327 research outputs found

    Mobile robot competitions: fostering advances in research, development and education in robotics

    Get PDF
    Mobile robot competitions are events well suited to experimentation, research and development in many areas concerned with science and technology, ranging from material science to artificial intelligence. Aware of this fact, and for several years now, some Portuguese Universities have been involving some of their Engineering and Computer Science students in such contests, namely those of international level. The performance has been improving both in terms of the results and prizes obtained and the increasingly elaborate technical solutions developed by the teams. The importance recognised in these events has led the authors to submit to the Portuguese Government a proposal for an annual Festival of this kind in Portugal. This paper points out the advances in research, technology and education, which result from this type of events

    RoboCup: the evolution of a robotic scientific challenge

    Get PDF
    The RoboCup is a scientific challenge used to foster research in the robotics areas, which main objective consists in developing a robotic football team able to play against a human team in the year 2050. This paper describes the rules of such a competition, the actual state of the art of robotic football players in the middle size league, and describes the main characteristics to take into account in order to build such type of robots. These aspects are described and analysed in terms of further developments.Fundação para a Ciência e a Tecnologia (FCT) - projecto “Development of Robotic Football Team for participation in the RoboCup (Middle Size League)”, POSI/ROBO/43892/2002

    Individual and coordinated decision for the CAMBADA team

    Get PDF
    Mestrado em Engenharia de Computadores e TelemáticaA coordenação em sistemas multi-robô é um aspecto crucial no futebol robótico. A maneira como cada equipa coordena cada um dos seus robôs em acções cooperativas define a base da sua estratégia. Este trabalho tem como foco o desenvolvimento da coordenação e estratégia da equipa CAMBADA. CAMBADA é a equipa de futebol robótico da modalidade RoboCup Middle Size League da Universidade de Aveiro. Foi desenvolvida pelo grupo ATRI, pertencente µa unidade de investigação IEETA. O presente trabalho baseia-se em trabalho desenvolvido anteriormente, tentando melhorar o desempenho da equipa. Cada robô da equipa CAMBADA é um agente independente e autónomo capaz de coordenar as suas acções com os colegas de equipa através da comunicação e da partilha de informação. O comportamento de cada robô deverá ser integrado na estratégia global da equipa, resultando assim em acções cooperativas de todos os robôs. Isto é conseguido através do uso de papeis(roles) e comportamentos(behaviours) que definem a atitude de cada robô e as acções que daí resultam. Novos papeis foram desenvolvidos para complementar a estratégia de equipa, e alguns dos papeis existentes foram melhorados. Também foram efectuadas melhorias em alguns dos comportamentos existentes. É efectu- ada a descrição de cada um destes papeis e comportamentos, assim como as alterações efectuadas. O trabalho desenvolvido foi testado nas competições do Robótica 2008 (o desenvolvimento não estava ainda concluído) e por fim nas competições do RoboCup'2008. A participação da equipa no RoboCup'2008 é analisada e discutida. A equipa consagrou-se campeã mundial, vencendo a competição da Middle Size League do RoboCup'2008 em Suzhou, China. ABSTRACT: Multi-robot coordination is one crucial aspect in robotic soccer. The way each team coordinates its individual robots into cooperative global actions define the foundation of its strategy. CAMBADA is the RoboCup Middle Size League robotic soccer team of the University of Aveiro. It was created by the ATRI group, part of the IEETA research unit. This work is focused on coordination and strategy development for the CAMBADA team. It is built upon previous work and tries to improve the team performance further. In CAMBADA each robot is an independent agent, it coordinates its actions with its teammates through communication and information exchange. The resulting behaviour of the individual robot should be integrated into the global team strategy, thus resulting in cooperative actions by all the robots. This is done by the use of roles and behaviours that define each robot attitude in the field and resulting individual actions. In this work, new roles were created to add to the team strategy and some of the previous existing roles were improved. Some of the existing behaviours were also improved to better fit the desired goals. Each role and behaviour is described as well as the changes made. The resulting work was put to test in the portuguese Robotica 2008 competition (while still in progress) and finally in the RoboCup'2008 world competitions. The performance of the team in the latter is analysed and discussed. The team achieved the 1st place in the RoboCup'2008 MSL world competitions

    Educational features of Malaysian robot contest

    Get PDF
    The educational experiences from robot contest of entry, junior and advance level are presented based on guided constructionism approach in education that combines hands on guidance with hands-on experience. The aim of the competition as a whole are to allow the student to (i) conceptualise the robot (ii) manage the non-deterministic characteristic of the environment and (iii)manage integrated hardware and software development projects. Indeed with this knowledge the student should be able to win a number of international robot tournaments

    FC Portugal - High-Level Skills Within A Multi-Agent Environment

    Get PDF
    Ao longo dos anos a RoboCup, uma competição internacional de robótica e da inteligência artificia, foi palco de muitos desenvolvimentos e melhorias nestes duas áreas científicas. Esta competição tem diferentes desafios, incluindo uma liga de simulação 3D (Simulation 3D League). Anualmente, ocorre um torneio de jogos de futebol simulados entre as várias equipas participantes na Simulation 3D League, todas estas equipas deveram ser compostas por 11 robôs humanoides. Esta simulação obedece às leis da física de modo a se aproximar das circunstâncias dos jogos reais. Além disso, as regras da competição são semelhantes às regras originais do futebol com algumas alterações e adaptações. A equipa portuguesa, o FC Portugal 3D é um participante assíduo nos torneios desta liga e chegou até a ser vitoriosa várias vezes nos últimos anos, no entanto, para participar nesta competição é necessário que as equipas tenham os seus agentes capazes de executar skills (ou habilidades) de baixo nível como andar, chutar e levantar-se. O bom registo da equipa FC Portugal 3D advém do facto de os métodos utilizados para treinar os seus jogadores serem continuamente melhorados resultando em melhores habilidades. De facto, considera-se que estes comportamentos de baixo nível estão num ponto em que é possível mudar o foco das implementações para competências de alto nível que deveram ser baseadas nestas competências fundamentais de baixo nível. O futebol pode ser visto como um jogo cooperativo onde jogadores da mesma equipa têm de trabalhar em conjunto para vencer os seus adversários, consequentemente, este jogo é considerado como um bom ambiente para desenvolver, testar e aplicar implementações relativas a cooperações multi-agente. Com isto em mente, o objetivo desta dissertação é construir uma setplay multi-agente baseada nas skills de baixo nível previamente implementadas pela FC Portugal para serem usadas em situações de jogo específicas em que a intenção principal é marcar um golo. Recentemente, muitos participantes da 3D League (incluindo a equipa portuguesa) têm desenvolvido competências utilizando métodos de Deep Reinforcement Learning obtendo resultados satisfatórios num tempo razoável. A abordagem adotada neste projeto foi a de utilizar o algoritmo de Reinforcement Learning, PPO, para treinar todos os ambientes criados com o intuito de desenvolver a setplay pretendida, os resultados dos treinos estão presentes no penúltimo capítulo deste documento seguidos de sugestões para implementações futuras.Throughout the years the RoboCup, an international competition of robotics and artificial intelligence, saw many developments and improvements in these scientific fields. This competition has different types of challenges including a 3D Simulation League that has an annual tournament of simulated soccer games played between several teams each composed of 11 simulated humanoid robots. The simulation obeys the laws of physics in order to approximate the games as much as possible to real circumstances, in addition, the rules are similar to the original soccer rules with a few alterations and adaptations. The Portuguese team, FC Portugal 3D has been an assiduous participant in this league tournaments and was even victorious several times in the past years, nonetheless, to participate in this competition is necessary for teams to have their agents able to execute low-level skills such as walk, kick and get up. The good record of the FC Portugal 3D team comes from the fact that the methods used to train the robots keep being improved, resulting in better skills. As a manner of fact, it is considered that these low-level behaviors are at a point that is possible to shift the implementations' focus to high-level skills based on these fundamental low-level skills. Soccer can be seen as a cooperative game where players from the same team have to work together to beat their opponents, consequently, this game is considered to be a good environment to develop, test, and apply cooperative multi-agent implementations. With this in mind, the objective of this dissertation is to construct a multi-agent setplay based on FC Portugal's low-level skills to be used in certain game situations where the main intent is to score a goal. Recently, many 3D League participants (including the Portuguese team) have been developing skills using Deep Learning methods and obtaining successful results in a reasonable time. The approach taken on this project was to use the Reinforcement Learning algorithm PPO to train all the environments that were created to develop the intended setplay, the results of the training are present in the second-to-last chapter of this document followed by suggestions for future implementations

    Exploiting opponent behavior in multi-agent systems

    Get PDF
    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 201

    Design an evaluation of RoboCup humanoid goalie

    Get PDF
    P. 19-26In this article we describe the ethological inspired architecture we have developed and how it has been used to implement a humanoid goalkeeper according to the regulations of the two-legged Standard Platform League of the RoboCup Federation. We present relevant concepts borrowed from ethology that we have successfully used for generating autonomous behaviours in mobile robotics, such as the use of ethograms in robotic pets or the ideas of schemata, or the use of fixed actions patterns to implement reactivity. Then we discuss the implementation of this architecture on the Nao biped robot. Finally, we propose a method for its evaluation and validation and analyse the results obtained during RoboCup real competition, which allowed us to test first hand how it worked in a real environmentS
    corecore