7,366 research outputs found

    Automated Global Feature Analyzer - A Driver for Tier-Scalable Reconnaissance

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    For the purposes of space flight, reconnaissance field geologists have trained to become astronauts. However, the initial forays to Mars and other planetary bodies have been done by purely robotic craft. Therefore, training and equipping a robotic craft with the sensory and cognitive capabilities of a field geologist to form a science craft is a necessary prerequisite. Numerous steps are necessary in order for a science craft to be able to map, analyze, and characterize a geologic field site, as well as effectively formulate working hypotheses. We report on the continued development of the integrated software system AGFA: automated global feature analyzerreg, originated by Fink at Caltech and his collaborators in 2001. AGFA is an automatic and feature-driven target characterization system that operates in an imaged operational area, such as a geologic field site on a remote planetary surface. AGFA performs automated target identification and detection through segmentation, providing for feature extraction, classification, and prioritization within mapped or imaged operational areas at different length scales and resolutions, depending on the vantage point (e.g., spaceborne, airborne, or ground). AGFA extracts features such as target size, color, albedo, vesicularity, and angularity. Based on the extracted features, AGFA summarizes the mapped operational area numerically and flags targets of "interest", i.e., targets that exhibit sufficient anomaly within the feature space. AGFA enables automated science analysis aboard robotic spacecraft, and, embedded in tier-scalable reconnaissance mission architectures, is a driver of future intelligent and autonomous robotic planetary exploration

    Object-Based Greenhouse Classification from GeoEye-1 and WorldView-2 Stereo Imagery

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    Remote sensing technologies have been commonly used to perform greenhouse detection and mapping. In this research, stereo pairs acquired by very high-resolution optical satellites GeoEye-1 (GE1) and WorldView-2 (WV2) have been utilized to carry out the land cover classification of an agricultural area through an object-based image analysis approach, paying special attention to greenhouses extraction. The main novelty of this work lies in the joint use of single-source stereo-photogrammetrically derived heights and multispectral information from both panchromatic and pan-sharpened orthoimages. The main features tested in this research can be grouped into different categories, such as basic spectral information, elevation data (normalized digital surface model; nDSM), band indexes and ratios, texture and shape geometry. Furthermore, spectral information was based on both single orthoimages and multiangle orthoimages. The overall accuracy attained by applying nearest neighbor and support vector machine classifiers to the four multispectral bands of GE1 were very similar to those computed from WV2, for either four or eight multispectral bands. Height data, in the form of nDSM, were the most important feature for greenhouse classification. The best overall accuracy values were close to 90%, and they were not improved by using multiangle orthoimages

    LivePhantom: Retrieving Virtual World Light Data to Real Environments.

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    To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor scenes using real time depth detection to exert virtual shadows on virtual and real environments. A Kinect camera was used to produce a depth map for the physical scene mixing into a single real-time transparent tacit surface. Once this is created, the camera's position can be tracked from the reconstructed 3D scene. Real objects are represented by virtual object phantoms in the AR scene enabling users holding a webcam and a standard Kinect camera to capture and reconstruct environments simultaneously. The tracking capability of the algorithm is shown and the findings are assessed drawing upon qualitative and quantitative methods making comparisons with previous AR phantom generation applications. The results demonstrate the robustness of the technique for realistic indoor rendering in AR systems

    Representation and recognition of human actions in video

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    PhDAutomated human action recognition plays a critical role in the development of human-machine communication, by aiming for a more natural interaction between artificial intelligence and the human society. Recent developments in technology have permitted a shift from a traditional human action recognition performed in a well-constrained laboratory environment to realistic unconstrained scenarios. This advancement has given rise to new problems and challenges still not addressed by the available methods. Thus, the aim of this thesis is to study innovative approaches that address the challenging problems of human action recognition from video captured in unconstrained scenarios. To this end, novel action representations, feature selection methods, fusion strategies and classification approaches are formulated. More specifically, a novel interest points based action representation is firstly introduced, this representation seeks to describe actions as clouds of interest points accumulated at different temporal scales. The idea behind this method consists of extracting holistic features from the point clouds and explicitly and globally describing the spatial and temporal action dynamic. Since the proposed clouds of points representation exploits alternative and complementary information compared to the conventional interest points-based methods, a more solid representation is then obtained by fusing the two representations, adopting a Multiple Kernel Learning strategy. The validity of the proposed approach in recognising action from a well-known benchmark dataset is demonstrated as well as the superior performance achieved by fusing representations. Since the proposed method appears limited by the presence of a dynamic background and fast camera movements, a novel trajectory-based representation is formulated. Different from interest points, trajectories can simultaneously retain motion and appearance information even in noisy and crowded scenarios. Additionally, they can handle drastic camera movements and a robust region of interest estimation. An equally important contribution is the proposed collaborative feature selection performed to remove redundant and noisy components. In particular, a novel feature selection method based on Multi-Class Delta Latent Dirichlet Allocation (MC-DLDA) is introduced. Crucial, to enrich the final action representation, the trajectory representation is adaptively fused with a conventional interest point representation. The proposed approach is extensively validated on different datasets, and the reported performances are comparable with the best state-of-the-art. The obtained results also confirm the fundamental contribution of both collaborative feature selection and adaptive fusion. Finally, the problem of realistic human action classification in very ambiguous scenarios is taken into account. In these circumstances, standard feature selection methods and multi-class classifiers appear inadequate due to: sparse training set, high intra-class variation and inter-class similarity. Thus, both the feature selection and classification problems need to be redesigned. The proposed idea is to iteratively decompose the classification task in subtasks and select the optimal feature set and classifier in accordance with the subtask context. To this end, a cascaded feature selection and action classification approach is introduced. The proposed cascade aims to classify actions by exploiting as much information as possible, and at the same time trying to simplify the multi-class classification in a cascade of binary separations. Specifically, instead of separating multiple action classes simultaneously, the overall task is automatically divided into easier binary sub-tasks. Experiments have been carried out using challenging public datasets; the obtained results demonstrate that with identical action representation, the cascaded classifier significantly outperforms standard multi-class classifiers

    A digital shadow cloud-based application to enhance quality control in manufacturing

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    In Industry 4.0 era, rapid changes to the global landscape of manufacturing are transforming industrial plants in increasingly more complex digital systems. One of the most impactful innovations generated in this context is the "Digital Twin", a digital copy of a physical asset, which is used to perform simulations, health predictions and life cycle management through the use of a synchronized data flow in the manufacturing plant. In this paper, an innovative approach is proposed in order to contribute to the current collection of applications of Digital Twin in manufacturing: a Digital Shadow cloud-based application to enhance quality control in the manufacturing process. In particular, the proposal comprises a Digital Shadow updated on high performance computing cloud infrastructure in order to recompute the performance prediction adopting a variation of the computer-aided engineering model shaped like the actual manufactured part. Thus, this methodology could make possible the qualification of even not compliant parts, and so shift the focus from the compliance to tolerance requirements to the compliance to usage requirements. The process is demonstrated adopting two examples: the structural assessment of the geometry of a shaft and the one of a simplified turbine blade. Moreover, the paper presents a discussion about the implications of the use of such a technology in the manufacturing context in terms of real-time implementation in a manufacturing line and lifecycle management. Copyright (C) 2020 The Authors
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