3,292 research outputs found
ROAM: a Rich Object Appearance Model with Application to Rotoscoping
Rotoscoping, the detailed delineation of scene elements through a video shot,
is a painstaking task of tremendous importance in professional post-production
pipelines. While pixel-wise segmentation techniques can help for this task,
professional rotoscoping tools rely on parametric curves that offer the artists
a much better interactive control on the definition, editing and manipulation
of the segments of interest. Sticking to this prevalent rotoscoping paradigm,
we propose a novel framework to capture and track the visual aspect of an
arbitrary object in a scene, given a first closed outline of this object. This
model combines a collection of local foreground/background appearance models
spread along the outline, a global appearance model of the enclosed object and
a set of distinctive foreground landmarks. The structure of this rich
appearance model allows simple initialization, efficient iterative optimization
with exact minimization at each step, and on-line adaptation in videos. We
demonstrate qualitatively and quantitatively the merit of this framework
through comparisons with tools based on either dynamic segmentation with a
closed curve or pixel-wise binary labelling
A learning approach to swarm-based path detection and tracking
Dissertação para obtenção do Grau de Mestre em
Engenharia Electrotécnica e de ComputadoresThis dissertation presents a set of top-down modulation mechanisms for the modulation of the swarm-based visual saliency computation process proposed by Santana et al. (2010) in context of path detection and tracking. In the original visual saliency computation process, two swarms of agents sensitive to bottom-up conspicuity information interact via pheromone-like signals so as to converge on the most likely location of the path being sought. The behaviours ruling the agents’motion are composed of a set of perception-action rules that embed top-down knowledge about the path’s overall layout. This reduces ambiguity in the face of distractors. However, distractors with a
shape similar to the one of the path being sought can still misguide the system. To mitigate this issue, this dissertation proposes the use of a contrast model to modulate the conspicuity computation and
the use of an appearance model to modulate the pheromone deployment. Given the heterogeneity of the paths, these models are learnt online. Using in a modulation context and not in a direct image processing, the complexity of these models can be reduced without hampering robustness.
The result is a system computationally parsimonious with a work frequency of 20 Hz. Experimental results obtained from a data set encompassing 39 diverse videos show the ability of the proposed model to localise the path in 98.67 % of the 29789 evaluated frames
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Intelligent image cropping and scaling
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 2011.Nowadays, there exist a huge number of end devices with different screen properties for
watching television content, which is either broadcasted or transmitted over the internet.
To allow best viewing conditions on each of these devices, different image formats have
to be provided by the broadcaster. Producing content for every single format is,
however, not applicable by the broadcaster as it is much too laborious and costly.
The most obvious solution for providing multiple image formats is to produce one high resolution format and prepare formats of lower resolution from this. One possibility to do this is to simply scale video images to the resolution of the target image format. Two significant drawbacks are the loss of image details through ownscaling and possibly unused image areas due to letter- or pillarboxes. A preferable solution is to find the contextual most important region in the high-resolution format at first and crop this area with an aspect ratio of the target image format afterwards. On the other hand, defining
the contextual most important region manually is very time consuming. Trying to apply that to live productions would be nearly impossible. Therefore, some approaches exist that automatically define cropping areas. To do so, they extract visual features, like moving reas in a video, and define regions of interest
(ROIs) based on those. ROIs are finally used to define an enclosing cropping area. The
extraction of features is done without any knowledge about the type of content. Hence,
these approaches are not able to distinguish between features that might be important in
a given context and those that are not.
The work presented within this thesis tackles the problem of extracting visual features based on prior knowledge about the content. Such knowledge is fed into the system in form of metadata that is available from TV production environments. Based on the
extracted features, ROIs are then defined and filtered dependent on the analysed
content. As proof-of-concept, this application finally adapts SDTV (Standard Definition Television) sports productions automatically to image formats with lower resolution through intelligent cropping and scaling. If no content information is available, the system can still be applied on any type of content through a default mode. The presented approach is based on the principle of a plug-in system. Each plug-in
represents a method for analysing video content information, either on a low level by
extracting image features or on a higher level by processing extracted ROIs. The
combination of plug-ins is determined by the incoming descriptive production metadata
and hence can be adapted to each type of sport individually. The application has been comprehensively evaluated by comparing the results of the system against alternative cropping methods. This evaluation utilised videos which were manually cropped by a professional video editor, statically cropped videos and simply scaled, non-cropped videos. In addition to and apart from purely subjective evaluations,
the gaze positions of subjects watching sports videos have been measured and compared
to the regions of interest positions extracted by the system
Image synthesis based on a model of human vision
Modern computer graphics systems are able to construct renderings of such high quality that viewers are deceived into regarding the images as coming from a photographic source. Large amounts of computing resources are expended in this rendering process, using complex mathematical models of lighting and shading.
However, psychophysical experiments have revealed that viewers only regard certain informative regions within a presented image. Furthermore, it has been shown that these visually important regions contain low-level visual feature differences that attract the attention of the viewer.
This thesis will present a new approach to image synthesis that exploits these experimental findings by modulating the spatial quality of image regions by their visual importance. Efficiency gains are therefore reaped, without sacrificing much of the perceived quality of the image. Two tasks must be undertaken to achieve this goal. Firstly, the design of an appropriate region-based model of visual importance, and secondly, the modification of progressive rendering techniques to effect an importance-based rendering approach.
A rule-based fuzzy logic model is presented that computes, using spatial feature differences, the relative visual importance of regions in an image. This model improves upon previous work by incorporating threshold effects induced by global feature difference distributions and by using texture concentration measures.
A modified approach to progressive ray-tracing is also presented. This new approach uses the visual importance model to guide the progressive refinement of an image. In addition, this concept of visual importance has been incorporated into supersampling, texture mapping and computer animation techniques. Experimental results are presented, illustrating the efficiency gains reaped from using this method of progressive rendering.
This visual importance-based rendering approach is expected to have applications in the entertainment industry, where image fidelity may be sacrificed for efficiency purposes, as long as the overall visual impression of the scene is maintained. Different aspects of the approach should find many other applications in image compression, image retrieval, progressive data transmission and active robotic vision
Texture and Colour in Image Analysis
Research in colour and texture has experienced major changes in the last few years. This book presents some recent advances in the field, specifically in the theory and applications of colour texture analysis. This volume also features benchmarks, comparative evaluations and reviews
Exploring to learn visual saliency: The RL-IAC approach
International audienceThe problem of object localization and recognition on autonomous mobile robots is still an active topic. In this context, we tackle the problem of learning a model of visual saliency directly on a robot. This model, learned and improved on-the-fly during the robot's exploration provides an efficient tool for localizing relevant objects within their environment. The proposed approach includes two intertwined components. On the one hand, we describe a method for learning and incrementally updating a model of visual saliency from a depth-based object detector. This model of saliency can also be exploited to produce bounding box proposals around objects of interest. On the other hand, we investigate an autonomous exploration technique to efficiently learn such a saliency model. The proposed exploration, called Reinforcement Learning-Intelligent Adaptive Curiosity (RL-IAC) is able to drive the robot's exploration so that samples selected by the robot are likely to improve the current model of saliency. We then demonstrate that such a saliency model learned directly on a robot outperforms several state-of-the-art saliency techniques, and that RL-IAC can drastically decrease the required time for learning a reliable saliency model
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