161 research outputs found

    1994 Science Information Management and Data Compression Workshop

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    This document is the proceedings from the 'Science Information Management and Data Compression Workshop,' which was held on September 26-27, 1994, at the NASA Goddard Space Flight Center, Greenbelt, Maryland. The Workshop explored promising computational approaches for handling the collection, ingestion, archival and retrieval of large quantities of data in future Earth and space science missions. It consisted of eleven presentations covering a range of information management and data compression approaches that are being or have been integrated into actual or prototypical Earth or space science data information systems, or that hold promise for such an application. The workshop was organized by James C. Tilton and Robert F. Cromp of the NASA Goddard Space Flight Center

    Resource-Constrained Low-Complexity Video Coding for Wireless Transmission

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    High throughput image compression and decompression on GPUs

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    Diese Arbeit befasst sich mit der Entwicklung eines GPU-freundlichen, intra-only, Wavelet-basierten Videokompressionsverfahrens mit hohem Durchsatz, das für visuell verlustfreie Anwendungen optimiert ist. Ausgehend von der Beobachtung, dass der JPEG 2000 Entropie-Kodierer ein Flaschenhals ist, werden verschiedene algorithmische Änderungen vorgeschlagen und bewertet. Zunächst wird der JPEG 2000 Selective Arithmetic Coding Mode auf der GPU realisiert, wobei sich die Erhöhung des Durchsatzes hierdurch als begrenzt zeigt. Stattdessen werden zwei nicht standard-kompatible Änderungen vorgeschlagen, die (1) jede Bitebebene in nur einem einzelnen Pass verarbeiten (Single-Pass-Modus) und (2) einen echten Rohcodierungsmodus einführen, der sample-weise parallelisierbar ist und keine aufwendige Kontextmodellierung erfordert. Als nächstes wird ein alternativer Entropiekodierer aus der Literatur, der Bitplane Coder with Parallel Coefficient Processing (BPC-PaCo), evaluiert. Er gibt Signaladaptivität zu Gunsten von höherer Parallelität auf und daher wird hier untersucht und gezeigt, dass ein aus verschiedensten Testsequenzen gemitteltes statisches Wahrscheinlichkeitsmodell eine kompetitive Kompressionseffizienz erreicht. Es wird zudem eine Kombination von BPC-PaCo mit dem Single-Pass-Modus vorgeschlagen, der den Speedup gegenüber dem JPEG 2000 Entropiekodierer von 2,15x (BPC-PaCo mit zwei Pässen) auf 2,6x (BPC-PaCo mit Single-Pass-Modus) erhöht auf Kosten eines um 0,3 dB auf 1,0 dB erhöhten Spitzen-Signal-Rausch-Verhältnis (PSNR). Weiter wird ein paralleler Algorithmus zur Post-Compression Ratenkontrolle vorgestellt sowie eine parallele Codestream-Erstellung auf der GPU. Es wird weiterhin ein theoretisches Laufzeitmodell formuliert, das es durch Benchmarking von einer GPU ermöglicht die Laufzeit einer Routine auf einer anderen GPU vorherzusagen. Schließlich wird der erste JPEG XS GPU Decoder vorgestellt und evaluiert. JPEG XS wurde als Low Complexity Codec konzipiert und forderte erstmals explizit GPU-Freundlichkeit bereits im Call for Proposals. Ab Bitraten über 1 bpp ist der Decoder etwa 2x schneller im Vergleich zu JPEG 2000 und 1,5x schneller als der schnellste hier vorgestellte Entropiekodierer (BPC-PaCo mit Single-Pass-Modus). Mit einer GeForce GTX 1080 wird ein Decoder Durchsatz von rund 200 fps für eine UHD-4:4:4-Sequenz erreicht.This work investigates possibilities to create a high throughput, GPU-friendly, intra-only, Wavelet-based video compression algorithm optimized for visually lossless applications. Addressing the key observation that JPEG 2000’s entropy coder is a bottleneck and might be overly complex for a high bit rate scenario, various algorithmic alterations are proposed. First, JPEG 2000’s Selective Arithmetic Coding mode is realized on the GPU, but the gains in terms of an increased throughput are shown to be limited. Instead, two independent alterations not compliant to the standard are proposed, that (1) give up the concept of intra-bit plane truncation points and (2) introduce a true raw-coding mode that is fully parallelizable and does not require any context modeling. Next, an alternative block coder from the literature, the Bitplane Coder with Parallel Coefficient Processing (BPC-PaCo), is evaluated. Since it trades signal adaptiveness for increased parallelism, it is shown here how a stationary probability model averaged from a set of test sequences yields competitive compression efficiency. A combination of BPC-PaCo with the single-pass mode is proposed and shown to increase the speedup with respect to the original JPEG 2000 entropy coder from 2.15x (BPC-PaCo with two passes) to 2.6x (proposed BPC-PaCo with single-pass mode) at the marginal cost of increasing the PSNR penalty by 0.3 dB to at most 1 dB. Furthermore, a parallel algorithm is presented that determines the optimal code block bit stream truncation points (given an available bit rate budget) and builds the entire code stream on the GPU, reducing the amount of data that has to be transferred back into host memory to a minimum. A theoretical runtime model is formulated that allows, based on benchmarking results on one GPU, to predict the runtime of a kernel on another GPU. Lastly, the first ever JPEG XS GPU-decoder realization is presented. JPEG XS was designed to be a low complexity codec and for the first time explicitly demanded GPU-friendliness already in the call for proposals. Starting at bit rates above 1 bpp, the decoder is around 2x faster compared to the original JPEG 2000 and 1.5x faster compared to JPEG 2000 with the fastest evaluated entropy coder (BPC-PaCo with single-pass mode). With a GeForce GTX 1080, a decoding throughput of around 200 fps is achieved for a UHD 4:4:4 sequence

    Progressively communicating rich telemetry from autonomous underwater vehicles via relays

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    Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution June 2012As analysis of imagery and environmental data plays a greater role in mission construction and execution, there is an increasing need for autonomous marine vehicles to transmit this data to the surface. Without access to the data acquired by a vehicle, surface operators cannot fully understand the state of the mission. Communicating imagery and high-resolution sensor readings to surface observers remains a significant challenge – as a result, current telemetry from free-roaming autonomous marine vehicles remains limited to ‘heartbeat’ status messages, with minimal scientific data available until after recovery. Increasing the challenge, longdistance communication may require relaying data across multiple acoustic hops between vehicles, yet fixed infrastructure is not always appropriate or possible. In this thesis I present an analysis of the unique considerations facing telemetry systems for free-roaming Autonomous Underwater Vehicles (AUVs) used in exploration. These considerations include high-cost vehicle nodes with persistent storage and significant computation capabilities, combined with human surface operators monitoring each node. I then propose mechanisms for interactive, progressive communication of data across multiple acoustic hops. These mechanisms include wavelet-based embedded coding methods, and a novel image compression scheme based on texture classification and synthesis. The specific characteristics of underwater communication channels, including high latency, intermittent communication, the lack of instantaneous end-to-end connectivity, and a broadcast medium, inform these proposals. Human feedback is incorporated by allowing operators to identify segments of data thatwarrant higher quality refinement, ensuring efficient use of limited throughput. I then analyze the performance of these mechanisms relative to current practices. Finally, I present CAPTURE, a telemetry architecture that builds on this analysis. CAPTURE draws on advances in compression and delay tolerant networking to enable progressive transmission of scientific data, including imagery, across multiple acoustic hops. In concert with a physical layer, CAPTURE provides an endto- end networking solution for communicating science data from autonomous marine vehicles. Automatically selected imagery, sonar, and time-series sensor data are progressively transmitted across multiple hops to surface operators. Human operators can request arbitrarily high-quality refinement of any resource, up to an error-free reconstruction. The components of this system are then demonstrated through three field trials in diverse environments on SeaBED, OceanServer and Bluefin AUVs, each in different software architectures.Thanks to the National Science Foundation, and the National Oceanic and Atmospheric Administration for their funding of my education and this work

    Approximate trigonometric expansions with applications to signal decomposition and coding

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    Signal representation and data coding for multi-dimensional signals have recently received considerable attention due to their importance to several modern technologies. Many useful contributions have been reported that employ wavelets and transform methods. For signal representation, it is always desired that a signal be represented using minimum number of parameters. The transform efficiency and ease of its implementation are to a large extent mutually incompatible. If a stationary process is not periodic, then the coefficients of its Fourier expansion are not uncorrelated. With the exception of periodic signals the expansion of such a process as a superposition of exponentials, particularly in the study of linear systems, needs no elaboration. In this research, stationary and non-periodic signals are represented using approximate trigonometric expansions. These expansions have a user-defined parameter which can be used for making the transformation a signal decomposition tool. It is shown that fast implementation of these expansions is possible using wavelets. These approximate trigonometric expansions are applied to multidimensional signals in a constrained environment where dominant coefficients of the expansion are retained and insignificant ones are set to zero. The signal is then reconstructed using these limited set of coefficients, thus leading to compression. Sample results for representing multidimensional signals are given to illustrate the efficiency of the proposed method. It is verified that for a given number of coefficients, the proposed technique yields higher signal to noise ratio than conventional techniques employing the discrete cosine transform technique

    Lossless data compression of grid-based digital elevation models: a PNG image format evaluation

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    At present, computers, lasers, radars, planes and satellite technologies make possible very fast and accurate topographic data acquisition for the production of maps. However, the problem of managing and manipulating this data efficiently remains. One particular type of map is the elevation map. When stored on a computer, it is often referred to as a Digital Elevation Model (DEM). A DEM is usually a square matrix of elevations. It is like an image, except that it contains a single channel of information (that is, elevation) and can be compressed in a lossy or lossless manner by way of existing image compression protocols. Compression has the effect of reducing memory requirements and speed of transmission over digital links, while maintaining the integrity of data as required. In this context, this paper investigates the effects of the PNG (Portable Network Graphics) lossless image compression protocol on floating-point elevation values for 16-bit DEMs of dissimilar terrain characteristics. The PNG is a robust, universally supported, extensible, lossless, general-purpose and patent-free image format. Tests demonstrate that the compression ratios and run decompression times achieved with the PNG lossless compression protocol can be comparable to, or better than, proprietary lossless JPEG variants, other image formats and available lossless compression algorithms

    Multimedia Applications of the Wavelet Transform

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    This dissertation investigates novel applications of the wavelet transform in the analysis and compression of audio, still images, and video. Most recently, some surveys have been published on the restoration of noisy audio signals. Based on these, we have developed a wavelet-based denoising program for audio signals that allows flexible parameter settings. The multiscale property of the wavelet transform can successfully be exploited for the detection of semantic structures in images: A comparison of the coefficients allows the extraction of a predominant structure. This idea forms the basis of our semiautomatic edge detection algorithm. Empirical evaluations and the resulting recommendations follow. In the context of the teleteaching project Virtual University of the Upper Rhine Valley (VIROR), many lectures were transmitted between remote locations. We thus encountered the problem of scalability of a video stream for different access bandwidths in the Internet. A substantial contribution of this dissertation is the introduction of the wavelet transform into hierarchical video coding and the recommendation of parameter settings based on empirical surveys. Furthermore, a prototype implementation proves the principal feasibility of a wavelet-based, nearly arbitrarily scalable application. Mathematical transformations constitute a commonly underestimated problem for students in their first semesters of study. Motivated by the VIROR project, we spent a considerable amount of time and effort on the exploration of approaches to enhance mathematical topics with multimedia; both the technical design and the didactic integration into the curriculum are discussed. In a large field trial on "traditional teaching versus multimedia-enhanced teaching", the objective knowledge gained by the students was measured. This allows us to objectively rate positive the efficiency of our teaching modules

    Bedarfsgesteuerte Bildübertragung mit Regions of Interest und Levels of Detail für mobile Umgebungen

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    Die hier entwickelten Konzepte der bedarfsgesteuerten Bildübertragung erlauben es, für wählbare Bildregionen die benötigte Detaillierungsstufe festzulegen und Bildbereiche redundanzfrei zu verfeinern. Dadurch kann die Übertragung großer Bilder an beschränkte Ressourcen in mobilen Umgebungen angepasst werden. Ein allgemeines waveletbasiertes Kodier- und Übertragungsverfahren und ein spezielles progressives Kodierverfahren für Farbtabellenbilder werden entworfen. Zur effizienten Ausnutzung von Bildschirmfläche und Bitrate wird die interaktive Technik des Rechteckigen Fisheye-View entwickelt.The proposed concept of demand-driven image transmission allows to define the required level of detail for arbitrary image regions and to refine image areas without the need for redundant data transmissions. By this mechanism the image transmission can be better adapted to the limited resources in mobile environments. A general wavelet-based method for image encoding and transmission and a specific encoding method for palettized images are designed. For the efficient use of screen area and transmission bit rate the interactive technique of the Rectangular Fish Eye View is developed

    Recent Advances in Signal Processing

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    The signal processing task is a very critical issue in the majority of new technological inventions and challenges in a variety of applications in both science and engineering fields. Classical signal processing techniques have largely worked with mathematical models that are linear, local, stationary, and Gaussian. They have always favored closed-form tractability over real-world accuracy. These constraints were imposed by the lack of powerful computing tools. During the last few decades, signal processing theories, developments, and applications have matured rapidly and now include tools from many areas of mathematics, computer science, physics, and engineering. This book is targeted primarily toward both students and researchers who want to be exposed to a wide variety of signal processing techniques and algorithms. It includes 27 chapters that can be categorized into five different areas depending on the application at hand. These five categories are ordered to address image processing, speech processing, communication systems, time-series analysis, and educational packages respectively. The book has the advantage of providing a collection of applications that are completely independent and self-contained; thus, the interested reader can choose any chapter and skip to another without losing continuity

    Wavelet Theory

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    The wavelet is a powerful mathematical tool that plays an important role in science and technology. This book looks at some of the most creative and popular applications of wavelets including biomedical signal processing, image processing, communication signal processing, Internet of Things (IoT), acoustical signal processing, financial market data analysis, energy and power management, and COVID-19 pandemic measurements and calculations. The editor’s personal interest is the application of wavelet transform to identify time domain changes on signals and corresponding frequency components and in improving power amplifier behavior
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