamics assisted by RBF mesh morphing and reduced order models: the case of aTAA modelling

    Get PDF
    AbstractThe medical digital twin is emerging as a viable opportunity to provide patient-specific information useful for treatment, prevention and surgical planning. A bottleneck toward its effective use when computational fluid dynamics (CFD) techniques and tools are adopted for the high fidelity prediction of blood flow, is the significant computing cost required. Reduced order models (ROM) looks to be a promising solution for facing the aforementioned limit. In fact, once ROM data processing is accomplished, the consumption stage can be performed outside the computer-aided engineering software adopted for simulation and, in addition, it could be also implemented on interactive software visualization interfaces that are commonly employed in the medical context. In this paper we demonstrate the soundness of such a concept by numerically investigating the effect of the bulge shape for the ascending thoracic aorta aneurysm case. Radial basis functions (RBF) based mesh morphing enables the implementation of a parametric shape, which is used to build up the ROM framework and data. The final result is an inspection tool capable to visualize, interactively and almost in real-time, the effect of shape parameters on the entire flow field. The approach is first verified considering a morphing action representing the progression from an average healthy patient to an average aneurismatic one (Capellini et al. in Proceedings VII Meeting Italian Chapter of the European Society of Biomechanics (ESB-ITA 2017), 2017; Capellini et al. in J. Biomech. Eng. 140(11):111007-1–111007-10, 2018). Then, a set of shape parameters, suitable to consistently represent a widespread number of possible bulge configurations, are defined and accordingly generated. The concept is showcased taking into account the steady flow field at systolic peak conditions, using ANSYS®Fluent®and its ROM environment for CFD and ROM calculations respectively, and the RBF MorphTM software for shape parametrization

    Multi-temporal time-dependent terrain visualization through localized spatial correspondence parameterization

    Get PDF
    Visualizing quantitative time-dependent changes in the topography requires relying on a series of discrete given multi-temporal topographic datasets that were acquired on a given time-line. The reality of physical phenomenon occurring during the acquisition times is complex when trying to mutually model the datasets; thus, different levels of spatial inter-relations and geometric inconsistencies among the datasets exist. Any straight forward simulation will result in a truncated, ill-correct and un-smooth visualization. A desired quantitative and qualitative modelling is presumed to describe morphologic changes that occurred, so it can be utilized to carry out more precise and true-to-nature visualization tasks, while trying to best describe the reality transition as it occurred. This research paper suggests adopting a fully automatic hierarchical modelling mechanism, hence implementing several levels of spatial correspondence between the topographic datasets. This quantification is then utilized for the datasets morphing and blending tasks required for intermediate scene visualization. The establishment of a digital model that stores the local spatial transformation parameterization correspondences between the topographic datasets is realized. Along with designated interpolation concepts, this complete process ensures that the visualized transition from one topographic dataset to the other via the quantified correspondences is smooth and continuous, while maintaining morphological and topological relations. © 2013 by the authors; licensee MDPI, Basel, Switzerland

    Efficiency of Lift Production in Flapping and Gliding Flight of Swifts

    Get PDF
    Many flying animals use both flapping and gliding flight as part of their routine behaviour. These two kinematic patterns impose conflicting requirements on wing design for aerodynamic efficiency and, in the absence of extreme morphing, wings cannot be optimised for both flight modes. In gliding flight, the wing experiences uniform incident flow and the optimal shape is a high aspect ratio wing with an elliptical planform. In flapping flight, on the other hand, the wing tip travels faster than the root, creating a spanwise velocity gradient. To compensate, the optimal wing shape should taper towards the tip (reducing the local chord) and/or twist from root to tip (reducing local angle of attack). We hypothesised that, if a bird is limited in its ability to morph its wings and adapt its wing shape to suit both flight modes, then a preference towards flapping flight optimization will be expected since this is the most energetically demanding flight mode. We tested this by studying a well-known flap-gliding species, the common swift, by measuring the wakes generated by two birds, one in gliding and one in flapping flight in a wind tunnel. We calculated span efficiency, the efficiency of lift production, and found that the flapping swift had consistently higher span efficiency than the gliding swift. This supports our hypothesis and suggests that even though swifts have been shown previously to increase their lift-to-drag ratio substantially when gliding, the wing morphology is tuned to be more aerodynamically efficient in generating lift during flapping. Since body drag can be assumed to be similar for both flapping and gliding, it follows that the higher total drag in flapping flight compared with gliding flight is primarily a consequence of an increase in wing profile drag due to the flapping motion, exceeding the reduction in induced drag

    A Survey of Morphing Techniques

    Full text link
    Image morphing provides the tool to generate the flexible and powerful visual effect. Morphing depicts the transformation of one image into another image. The process of image morphing starts with the feature specification phase and then proceeds to warp generation phase, followed by the transition control phase. This paper surveys the various techniques available for all three stages of image morphing

    Shape Animation with Combined Captured and Simulated Dynamics

    Get PDF
    We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions
    corecore