87 research outputs found
Synthesization and reconstruction of 3D faces by deep neural networks
The past few decades have witnessed substantial progress towards 3D facial modelling and reconstruction as it is high importance for many computer vision and graphics applications including Augmented/Virtual Reality (AR/VR), computer games, movie post-production, image/video editing, medical applications, etc. In the traditional approaches, facial texture and shape are represented as triangle mesh that can cover identity and expression variation with non-rigid deformation. A dataset of 3D face scans is then densely registered into a common topology in order to construct a linear statistical model. Such models are called 3D Morphable Models (3DMMs) and can be used for 3D face synthesization or reconstruction by a single or few 2D face images. The works presented in this thesis focus on the modernization of these traditional techniques in the light of recent advances of deep learning and thanks to the availability of large-scale datasets.
Ever since the introduction of 3DMMs by over two decades, there has been a lot of progress on it and they are still considered as one of the best methodologies to model 3D faces. Nevertheless, there are still several aspects of it that need to be upgraded to the "deep era". Firstly, the conventional 3DMMs are built by linear statistical approaches such as Principal Component Analysis (PCA) which omits high-frequency information by its nature. While this does not curtail shape, which is often smooth in the original data, texture models are heavily afflicted by losing high-frequency details and photorealism. Secondly, the existing 3DMM fitting approaches rely on very primitive (i.e. RGB values, sparse landmarks) or hand-crafted features (i.e. HOG, SIFT) as supervision that are sensitive to "in-the-wild" images (i.e. lighting, pose, occlusion), or somewhat missing identity/expression resemblance with the target image. Finally, shape, texture, and expression modalities are separately modelled by ignoring the correlation among them, placing a fundamental limit to the synthesization of semantically meaningful 3D faces. Moreover, photorealistic 3D face synthesis has not been studied thoroughly in the literature.
This thesis attempts to address the above-mentioned issues by harnessing the power of deep neural network and generative adversarial networks as explained below:
Due to the linear texture models, many of the state-of-the-art methods are still not capable of reconstructing facial textures with high-frequency details. For this, we take a radically different approach and build a high-quality texture model by Generative Adversarial Networks (GANs) that preserves details. That is, we utilize GANs to train a very powerful generator of facial texture in the UV space. And then show that it is possible to employ this generator network as a statistical texture prior to 3DMM fitting. The resulting texture reconstructions are plausible and photorealistic as GANs are faithful to the real-data distribution in both low- and high- frequency domains.
Then, we revisit the conventional 3DMM fitting approaches making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. We propose to optimize the parameters with the supervision of pretrained deep identity features through our end-to-end differentiable framework. In order to be robust towards initialization and expedite the fitting process, we also propose a novel self-supervised regression-based approach. We demonstrate excellent 3D face reconstructions that are photorealistic and identity preserving and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.
In order to extend the non-linear texture model for photo-realistic 3D face synthesis, we present a methodology that generates high-quality texture, shape, and normals jointly. To do so, we propose a novel GAN that can generate data from different modalities while exploiting their correlations. Furthermore, we demonstrate how we can condition the generation on the expression and create faces with various facial expressions. Additionally, we study another approach for photo-realistic face synthesis by 3D guidance. This study proposes to generate 3D faces by linear 3DMM and then augment their 2D rendering by an image-to-image translation network to the photorealistic face domain. Both works demonstrate excellent photorealistic face synthesis and show that the generated faces are improving face recognition benchmarks as synthetic training data.
Finally, we study expression reconstruction for personalized 3D face models where we improve generalization and robustness of expression encoding. First, we propose a 3D augmentation approach on 2D head-mounted camera images to increase robustness to perspective changes. And, we also propose to train generic expression encoder network by populating the number of identities with a novel multi-id personalized model training architecture in a self-supervised manner. Both approaches show promising results in both qualitative and quantitative experiments.Open Acces
Facial Texture Super-Resolution by Fitting 3D Face Models
This book proposes to solve the low-resolution (LR) facial analysis problem with 3D face super-resolution (FSR). A complete processing chain is presented towards effective 3D FSR in real world. To deal with the extreme challenges of incorporating 3D modeling under the ill-posed LR condition, a novel workflow coupling automatic localization of 2D facial feature points and 3D shape reconstruction is developed, leading to a robust pipeline for pose-invariant hallucination of the 3D facial texture
Learning Representations for Controllable Image Restoration
Deep Convolutional Neural Networks have sparked a renaissance in all the sub-fields of computer vision. Tremendous progress has been made in the area of image restoration. The research community has pushed the boundaries of image deblurring, super-resolution, and denoising. However, given a distorted image, most existing methods typically produce a single restored output. The tasks mentioned above are inherently ill-posed, leading to an infinite number of plausible solutions. This thesis focuses on designing image restoration techniques capable of producing multiple restored results and granting users more control over the restoration process. Towards this goal, we demonstrate how one could leverage the power of unsupervised representation learning.
Image restoration is vital when applied to distorted images of human faces due to their social significance. Generative Adversarial Networks enable an unprecedented level of generated facial details combined with smooth latent space. We leverage the power of GANs towards the goal of learning controllable neural face representations. We demonstrate how to learn an inverse mapping from image space to these latent representations, tuning these representations towards a specific task, and finally manipulating latent codes in these spaces. For example, we show how GANs and their inverse mappings enable the restoration and editing of faces in the context of extreme face super-resolution and the generation of novel view sharp videos from a single motion-blurred image of a face.
This thesis also addresses more general blind super-resolution, denoising, and scratch removal problems, where blur kernels and noise levels are unknown. We resort to contrastive representation learning and first learn the latent space of degradations. We demonstrate that the learned representation allows inference of ground-truth degradation parameters and can guide the restoration process. Moreover, it enables control over the amount of deblurring and denoising in the restoration via manipulation of latent degradation features
Recommended from our members
Masked face recognition using deep learning: a review
A large number of intelligent models for masked face recognition (MFR) has been recently presented and applied in various fields, such as masked face tracking for people safety or secure authentication. Exceptional hazards such as pandemics and frauds have noticeably accelerated the abundance of relevant algorithm creation and sharing, which has introduced new challenges. Therefore, recognizing and authenticating people wearing masks will be a long-established research area, and more efficient methods are needed for real-time MFR. Machine learning has made progress in MFR and has significantly facilitated the intelligent process of detecting and authenticating persons with occluded faces. This survey organizes and reviews the recent works developed for MFR based on deep learning techniques, providing insights and thorough discussion on the development pipeline of MFR systems. State-of-the-art techniques are introduced according to the characteristics of deep network architectures and deep feature extraction strategies. The common benchmarking datasets and evaluation metrics used in the field of MFR are also discussed. Many challenges and promising research directions are highlighted. This comprehensive study considers a wide variety of recent approaches and achievements, aiming to shape a global view of the field of MFR
- …