22 research outputs found
The XML Query Language Xcerpt: Design Principles, Examples, and Semantics
Most query and transformation languages developed since the mid 90es for XML and semistructured dataâe.g. XQuery [1], the precursors of XQuery [2], and XSLT [3]âbuild upon a path-oriented node selection: A node in a data item is specified in terms of a root-to-node path in the manner of the file selection languages of operating systems. Constructs inspired from the regular expression constructs , +, ?, and âwildcardsâ give rise to a flexible node retrieval from incompletely specified data items.
This paper further introduces into Xcerpt, a query and transformation language further developing an alternative approach to querying XML and semistructured data first introduced with the language UnQL [4]. A metaphor for this approach views queries as patterns, answers as data items matching the queries. Formally, an answer to a query is defined as a simulation [5] of an instance of the query in a data item
Mediated data integration and transformation for web service-based software architectures
Service-oriented architecture using XML-based web services has been widely accepted by many organisations as the standard infrastructure to integrate heterogeneous and autonomous data sources. As a result, many Web service providers are built up on top of the data sources to share the data by supporting provided and required interfaces and methods of data access in a unified manner. In the context of data integration, problems arise when Web services are assembled to deliver an integrated view of data, adaptable to the specific needs of individual clients and providers. Traditional approaches of data integration and transformation are not suitable to automate the construction of connectors dedicated to connect selected Web services to render integrated and tailored views of data. We propose a declarative approach that addresses the oftenneglected data integration and adaptivity aspects of serviceoriented
architecture
Mapping the beach beneath the street:digital cartography for the playable city
Maps are an important component within many of the playful and gameful experiences designed to turn cities into a playable infrastructures. They take advantage of the fact that the technology used for obtaining accurate spatial information, such as GPS receivers and magnetometers (digital compasses), are now so wide-spread that they are considered as âstandardâ sensors on mobile phones, which are themselves ubiquitous. Interactive digital maps, therefore, are are widely used by the general public for a variety of purposes. However, despite the rich design history of cartography digital maps typically exhibit a dominant aesthetic that has been de-signed to serve the usability and utility requirements of turn-by-turn urban navigation, which is itself driven by the proliferation of in-car and personal navigation services. The navigation aesthetic is now widespread across almost all spatial applications, even where a be-spoke cartographic product would be better suited. In this chapter we seek to challenge this by exploring novel neo-cartographic ap-proaches to making maps for use within playful and gameful experi-ences designed for the cities. We will examine the potential of de-sign approaches that can producte not only more aesthetically pleasing maps, but also offer the potential for influencing user be-haviour, which can be used to promote emotional engagement and exploration in playable city experiences
Domain specific modeling and analysis
It is desirable to model software systems in such a way that analysis of the systems, and tool development for such analysis, is readily possible and feasible in the context of large scientific research projects. This thesis emphasizes the methodology that serves as a basis for such developments. I focus on methods for the design of data-languages and their corresponding tools.UBL - phd migration 201
Geographic information metadata â an outlook from the international standardization perspective
Geographic information metadata provides a detailed description of geographic information
resources. Well before digital data emerged, metadata were shown in the margins of paper maps
to inform the reader of the name of the map, the scale, the orientation of the magnetic North, the
projection used, the coordinate systems, the legend, and so on. Metadata were used to communicate
practical information for the proper use of maps. When geographic information entered the digital
era with geographic information systems, metadata was also collected digitally to describe datasets
and the dataset collections for various purposes. Initially, metadata were collected and saved in
digital files by data producers for their own specific needs. The sharing of geographic datasets that
required producers to provide metadata with the dataset to guide proper use of the datasetâmap
scale, data sources, extent, datum, coordinate reference system, etc. Because of issues with sharing
and no common understanding of metadata requirements, the need for metadata standardization was
recognized by the geographic information community worldwide. The ISO technical committee 211
was created in 1994 with the scope of standardization in the field of digital geographic information
to support interoperability. In the early years of the committee, standardization of metadata was
initiated for di erent purposes, which culminated in the ISO 19115:2003 standard. Now, there are
many ISO Geographic information standards that covers the various aspect of geographic information
metadata. This paper traces an illustration of the development and evolution of the requirements
and international standardization activities of geographic information metadata standards, profiles
and resources, and how these attest to facilitating the discovery, evaluation, and appropriate use of
geographic information in various contexts.http://www.mdpi.com/journal/ijgiam2020Geography, Geoinformatics and Meteorolog