855 research outputs found

    Inkjet Printing of Functional Electronic Memory Cells: A Step Forward to Green Electronics

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    open access journalNowadays, the environmental issues surrounding the production of electronics, from the perspectives of both the materials used and the manufacturing process, are of major concern. The usage, storage, disposal protocol and volume of waste material continue to increase the environmental footprint of our increasingly “throw away society”. Almost ironically, society is increasingly involved in pollution prevention, resource consumption issues and post-consumer waste management. Clearly, a dichotomy between environmentally aware usage and consumerism exists. The current technology used to manufacture functional materials and electronic devices requires high temperatures for material deposition processes, which results in the generation of harmful chemicals and radiation. With such issues in mind, it is imperative to explore new electronic functional materials and new manufacturing pathways. Here, we explore the potential of additive layer manufacturing, inkjet printing technology which provides an innovative manufacturing pathway for functional materials (metal nanoparticles and polymers), and explore a fully printed two terminal electronic memory cell. In this work, inkjetable materials (silver (Ag) and poly(3,4-ethylenedioxythiophene)-poly(styrenesulfonate) (PEDOT:PSS)) were first printed by a piezoelectric Epson Stylus P50 inkjet printer as stand-alone layers, and secondly as part of a metal (Ag)/active layer (PEDOT:PSS)/metal (Ag) crossbar architecture. The quality of the individual multi-layers of the printed Ag and PEDOT:PSS was first evaluated via optical microscopy and scanning electron microscopy (SEM). Furthermore, an electrical characterisation of the printed memory elements was performed using an HP4140B picoammeter

    Using thermochromism to simulate blood oxygenation in extracorporeal membrane oxygenation

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    Introduction: Extracorporeal membrane oxygenation (ECMO) training programs employ real ECMO components, causing them to be extremely expensive while offering little realism in terms of blood oxygenation and pressure. To overcome those limitations, we are developing a standalone modular ECMO simulator that reproduces ECMO’s visual, audio and haptic cues using affordable mechanisms. We present a central component of this simulator, capable of visually reproducing blood oxygenation color change using thermochromism. Methods: Our simulated ECMO circuit consists of two physically distant modules, responsible for adding and withdrawing heat from a thermochromic fluid. This manipulation of heat creates a temperature difference between the fluid in the drainage line and the fluid in the return line of the circuit and, hence, a color difference. Results: Thermochromic ink mixed with concentrated dyes was used to create a recipe for a realistic and affordable blood-colored fluid. The implemented “ECMO circuit” reproduced blood’s oxygenation and deoxygenation color difference or lack thereof. The heat control circuit costs 300 USD to build and the thermochromic fluid costs 40 USD/L. During a ten-hour in situ demonstration, nineteen ECMO specialists rated the fidelity of the oxygenated and deoxygenated “blood” and the color contrast between them as highly realistic. Conclusions: Using low-cost yet high-fidelity simulation mechanisms, we implemented the central subsystem of our modular ECMO simulator, which creates the look and feel of an ECMO circuit without using an actual one.Peer reviewedFinal Accepted Versio

    Enhancing Clinical Learning Through an Innovative Instructor Application for ECMO Patient Simulators

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    © 2018 The Authors. Reprinted by permission of SAGE PublicationsBackground. Simulation-based learning (SBL) employs the synergy between technology and people to immerse learners in highly-realistic situations in order to achieve quality clinical education. Due to the ever-increasing popularity of extracorporeal membrane oxygenation (ECMO) SBL, there is a pressing need for a proper technological infrastructure that enables high-fidelity simulation to better train ECMO specialists to deal with related emergencies. In this article, we tackle the control aspect of the infrastructure by presenting and evaluating an innovative cloud-based instructor, simulator controller, and simulation operations specialist application that enables real-time remote control of fullscale immersive ECMO simulation experiences for ECMO specialists as well as creating custom simulation scenarios for standardized training of individual healthcare professionals or clinical teams. Aim. This article evaluates the intuitiveness, responsiveness, and convenience of the ECMO instructor application as a viable ECMO simulator control interface. Method. A questionnaire-based usability study was conducted following institutional ethical approval. Nineteen ECMO practitioners were given a live demonstration of the instructor application in the context of an ECMO simulator demonstration during which they also had the opportunity to interact with it. Participants then filled in a questionnaire to evaluate the ECMO instructor application as per intuitiveness, responsiveness, and convenience. Results. The collected feedback data confirmed that the presented application has an intuitive, responsive, and convenient ECMO simulator control interface. Conclusion. The present study provided evidence signifying that the ECMO instructor application is a viable ECMO simulator control interface. Next steps will comprise a pilot study evaluating the educational efficacy of the instructor application in the clinical context with further technical enhancements as per participants’ feedback.Peer reviewedFinal Accepted Versio

    Exploratory analysis of Internet of Things (IoT): revolutionizing the grocery retail industry

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    This dissertation has investigated the consequences of implementing Internet of Things (IoT) technologies in grocery retailing by analyzing customers' perceptions of eight prominent technologies. The objective was to investigate and explore to what degree implementing these technologies would impact the customer experience. Based on secondary research, this thesis focuses on eight prominent technologies that presumably will encounter an increasing utilization in the visible future; Self-Scanning, Smart Robots, Smart Shelves, Smart Shopping Cart, Smart Fridge, Just Walk Out, Personalized Promotion/Pricing, and Mobile Apps. The technology distribution varies across different stages in the customer journey, and research indicates that IoT has the most significant impact in the pre-purchase stage. A comprehensive exploratory survey was conducted through Amazon mTurk with a wide range of respondents (n=204), giving valuable insight into demographic differences' influence on each technology perception. The investigation uncovered vast differences in several areas such as age, attitude, and privacy. Among other findings, the age segment 35-44 is more confident towards IoT technology than the age segment 55+, and shoppers with a positive attitude towards grocery shopping have higher confidence towards the technologies than shoppers with a negative attitude. On a widespread basis, the findings revealed that all eight technologies would positively affect customer experience to a certain level. Keywords: Internet of Things, Grocery Retailing, Customer Journey, Customer Experience, Autonomous Retail

    Establishing a Virtual Makerspace for an Online Graduate Course: A Design Case

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    This design case discusses key steps taken to establish a virtual makerspace for students enrolled in an online graduate course on informal learning. Two key design decisions are elaborated around (a) the selection of appropriate projects and packaged materials that distance education students can receive by mail to participate in making, and (b) the choice of an online platform for distance education students to document their design processes for assessment purposes and peer interaction and learning. This design case is relevant to a variety of online communities who may wish to engage in maker activities as well as isolated face-to-face communities or individuals who may not have local mentors to support informal making and could, therefore, benefit from online connectivity to an expert or peer support. To promote replication of the design, materials and community tools to support making among geographically dispersed makers are detailed

    Cost, Outcomes, Use, and Perceptions of OERs in Psychology: A Narrative Review of the Literature

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    Open educational resources (OER) have been developed to free students from the expense and instructors from the restrictions of commercial materials. There has been a wealth of empirical examination on numerous aspects of OER. The purpose of this narrative review is to synthesize and integrate the findings on OER in psychology to assist instructors in making informed decisions about course materials. Topics in this review were organized according to the COUP framework of cost, outcomes, use, and perceptions. Results indicated that OER adoption yielded cost savings while generally having similar or better outcomes in terms of grades. Students typically reported similar use and perceptions of OER compared to commercial course materials. Resources for instructors interested in OERs are described. Criticisms of OER, such as concerns about quality, are addressed as well as limitations of reviewed research and future directions for research and development of OER

    A Sketch-Based Educational System for Learning Chinese Handwriting

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    Learning Chinese as a Second Language (CSL) is a difficult task for students in English-speaking countries due to the large symbol set and complicated writing techniques. Traditional classroom methods of teaching Chinese handwriting have major drawbacks due to human experts’ bias and the lack of assessment on writing techniques. In this work, we propose a sketch-based educational system to help CSL students learn Chinese handwriting faster and better in a novel way. Our system allows students to draw freehand symbols to answer questions, and uses sketch recognition and AI techniques to recognize, assess, and provide feedback in real time. Results have shown that the system reaches a recognition accuracy of 86% on novice learners’ inputs, higher than 95% detection rate for mistakes in writing techniques, and 80.3% F-measure on the classification between expert and novice handwriting inputs

    Attitudes of Secondary School Teachers Regarding Electronic Readers and their Possible Usage in Mass Education

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    Many countries have turned to usage of e-textbooks and other digital materials in education, and Croatian educational community is also currently doing so. In 2013, CARNet will introduce an online platform and mobile application for digital textbooks, service called eduKnjižara and it will be possible to introduce an experimental usage of e-textbooks in several Croatian schools. For this reason, and also because educators choose teaching methods in their daily work, it is necessary to understand the attitudes of teachers toward new technological devices on the market which can be used for educational purposes. The purpose of the research is to come to know about attitudes of secondary school teachers regarding e-readers and their possible usage in mass education. The study, among other things, shows respondents’ familiarity with the concept of e-readers, which sources of information on e-readers do teachers use, if they possess an e-reader and their willingness to use the device in their daily teaching. Research shows the need to strengthen digital literacy for secondary school teachers regarding the use of e-readers in the classroom. It is necessary to provide professional development to educators on the benefits and applications of new devices, e-readers and tablet computers, within specific school subject

    A state-of-the-art guide about the effects of sterilization processes on 3D-printed materials for surgical planning and medical applications: a comparative study

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    Surgeons use different medical devices in the surgery, such as patient-specific anatomical models, cutting and positioning guides, or implants. These devices must be sterilized before being used in the operation room. There are many sterilization processes available, with autoclave, hydrogen peroxide, and ethylene oxide being the most common in hospital settings. Each method has both advantages and disadvantages in terms of mechanics, chemical interaction, and post-treatment accuracy. The aim of the present study is to evaluate the dimensional and mechanical effect of the most commonly used sterilization techniques available in clinical settings, i.e., Autoclave 121, Autoclave 134, and hydrogen peroxide (HPO), on 11 of the most used 3D-printed materials fabricated using additive manufacturing technologies. The results showed that the temperature (depending on the sterilization method) and the exposure time to that temperature influence not only the mechanical behavior but also the original dimensioning planned on the 3D model. Therefore, HPO is a better overall option for most of the materials evaluated. Finally, based on the results of the study, a recommendation guide on sterilization methods per material, technology, and clinical application is presented.The research described in this paper was partially funded by the project named QuirofAM (Exp. COMRDI16-1-0011) and funded by ACCIĂ“ from the Catalan government and ERDF from European Union.Postprint (published version

    Sketchography - Automatic Grading of Map Sketches for Geography Education

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    Geography is a vital classroom subject that teaches students about the physical features of the planet we live on. Despite the importance of geographic knowledge, almost 75% of 8th graders scored below proficient in geography on the 2014 National Assessment of Educational Progress. Sketchography is a pen-based intelligent tutoring system that provides real-time feedback to students learning the locations, directions, and topography of rivers around the world. Sketchography uses sketch recognition and artificial intelligence to understand the user’s sketched intentions. As sketches are inherently messy, and even the most expert geographer will draw only a close approximation of the river’s flow, data has been gathered from both novice and expert sketchers. This data, in combination with professors’ grading rubrics and statistically driving AI-algorithms, provide real-time automatic grading that is similar to a human grader’s score. Results show the system to be 94.64% accurate compared to human grading
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