2,579 research outputs found

    Quality of service management for non-guaranteed networks

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    The increasing dominance of multimedia communication posed new requirements for the underlying systems. Multimedia data, formally called continuous media, has time constraints that impose real time limitations for their transmission. Certain levels of service, called Quality of Service (QoS), need to be considered when handling continuous media. The present work utilizes QoS concepts for networks that do not have inherent QoS support. The thesis aims at verifying the possibility of having QoS-controlled communication on non-guaranteed networks. A basic QoS architecture is designed where already existing QoS concepts are adapted to work with non-guaranteed networks. The architecture provides the facilities of QoS specification, mapping, admission, maintenance, monitoring and notification. In addition, a new concept for predictive QoS admission is introduced. The proposed architecture was verified using a prototype system. The results showed an increased percentage of continuous media that arrive on time to their receivers (good put) with higher network loads. The increased good put was at the expense of high network overhead

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad

    SimpleSSD: Modeling Solid State Drives for Holistic System Simulation

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    Existing solid state drive (SSD) simulators unfortunately lack hardware and/or software architecture models. Consequently, they are far from capturing the critical features of contemporary SSD devices. More importantly, while the performance of modern systems that adopt SSDs can vary based on their numerous internal design parameters and storage-level configurations, a full system simulation with traditional SSD models often requires unreasonably long runtimes and excessive computational resources. In this work, we propose SimpleSSD, a highfidelity simulator that models all detailed characteristics of hardware and software, while simplifying the nondescript features of storage internals. In contrast to existing SSD simulators, SimpleSSD can easily be integrated into publicly-available full system simulators. In addition, it can accommodate a complete storage stack and evaluate the performance of SSDs along with diverse memory technologies and microarchitectures. Thus, it facilitates simulations that explore the full design space at different levels of system abstraction.Comment: This paper has been accepted at IEEE Computer Architecture Letters (CAL

    Mixed-mode multicore reliability

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    Future processors are expected to observe increasing rates of hardware faults. Using Dual-Modular Redundancy (DMR), two cores of a multicore can be loosely coupled to redundantly execute a single software thread, providing very high coverage from many difference sources of faults. This reliability, however, comes at a high price in terms of per-thread IPC and overall system throughput. We make the observation that a user may want to run both applications requiring high reliability, such as financial software, and more fault tolerant applications requiring high performance, such as media or web software, on the same machine at the same time. Yet a traditional DMR system must fully operate in redundant mode whenever any application requires high reliability. This paper proposes a Mixed-Mode Multicore (MMM), which enables most applications, including the system software, to run with high reliability in DMR mode, while applications that need high performance can avoid the penalty of DMR. Though conceptually simple, two key challenges arise: 1) care must be taken to protect reliable applications from any faults occurring to applications running in high performance mode, and 2) the desire to execute additional independent software threads for a performance application complicates the scheduling of computation to cores. After solving these issues, an MMM is shown to improve overall system performance, compared to a traditional DMR system, by approximately 2X when one reliable and one performance application are concurrently executing

    On-line planning and scheduling: an application to controlling modular printers

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    We present a case study of artificial intelligence techniques applied to the control of production printing equipment. Like many other real-world applications, this complex domain requires high-speed autonomous decision-making and robust continual operation. To our knowledge, this work represents the first successful industrial application of embedded domain-independent temporal planning. Our system handles execution failures and multi-objective preferences. At its heart is an on-line algorithm that combines techniques from state-space planning and partial-order scheduling. We suggest that this general architecture may prove useful in other applications as more intelligent systems operate in continual, on-line settings. Our system has been used to drive several commercial prototypes and has enabled a new product architecture for our industrial partner. When compared with state-of-the-art off-line planners, our system is hundreds of times faster and often finds better plans. Our experience demonstrates that domain-independent AI planning based on heuristic search can flexibly handle time, resources, replanning, and multiple objectives in a high-speed practical application without requiring hand-coded control knowledge

    Specification of multiparty audio and video interaction based on the Reference Model of Open Distributed Processing

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    The Reference Model of Open Distributed Processing (RM-ODP) is an emerging ISO/ITU-T standard. It provides a framework of abstractions based on viewpoints, and it defines five viewpoint languages to model open distributed systems. This paper uses the viewpoint languages to specify multiparty audio/video exchange in distributed systems. To the designers of distributed systems, it shows how the concepts and rules of RM-ODP can be applied.\ud \ud The ODP ¿binding object¿ is an important concept to model continuous data flows in distributed systems. We take this concept as a basis for multiparty audio and video flow exchanges, and we provide five ODP viewpoint specifications, each emphasising a particular concern. To ensure overall correctness, special attention is paid to the mapping between the ODP viewpoint specifications

    Understanding cache hierarchy contention in CMPs to improve job scheduling

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    © 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In order to improve CMP performance, recent research has focused on scheduling to mitigate contention produced by the limited memory bandwidth. Nowadays, commercial CMPs implement multi-level cache hierarchies where last level caches are shared by at least two cache structures located at the immediately lower cache level. In turn, these caches can be shared by several multithreaded cores. In this microprocessor design, contention points may appear along the whole memory hierarchy. Moreover, this problem is expected to aggravate in future technologies, since the number of cores and hardware threads, and consequently the size of the shared caches increases with each microprocessor generation. In this paper we characterize the impact on performance of the different contention points that appear along the memory subsystem. Then, we propose a generic scheduling strategy for CMPs that takes into account the available bandwidth at each level of the cache hierarchy. The proposed strategy selects the processes to be co-scheduled and allocates them to cores in order to minimize contention effects. The proposal has been implemented and evaluated in a commercial single-threaded quad-core processor with a relatively small two-level cache hierarchy. Despite these potential contention limitations are less than in recent processor designs, compared to the Linux scheduler, the proposal reaches performance improvements up to 9% while these benefits (across the studied benchmark mixes) are always lower than 6% for a memory-aware scheduler that does not take into account the cache hierarchy. Moreover, in some cases the proposal doubles the speedup achieved by the memory-aware scheduler.This work was supported by the Spanish MICINN, Consolider Programme and Plan E funds, as well as European Commission FEDER funds, under Grants CSD2006-00046 and TIN2009-14475-C04-01.Feliu Pérez, J.; Sahuquillo Borrás, J.; Petit Martí, SV.; Duato Marín, JF. (2012). Understanding cache hierarchy contention in CMPs to improve job scheduling. IEEE. https://doi.org/10.1109/IPDPS.2012.54
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