919 research outputs found

    Scalable accelerated decentralized multi-robot policy search in continuous observation spaces

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    This paper presents the first ever approach for solving continuous-observation Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) and their semi-Markovian counterparts, Dec-POSMDPs. This contribution is especially important in robotics, where a vast number of sensors provide continuous observation data. A continuous-observation policy representation is introduced using Stochastic Kernel-based Finite State Automata (SK-FSAs). An SK-FSA search algorithm titled Entropy-based Policy Search using Continuous Kernel Observations (EPSCKO) is introduced and applied to the first ever continuous-observation Dec-POMDP/Dec-POSMDP domain, where it significantly outperforms state-of-the-art discrete approaches. This methodology is equally applicable to Dec-POMDPs and Dec-POSMDPs, though the empirical analysis presented focuses on Dec-POSMDPs due to their higher scalability. To improve convergence, an entropy injection policy search acceleration approach for both continuous and discrete observation cases is also developed and shown to improve convergence rates without degrading policy quality.Boeing Compan

    Formal Modelling for Multi-Robot Systems Under Uncertainty

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    Purpose of Review: To effectively synthesise and analyse multi-robot behaviour, we require formal task-level models which accurately capture multi-robot execution. In this paper, we review modelling formalisms for multi-robot systems under uncertainty, and discuss how they can be used for planning, reinforcement learning, model checking, and simulation. Recent Findings: Recent work has investigated models which more accurately capture multi-robot execution by considering different forms of uncertainty, such as temporal uncertainty and partial observability, and modelling the effects of robot interactions on action execution. Other strands of work have presented approaches for reducing the size of multi-robot models to admit more efficient solution methods. This can be achieved by decoupling the robots under independence assumptions, or reasoning over higher level macro actions. Summary: Existing multi-robot models demonstrate a trade off between accurately capturing robot dependencies and uncertainty, and being small enough to tractably solve real world problems. Therefore, future research should exploit realistic assumptions over multi-robot behaviour to develop smaller models which retain accurate representations of uncertainty and robot interactions; and exploit the structure of multi-robot problems, such as factored state spaces, to develop scalable solution methods.Comment: 23 pages, 0 figures, 2 tables. Current Robotics Reports (2023). This version of the article has been accepted for publication, after peer review (when applicable) but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://dx.doi.org/10.1007/s43154-023-00104-

    Reinforcement in Cooperative Games

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    Εθνικό Μετσόβιο Πολυτεχνείο--Μεταπτυχιακή Εργασία. Διεπιστημονικό-Διατμηματικό Πρόγραμμα Μεταπτυχιακών Σπουδών (Δ.Π.Μ.Σ.) “Επιστήμη Δεδομένων και Μηχανική Μάθηση

    Adaptive and learning-based formation control of swarm robots

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    Autonomous aerial and wheeled mobile robots play a major role in tasks such as search and rescue, transportation, monitoring, and inspection. However, these operations are faced with a few open challenges including robust autonomy, and adaptive coordination based on the environment and operating conditions, particularly in swarm robots with limited communication and perception capabilities. Furthermore, the computational complexity increases exponentially with the number of robots in the swarm. This thesis examines two different aspects of the formation control problem. On the one hand, we investigate how formation could be performed by swarm robots with limited communication and perception (e.g., Crazyflie nano quadrotor). On the other hand, we explore human-swarm interaction (HSI) and different shared-control mechanisms between human and swarm robots (e.g., BristleBot) for artistic creation. In particular, we combine bio-inspired (i.e., flocking, foraging) techniques with learning-based control strategies (using artificial neural networks) for adaptive control of multi- robots. We first review how learning-based control and networked dynamical systems can be used to assign distributed and decentralized policies to individual robots such that the desired formation emerges from their collective behavior. We proceed by presenting a novel flocking control for UAV swarm using deep reinforcement learning. We formulate the flocking formation problem as a partially observable Markov decision process (POMDP), and consider a leader-follower configuration, where consensus among all UAVs is used to train a shared control policy, and each UAV performs actions based on the local information it collects. In addition, to avoid collision among UAVs and guarantee flocking and navigation, a reward function is added with the global flocking maintenance, mutual reward, and a collision penalty. We adapt deep deterministic policy gradient (DDPG) with centralized training and decentralized execution to obtain the flocking control policy using actor-critic networks and a global state space matrix. In the context of swarm robotics in arts, we investigate how the formation paradigm can serve as an interaction modality for artists to aesthetically utilize swarms. In particular, we explore particle swarm optimization (PSO) and random walk to control the communication between a team of robots with swarming behavior for musical creation

    Active Information Acquisition With Mobile Robots

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    The recent proliferation of sensors and robots has potential to transform fields as diverse as environmental monitoring, security and surveillance, localization and mapping, and structure inspection. One of the great technical challenges in these scenarios is to control the sensors and robots in order to extract accurate information about various physical phenomena autonomously. The goal of this dissertation is to provide a unified approach for active information acquisition with a team of sensing robots. We formulate a decision problem for maximizing relevant information measures, constrained by the motion capabilities and sensing modalities of the robots, and focus on the design of a scalable control strategy for the robot team. The first part of the dissertation studies the active information acquisition problem in the special case of linear Gaussian sensing and mobility models. We show that the classical principle of separation between estimation and control holds in this case. It enables us to reduce the original stochastic optimal control problem to a deterministic version and to provide an optimal centralized solution. Unfortunately, the complexity of obtaining the optimal solution scales exponentially with the length of the planning horizon and the number of robots. We develop approximation algorithms to manage the complexity in both of these factors and provide theoretical performance guarantees. Applications in gas concentration mapping, joint localization and vehicle tracking in sensor networks, and active multi-robot localization and mapping are presented. Coupled with linearization and model predictive control, our algorithms can even generate adaptive control policies for nonlinear sensing and mobility models. Linear Gaussian information seeking, however, cannot be applied directly in the presence of sensing nuisances such as missed detections, false alarms, and ambiguous data association or when some sensor observations are discrete (e.g., object classes, medical alarms) or, even worse, when the sensing and target models are entirely unknown. The second part of the dissertation considers these complications in the context of two applications: active localization from semantic observations (e.g, recognized objects) and radio signal source seeking. The complexity of the target inference problem forces us to resort to greedy planning of the sensor trajectories. Non-greedy closed-loop information acquisition with general discrete models is achieved in the final part of the dissertation via dynamic programming and Monte Carlo tree search algorithms. Applications in active object recognition and pose estimation are presented. The techniques developed in this thesis offer an effective and scalable approach for controlled information acquisition with multiple sensing robots and have broad applications to environmental monitoring, search and rescue, security and surveillance, localization and mapping, precision agriculture, and structure inspection

    Aprendizagem de coordenação em sistemas multi-agente

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    The ability for an agent to coordinate with others within a system is a valuable property in multi-agent systems. Agents either cooperate as a team to accomplish a common goal, or adapt to opponents to complete different goals without being exploited. Research has shown that learning multi-agent coordination is significantly more complex than learning policies in singleagent environments, and requires a variety of techniques to deal with the properties of a system where agents learn concurrently. This thesis aims to determine how can machine learning be used to achieve coordination within a multi-agent system. It asks what techniques can be used to tackle the increased complexity of such systems and their credit assignment challenges, how to achieve coordination, and how to use communication to improve the behavior of a team. Many algorithms for competitive environments are tabular-based, preventing their use with high-dimension or continuous state-spaces, and may be biased against specific equilibrium strategies. This thesis proposes multiple deep learning extensions for competitive environments, allowing algorithms to reach equilibrium strategies in complex and partially-observable environments, relying only on local information. A tabular algorithm is also extended with a new update rule that eliminates its bias against deterministic strategies. Current state-of-the-art approaches for cooperative environments rely on deep learning to handle the environment’s complexity and benefit from a centralized learning phase. Solutions that incorporate communication between agents often prevent agents from being executed in a distributed manner. This thesis proposes a multi-agent algorithm where agents learn communication protocols to compensate for local partial-observability, and remain independently executed. A centralized learning phase can incorporate additional environment information to increase the robustness and speed with which a team converges to successful policies. The algorithm outperforms current state-of-the-art approaches in a wide variety of multi-agent environments. A permutation invariant network architecture is also proposed to increase the scalability of the algorithm to large team sizes. Further research is needed to identify how can the techniques proposed in this thesis, for cooperative and competitive environments, be used in unison for mixed environments, and whether they are adequate for general artificial intelligence.A capacidade de um agente se coordenar com outros num sistema é uma propriedade valiosa em sistemas multi-agente. Agentes cooperam como uma equipa para cumprir um objetivo comum, ou adaptam-se aos oponentes de forma a completar objetivos egoístas sem serem explorados. Investigação demonstra que aprender coordenação multi-agente é significativamente mais complexo que aprender estratégias em ambientes com um único agente, e requer uma variedade de técnicas para lidar com um ambiente onde agentes aprendem simultaneamente. Esta tese procura determinar como aprendizagem automática pode ser usada para encontrar coordenação em sistemas multi-agente. O documento questiona que técnicas podem ser usadas para enfrentar a superior complexidade destes sistemas e o seu desafio de atribuição de crédito, como aprender coordenação, e como usar comunicação para melhorar o comportamento duma equipa. Múltiplos algoritmos para ambientes competitivos são tabulares, o que impede o seu uso com espaços de estado de alta-dimensão ou contínuos, e podem ter tendências contra estratégias de equilíbrio específicas. Esta tese propõe múltiplas extensões de aprendizagem profunda para ambientes competitivos, permitindo a algoritmos atingir estratégias de equilíbrio em ambientes complexos e parcialmente-observáveis, com base em apenas informação local. Um algoritmo tabular é também extendido com um novo critério de atualização que elimina a sua tendência contra estratégias determinísticas. Atuais soluções de estado-da-arte para ambientes cooperativos têm base em aprendizagem profunda para lidar com a complexidade do ambiente, e beneficiam duma fase de aprendizagem centralizada. Soluções que incorporam comunicação entre agentes frequentemente impedem os próprios de ser executados de forma distribuída. Esta tese propõe um algoritmo multi-agente onde os agentes aprendem protocolos de comunicação para compensarem por observabilidade parcial local, e continuam a ser executados de forma distribuída. Uma fase de aprendizagem centralizada pode incorporar informação adicional sobre ambiente para aumentar a robustez e velocidade com que uma equipa converge para estratégias bem-sucedidas. O algoritmo ultrapassa abordagens estado-da-arte atuais numa grande variedade de ambientes multi-agente. Uma arquitetura de rede invariante a permutações é também proposta para aumentar a escalabilidade do algoritmo para grandes equipas. Mais pesquisa é necessária para identificar como as técnicas propostas nesta tese, para ambientes cooperativos e competitivos, podem ser usadas em conjunto para ambientes mistos, e averiguar se são adequadas a inteligência artificial geral.Apoio financeiro da FCT e do FSE no âmbito do III Quadro Comunitário de ApoioPrograma Doutoral em Informátic

    Reinforcement Learning for Mobile Robot Collision Avoidance in Navigation Tasks

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    Collision avoidance is fundamental for mobile robot navigation. In general, its solutions include: {\it map-based} and {\it mapless approaches.} In the map-based approach, robots pre-plan collision-free paths based on an environment map and follow their paths during navigation. On the other hand, the mapless approach requires robots to avoid collisions without referencing to an environment map. This thesis first studies the map-based approach for multiple robots to collectively build environment maps. In this study, a robot following a pre-planned path may encounter unexpected obstacles, such as other moving robots and obstacles inaccurately presented on an environment map. This motivates us to study mapless collision avoidance in the second part of the thesis. Mapless collision avoidance requires a robot to infer an optimal action based on sensor data and operate in real time. Inferring an optimal action in a timely manner is computationally expensive, particularly when a robot has limited on-board computing resources. To avoid the expensive online action inferring, this thesis presents a reinforcement learning approach which learns policies for mapless collision avoidance under real-world settings. We first propose a Real-Time Actor-Critic Architecture (RTAC) to support asynchronous reinforcement learning under real-time constraint. Based on RTAC, we propose asynchronous reinforcement learning methods for mapless collision avoidance of various numbers of robots under different environment configurations. Through extensive experiments, we demonstrate that RTAC serves as a solid foundation to support multi-task and multi-agent learning for mapless collision avoidance under asynchronous settings
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