699 research outputs found

    Feature interaction in composed systems. Proceedings. ECOOP 2001 Workshop #08 in association with the 15th European Conference on Object-Oriented Programming, Budapest, Hungary, June 18-22, 2001

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    Feature interaction is nothing new and not limited to computer science. The problem of undesirable feature interaction (feature interaction problem) has already been investigated in the telecommunication domain. Our goal is the investigation of feature interaction in componet-based systems beyond telecommunication. This Technical Report embraces all position papers accepted at the ECOOP 2001 workshop no. 08 on "Feature Interaction in Composed Systems". The workshop was held on June 18, 2001 at Budapest, Hungary

    Integrating CBSE, SoC, MDA, and AOP in a Software Development Method

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    Component-Based Software Engineering, Separation of Concerns, Model-Driven Architecture, and Aspect-Oriented Programming are four active research areas that have been around for several years now. In this paper, we present how these four paradigms can be put together in the context of a new software development method and we show how they can complement each other at different stages in the development life-cycle of enterprise, middleware-mediated applications. Different software development methods, such as Fondue, Catalysis, KobrA, and the Rational Unified Process, are also analyzed, pointing out their differences and limitations. In the end, requirements for a dedicated tool infrastructure that would support the new development approach are discussed

    Modelling Event-Based Interactions in Component-Based Architectures for Quantitative System Evaluation

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    This dissertation thesis presents an approach enabling the modelling and quality-of-service prediction of event-based systems at the architecture-level. Applying a two-step model refinement transformation, the approach integrates platform-specific performance influences of the underlying middleware while enabling the use of different existing analytical and simulation-based prediction techniques

    Mega-modeling of complex, distributed, heterogeneous CPS systems

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    Model-Driven Design (MDD) has proven to be a powerful technology to address the development of increasingly complex embedded systems. Beyond complexity itself, challenges come from the need to deal with parallelism and heterogeneity. System design must target different execution platforms with different OSs and HW resources, even bare-metal, support local and distributed systems, and integrate on top of these heterogeneous platforms multiple functional component coming from different sources (developed from scratch, legacy code and third-party code), with different behaviors operating under different models of computation and communication. Additionally, system optimization to improve performance, power consumption, cost, etc. requires analyzing huge lists of possible design solutions. Addressing these challenges require flexible design technologies able to support from a single-source model its architectural mapping to different computing resources, of different kind and in different platforms. Traditional MDD methods and tools typically rely on fixed elements, which makes difficult their integration under this variability. For example, it is unlikely to integrate in the same system legacy code with a third-party component. Usually some re-coding is required to enable such interconnection. This paper proposes a UML/MARTE system modeling methodology able to address the challenges mentioned above by improving flexibility and scalability. This approach is illustrated and demonstrated on a flight management system. The model is flexible enough to be adapted to different architectural solutions with a minimal effort by changing its underlying Model of Computation and Communication (MoCC). Being completely platform independent, from the same model it is possible to explore various solutions on different execution platforms.This work has been partially funded by the EU and the Spanish MICINN through the ECSEL MegaMart and Comp4Drones projects and the TEC2017-86722-C4-3-R PLATINO project

    Internet of Things Strategic Research Roadmap

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    Internet of Things (IoT) is an integrated part of Future Internet including existing and evolving Internet and network developments and could be conceptually defined as a dynamic global network infrastructure with self configuring capabilities based on standard and interoperable communication protocols where physical and virtual “things” have identities, physical attributes, and virtual personalities, use intelligent interfaces, and are seamlessly integrated into the information network

    Introducing Security Access Control Policies into Legacy Business Processes

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    International audienceApplying separation of concerns approaches into business process context generally results in several initiatives oriented to automatic generation of aspect code, generation of specific code according to the kind of concern (code for mapping roles and permissions derived from RBAC model for example), or proposition of new mechanisms as dedicated aspectual languages. Most of these initiatives only consider functional behaviours of business process, omitting special behaviours derived from quality attributes such as security, which can be modelled as concerns that must be supported in the business process. In this paper we propose the integration of cross-cuttings standardized control access policies (based on RBAC model and Oasis XACML) into legacy business processes, using a separation of concerns approach

    On-demand provisioning of services

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    Workflows and service oriented computing (SOC) are an integral part of today's business scenarios. The SimTech project aims to leverage these proven technologies in the context of scientific research. Yet, this field of eScience has different requirements on SOC than their business counterparts. One of these differences is, that services and resources needed by scientists are commonly only required for very specific amounts of time and do not need to follow the always-on principle of traditional SOC. Thus, a means is necessary to make services and resources available when required and also free them again as soon as they are no longer needed. As a solution to utilize SOC in eScience scenarios, SimTech promotes the use of Cloud Technologies to enable the on-demand provisioning of services and their necessary infrastructure. This diploma thesis is focused on describing different architectural concepts and designs that enable the on-demand provisioning of services and their underlying infrastructure and middleware. These designs and concepts aim to strike a middle ground between abstract high-level architectures and very low-level architectures that focus solely on software specifics. The concepts have been designed in context of a Scientific Workflow Management System. A prototypical implementation that demonstrates the developed concepts concludes this thesis

    Engineering Self-Adaptive Collective Processes for Cyber-Physical Ecosystems

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    The pervasiveness of computing and networking is creating significant opportunities for building valuable socio-technical systems. However, the scale, density, heterogeneity, interdependence, and QoS constraints of many target systems pose severe operational and engineering challenges. Beyond individual smart devices, cyber-physical collectives can provide services or solve complex problems by leveraging a “system effect” while coordinating and adapting to context or environment change. Understanding and building systems exhibiting collective intelligence and autonomic capabilities represent a prominent research goal, partly covered, e.g., by the field of collective adaptive systems. Therefore, drawing inspiration from and building on the long-time research activity on coordination, multi-agent systems, autonomic/self-* systems, spatial computing, and especially on the recent aggregate computing paradigm, this thesis investigates concepts, methods, and tools for the engineering of possibly large-scale, heterogeneous ensembles of situated components that should be able to operate, adapt and self-organise in a decentralised fashion. The primary contribution of this thesis consists of four main parts. First, we define and implement an aggregate programming language (ScaFi), internal to the mainstream Scala programming language, for describing collective adaptive behaviour, based on field calculi. Second, we conceive of a “dynamic collective computation” abstraction, also called aggregate process, formalised by an extension to the field calculus, and implemented in ScaFi. Third, we characterise and provide a proof-of-concept implementation of a middleware for aggregate computing that enables the development of aggregate systems according to multiple architectural styles. Fourth, we apply and evaluate aggregate computing techniques to edge computing scenarios, and characterise a design pattern, called Self-organising Coordination Regions (SCR), that supports adjustable, decentralised decision-making and activity in dynamic environments.Con lo sviluppo di informatica e intelligenza artificiale, la diffusione pervasiva di device computazionali e la crescente interconnessione tra elementi fisici e digitali, emergono innumerevoli opportunità per la costruzione di sistemi socio-tecnici di nuova generazione. Tuttavia, l'ingegneria di tali sistemi presenta notevoli sfide, data la loro complessità—si pensi ai livelli, scale, eterogeneità, e interdipendenze coinvolti. Oltre a dispositivi smart individuali, collettivi cyber-fisici possono fornire servizi o risolvere problemi complessi con un “effetto sistema” che emerge dalla coordinazione e l'adattamento di componenti fra loro, l'ambiente e il contesto. Comprendere e costruire sistemi in grado di esibire intelligenza collettiva e capacità autonomiche è un importante problema di ricerca studiato, ad esempio, nel campo dei sistemi collettivi adattativi. Perciò, traendo ispirazione e partendo dall'attività di ricerca su coordinazione, sistemi multiagente e self-*, modelli di computazione spazio-temporali e, specialmente, sul recente paradigma di programmazione aggregata, questa tesi tratta concetti, metodi, e strumenti per l'ingegneria di ensemble di elementi situati eterogenei che devono essere in grado di lavorare, adattarsi, e auto-organizzarsi in modo decentralizzato. Il contributo di questa tesi consiste in quattro parti principali. In primo luogo, viene definito e implementato un linguaggio di programmazione aggregata (ScaFi), interno al linguaggio Scala, per descrivere comportamenti collettivi e adattativi secondo l'approccio dei campi computazionali. In secondo luogo, si propone e caratterizza l'astrazione di processo aggregato per rappresentare computazioni collettive dinamiche concorrenti, formalizzata come estensione al field calculus e implementata in ScaFi. Inoltre, si analizza e implementa un prototipo di middleware per sistemi aggregati, in grado di supportare più stili architetturali. Infine, si applicano e valutano tecniche di programmazione aggregata in scenari di edge computing, e si propone un pattern, Self-Organising Coordination Regions, per supportare, in modo decentralizzato, attività decisionali e di regolazione in ambienti dinamici
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