2,394 research outputs found

    Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications

    Get PDF
    Wireless sensor networks monitor dynamic environments that change rapidly over time. This dynamic behavior is either caused by external factors or initiated by the system designers themselves. To adapt to such conditions, sensor networks often adopt machine learning techniques to eliminate the need for unnecessary redesign. Machine learning also inspires many practical solutions that maximize resource utilization and prolong the lifespan of the network. In this paper, we present an extensive literature review over the period 2002-2013 of machine learning methods that were used to address common issues in wireless sensor networks (WSNs). The advantages and disadvantages of each proposed algorithm are evaluated against the corresponding problem. We also provide a comparative guide to aid WSN designers in developing suitable machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial

    Machine Learning in Automated Text Categorization

    Full text link
    The automated categorization (or classification) of texts into predefined categories has witnessed a booming interest in the last ten years, due to the increased availability of documents in digital form and the ensuing need to organize them. In the research community the dominant approach to this problem is based on machine learning techniques: a general inductive process automatically builds a classifier by learning, from a set of preclassified documents, the characteristics of the categories. The advantages of this approach over the knowledge engineering approach (consisting in the manual definition of a classifier by domain experts) are a very good effectiveness, considerable savings in terms of expert manpower, and straightforward portability to different domains. This survey discusses the main approaches to text categorization that fall within the machine learning paradigm. We will discuss in detail issues pertaining to three different problems, namely document representation, classifier construction, and classifier evaluation.Comment: Accepted for publication on ACM Computing Survey

    From Frequency to Meaning: Vector Space Models of Semantics

    Full text link
    Computers understand very little of the meaning of human language. This profoundly limits our ability to give instructions to computers, the ability of computers to explain their actions to us, and the ability of computers to analyse and process text. Vector space models (VSMs) of semantics are beginning to address these limits. This paper surveys the use of VSMs for semantic processing of text. We organize the literature on VSMs according to the structure of the matrix in a VSM. There are currently three broad classes of VSMs, based on term-document, word-context, and pair-pattern matrices, yielding three classes of applications. We survey a broad range of applications in these three categories and we take a detailed look at a specific open source project in each category. Our goal in this survey is to show the breadth of applications of VSMs for semantics, to provide a new perspective on VSMs for those who are already familiar with the area, and to provide pointers into the literature for those who are less familiar with the field

    POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem

    Get PDF
    Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more general problem solver from scratch in an unsupervised fashion. Consider the infinite set of all computable descriptions of tasks with possibly computable solutions. The novel algorithmic framework POWERPLAY (2011) continually searches the space of possible pairs of new tasks and modifications of the current problem solver, until it finds a more powerful problem solver that provably solves all previously learned tasks plus the new one, while the unmodified predecessor does not. Wow-effects are achieved by continually making previously learned skills more efficient such that they require less time and space. New skills may (partially) re-use previously learned skills. POWERPLAY's search orders candidate pairs of tasks and solver modifications by their conditional computational (time & space) complexity, given the stored experience so far. The new task and its corresponding task-solving skill are those first found and validated. The computational costs of validating new tasks need not grow with task repertoire size. POWERPLAY's ongoing search for novelty keeps breaking the generalization abilities of its present solver. This is related to Goedel's sequence of increasingly powerful formal theories based on adding formerly unprovable statements to the axioms without affecting previously provable theorems. The continually increasing repertoire of problem solving procedures can be exploited by a parallel search for solutions to additional externally posed tasks. POWERPLAY may be viewed as a greedy but practical implementation of basic principles of creativity. A first experimental analysis can be found in separate papers [53,54].Comment: 21 pages, additional connections to previous work, references to first experiments with POWERPLA

    Human Activity Annotation based on Active Learning

    Get PDF
    Human activity recognition algorithms have been increasingly sought due to their broad application, in areas such as healthcare, safety and sports. Current works focusing on human activity recognition are based majorly on Supervised Learning algorithms and have achieved promising results. However, high performance is achieved at the cost of a large amount of labelled data required to train and learn the model parameters, where a high volume of data will increase the algorithm’s performance and the classifier’s ability to generalise correctly into new, and previously unseen data. Commonly, the labelling process of ground truth data, which is required for supervised algorithms, must be done manually by the user, being tedious, time-consuming and difficult. On this account, we propose a Semi-Supervised Active Learning technique able to partly automate the labelling process and reduce considerably the labelling cost and the labelled data volume required to obtain a highly performing classifier. This is achieved through the selection of the most relevant samples for annotation and propagation of their label to similar samples. In order to accomplish this task, several sample selection strategies were tested in order to find the most valuable sample for labelling to be included in the classifier’s training set and create a representative set of the entire dataset. Followed by a semi-supervised stage, labelling with high confidence unlabelled samples, and augmenting the training set without any extra labelling effort from the user. Lastly, five stopping criteria were tested, optimising the trade-off between the classifier’s performance and the percentage of labelled data in its training set. Experimental results were performed on two different datasets with real data, allowing to validate the proposed method and compare it to literature methods, which were replicated. The developed model was able to reach similar accuracy values as supervised learning, with a reduction in the required labelled data of more than 89% for the two datasets, respectively
    corecore