13,852 research outputs found

    Development of the Vertebral Joints (C3 through T2) in Man

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    Beyond Gazing, Pointing, and Reaching: A Survey of Developmental Robotics

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    Developmental robotics is an emerging field located at the intersection of developmental psychology and robotics, that has lately attracted quite some attention. This paper gives a survey of a variety of research projects dealing with or inspired by developmental issues, and outlines possible future directions

    Neural Representations for Sensory-Motor Control, II: Learning a Head-Centered Visuomotor Representation of 3-D Target Position

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    A neural network model is described for how an invariant head-centered representation of 3-D target position can be autonomously learned by the brain in real time. Once learned, such a target representation may be used to control both eye and limb movements. The target representation is derived from the positions of both eyes in the head, and the locations which the target activates on the retinas of both eyes. A Vector Associative Map, or YAM, learns the many-to-one transformation from multiple combinations of eye-and-retinal position to invariant 3-D target position. Eye position is derived from outflow movement signals to the eye muscles. Two successive stages of opponent processing convert these corollary discharges into a. head-centered representation that closely approximates the azimuth, elevation, and vergence of the eyes' gaze position with respect to a cyclopean origin located between the eyes. YAM learning combines this cyclopean representation of present gaze position with binocular retinal information about target position into an invariant representation of 3-D target position with respect to the head. YAM learning can use a teaching vector that is externally derived from the positions of the eyes when they foveate the target. A YAM can also autonomously discover and learn the invariant representation, without an explicit teacher, by generating internal error signals from environmental fluctuations in which these invariant properties are implicit. YAM error signals are computed by Difference Vectors, or DVs, that are zeroed by the YAM learning process. YAMs may be organized into YAM Cascades for learning and performing both sensory-to-spatial maps and spatial-to-motor maps. These multiple uses clarify why DV-type properties are computed by cells in the parietal, frontal, and motor cortices of many mammals. YAMs are modulated by gating signals that express different aspects of the will-to-act. These signals transform a single invariant representation into movements of different speed (GO signal) and size (GRO signal), and thereby enable YAM controllers to match a planned action sequence to variable environmental conditions.National Science Foundation (IRI-87-16960, IRI-90-24877); Office of Naval Research (N00014-92-J-1309

    Interior maps in posterior pareital cortex

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    The posterior parietal cortex (PPC), historically believed to be a sensory structure, is now viewed as an area important for sensory-motor integration. Among its functions is the forming of intentions, that is, high-level cognitive plans for movement. There is a map of intentions within the PPC, with different subregions dedicated to the planning of eye movements, reaching movements, and grasping movements. These areas appear to be specialized for the multisensory integration and coordinate transformations required to convert sensory input to motor output. In several subregions of the PPC, these operations are facilitated by the use of a common distributed space representation that is independent of both sensory input and motor output. Attention and learning effects are also evident in the PPC. However, these effects may be general to cortex and operate in the PPC in the context of sensory-motor transformations

    Neuroscience discipline science plan

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    Over the past two decades, NASA's efforts in the neurosciences have developed into a program of research directed at understanding the acute changes that occur in the neurovestibular and sensorimotor systems during short-duration space missions. However, the proposed extended-duration flights of up to 28 days on the Shuttle orbiter and 6 months on Space Station Freedom, a lunar outpost, and Mars missions of perhaps 1-3 years in space, make it imperative that NASA's Life Sciences Division begin to concentrate research in the neurosciences on the chronic effects of exposure to microgravity on the nervous system. Major areas of research will be directed at understanding (1) central processing, (2) motor systems, (3) cognitive/spatial orientation, and (4) sensory receptors. The purpose of the Discipline Science Plan is to provide a conceptual strategy for NASA's Life Sciences Division research and development activities in the comprehensive area of neurosciences. It covers the significant research areas critical to NASA's programmatic requirements for the Extended-Duration Orbiter, Space Station Freedom, and exploration mission science activities. These science activities include ground-based and flight; basic, applied, and operational; and animal and human research and development. This document summarizes the current status of the program, outlines available knowledge, establishes goals and objectives, identifies science priorities, and defines critical questions in the subdiscipline areas of nervous system function. It contains a general plan that will be used by NASA Headquarters Program Offices and the field centers to review and plan basic, applied, and operational intramural and extramural research and development activities in this area

    Therapeutic and educational objectives in robot assisted play for children with autism

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    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/ROMAN.2009.5326251This article is a methodological paper that describes the therapeutic and educational objectives that were identified during the design process of a robot aimed at robot assisted play. The work described in this paper is part of the IROMEC project (Interactive Robotic Social Mediators as Companions) that recognizes the important role of play in child development and targets children who are prevented from or inhibited in playing. The project investigates the role of an interactive, autonomous robotic toy in therapy and education for children with special needs. This paper specifically addresses the therapeutic and educational objectives related to children with autism. In recent years, robots have already been used to teach basic social interaction skills to children with autism. The added value of the IROMEC robot is that play scenarios have been developed taking children's specific strengths and needs into consideration and covering a wide range of objectives in children's development areas (sensory, communicational and interaction, motor, cognitive and social and emotional). The paper describes children's developmental areas and illustrates how different experiences and interactions with the IROMEC robot are designed to target objectives in these areas.Final Published versio
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