44,796 research outputs found
Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition
Human action recognition remains an important yet challenging task. This work
proposes a novel action recognition system. It uses a novel Multiple View
Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM)
formulation combined with appearance information. Multiple stream 3D
Convolutional Neural Networks (CNNs) are trained on the different views and
time resolutions of the region adaptive Depth Motion Maps. Multiple views are
synthesised to enhance the view invariance. The region adaptive weights, based
on localised motion, accentuate and differentiate parts of actions possessing
faster motion. Dedicated 3D CNN streams for multi-time resolution appearance
information (RGB) are also included. These help to identify and differentiate
between small object interactions. A pre-trained 3D-CNN is used here with
fine-tuning for each stream along with multiple class Support Vector Machines
(SVM)s. Average score fusion is used on the output. The developed approach is
capable of recognising both human action and human-object interaction. Three
public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view
actions and MSR 3D daily activity are used to evaluate the proposed solution.
The experimental results demonstrate the robustness of this approach compared
with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte
Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation
Recently, mid-level features have shown promising performance in computer
vision. Mid-level features learned by incorporating class-level information are
potentially more discriminative than traditional low-level local features. In
this paper, an effective method is proposed to extract mid-level features from
Kinect skeletons for 3D human action recognition. Firstly, the orientations of
limbs connected by two skeleton joints are computed and each orientation is
encoded into one of the 27 states indicating the spatial relationship of the
joints. Secondly, limbs are combined into parts and the limb's states are
mapped into part states. Finally, frequent pattern mining is employed to mine
the most frequent and relevant (discriminative, representative and
non-redundant) states of parts in continuous several frames. These parts are
referred to as Frequent Local Parts or FLPs. The FLPs allow us to build
powerful bag-of-FLP-based action representation. This new representation yields
state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D
Binary Patterns Encoded Convolutional Neural Networks for Texture Recognition and Remote Sensing Scene Classification
Designing discriminative powerful texture features robust to realistic
imaging conditions is a challenging computer vision problem with many
applications, including material recognition and analysis of satellite or
aerial imagery. In the past, most texture description approaches were based on
dense orderless statistical distribution of local features. However, most
recent approaches to texture recognition and remote sensing scene
classification are based on Convolutional Neural Networks (CNNs). The d facto
practice when learning these CNN models is to use RGB patches as input with
training performed on large amounts of labeled data (ImageNet). In this paper,
we show that Binary Patterns encoded CNN models, codenamed TEX-Nets, trained
using mapped coded images with explicit texture information provide
complementary information to the standard RGB deep models. Additionally, two
deep architectures, namely early and late fusion, are investigated to combine
the texture and color information. To the best of our knowledge, we are the
first to investigate Binary Patterns encoded CNNs and different deep network
fusion architectures for texture recognition and remote sensing scene
classification. We perform comprehensive experiments on four texture
recognition datasets and four remote sensing scene classification benchmarks:
UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with
7 categories and the recently introduced large scale aerial image dataset (AID)
with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary
information to standard RGB deep model of the same network architecture. Our
late fusion TEX-Net architecture always improves the overall performance
compared to the standard RGB network on both recognition problems. Our final
combination outperforms the state-of-the-art without employing fine-tuning or
ensemble of RGB network architectures.Comment: To appear in ISPRS Journal of Photogrammetry and Remote Sensin
Multimodal Multipart Learning for Action Recognition in Depth Videos
The articulated and complex nature of human actions makes the task of action
recognition difficult. One approach to handle this complexity is dividing it to
the kinetics of body parts and analyzing the actions based on these partial
descriptors. We propose a joint sparse regression based learning method which
utilizes the structured sparsity to model each action as a combination of
multimodal features from a sparse set of body parts. To represent dynamics and
appearance of parts, we employ a heterogeneous set of depth and skeleton based
features. The proper structure of multimodal multipart features are formulated
into the learning framework via the proposed hierarchical mixed norm, to
regularize the structured features of each part and to apply sparsity between
them, in favor of a group feature selection. Our experimental results expose
the effectiveness of the proposed learning method in which it outperforms other
methods in all three tested datasets while saturating one of them by achieving
perfect accuracy
Action recognition based on efficient deep feature learning in the spatio-temporal domain
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Hand-crafted feature functions are usually designed based on the domain knowledge of a presumably controlled environment and often fail to generalize, as the statistics of real-world data cannot always be modeled correctly. Data-driven feature learning methods, on the other hand, have emerged as an alternative that often generalize better in uncontrolled environments. We present a simple, yet robust, 2D convolutional neural network extended to a concatenated 3D network that learns to extract features from the spatio-temporal domain of raw video data. The resulting network model is used for content-based recognition of videos. Relying on a 2D convolutional neural network allows us to exploit a pretrained network as a descriptor that yielded the best results on the largest and challenging ILSVRC-2014 dataset. Experimental results on commonly used benchmarking video datasets demonstrate that our results are state-of-the-art in terms of accuracy and computational time without requiring any preprocessing (e.g., optic flow) or a priori knowledge on data capture (e.g., camera motion estimation), which makes it more general and flexible than other approaches. Our implementation is made available.Peer ReviewedPostprint (author's final draft
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