2,671 research outputs found
Rethinking Map Legends with Visualization
This design paper presents new guidance for creating map legends in a dynamic environment. Our contribution is a set of guidelines for legend design in a visualization context and a series of illustrative themes through which they may be expressed. These are demonstrated in an applications context through interactive software prototypes. The guidelines are derived from cartographic literature and in liaison with EDINA who provide digital mapping services for UK tertiary education. They enhance approaches to legend design that have evolved for static media with visualization by considering: selection, layout, symbols, position, dynamism and design and process. Broad visualization legend themes include: The Ground Truth Legend, The Legend as Statistical Graphic and The Map is the Legend. Together, these concepts enable us to augment legends with dynamic properties that address specific needs, rethink their nature and role and contribute to a wider re-evaluation of maps as artifacts of usage rather than statements of fact. EDINA has acquired funding to enhance their clients with visualization legends that use these concepts as a consequence of this work. The guidance applies to the design of a wide range of legends and keys used in cartography and information visualization
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Green Spaces: Interactively Mapping the Results of a Public Consultation
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Experiences in involving analysts in visualisation design
Involving analysts in visualisation design has obvious benefits, but the knowledge-gap between domain experts ("analysts") and visualisation designers ("designers") often makes the degree of their involvement fall short of that aspired. By promoting a culture of mutual learning, understanding and contribution between both analysts and designers from the outset, participants can be raised to a level at which all can usefully contribute to both requirement definition and design. We describe the process we use to do this for tightly-scoped and short design exercises -- with meetings/workshops, iterative bursts of design/prototyping over relatively short periods of time, and workplace-based evaluation -- illustrating this with examples of our own experience from recent work with bird ecologists
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Exploring Uncertainty in Geodemographics with Interactive Graphics
Geodemographic classifiers characterise populations by categorising geographical areas according to the demographic
and lifestyle characteristics of those who live within them. The dimension-reducing quality of such classifiers provides a simple and effective means of characterising population through a manageable set of categories, but inevitably hides heterogeneity, which varies within and between the demographic categories and geographical areas, sometimes systematically. This may have implications for their use, which is widespread in government and commerce for planning, marketing and related activities. We use novel interactive graphics to delve into OAC – a free and open geodemographic classifier that classifies the UK population in over 200,000 small geographical areas into 7 super-groups, 21 groups and 52 sub-groups. Our graphics provide access to the original 41 demographic variables used in the classification and the uncertainty associated with the classification of each geographical area on-demand. It also supports comparison geographically and by category. This serves the dual purpose of helping understand the classifier itself leading to its more informed use and providing a more comprehensive view of population in a comprehensible manner. We assess the impact of these interactive graphics on experienced OAC users who explored the details of the classification, its uncertainty and the nature of between – and within – class variation and then reflect on their experiences. Visualization of the complexities and subtleties of the classification proved to be a thought-provoking exercise both confirming and challenging users’ understanding of population, the OAC classifier and the way it is used in their organisations. Users identified three contexts for which the techniques were deemed useful in the context of local government, confirming the validity of the proposed methods
Measuring the Effectiveness of Static Maps to Communicate Changes over Time
Both in digital and print media, it is common to use static maps to show the evolution of values in various regions over time. The ability to communicate local or global trends, while reducing the cognitive load on readers, is of vital importance for an audience that is not always well versed in map interpretation. This study aims to measure the efficiency of four static maps (choropleth, tile grid map and their banded versions) to test their usefulness in presenting changes over time from a user experience perspective. We first evaluate the effectiveness of these map types by quantitative performance analysis (time and success rates). In a second phase, we gather qualitative data to detect which type of map favors decision-making. On a quantitative level, our results show that certain types of maps work better to show global trends, while other types are more useful when analyzing regional trends or detecting the regions that fit a specific pattern. On a qualitative level, those representations which are already familiar to the user are often better valued despite having lower measured success rate
Data stories : rethinking journalistic storytelling in the context of data journalism
This paper addresses the increased use of data and data visualization in newsrooms, which has yielded a new form of storytelling: data stories. In journalism, data stories or storytelling with data are the new buzzwords. What journalists mean by data stories, however, remains blurred. We use the emergence of data stories as an opportunity to describe the changing understanding of journalistic storytelling. Based on interviews with editorial leaders, data journalists, developers, and designers in 26 major news organizations in Europe, we focus on practitioners’ perspective on data stories. In our empirical study, we identified seven key features of journalistic data stories: data, communicative function, the textual-visual relationship, structure and design of a story, interactivity, and the meta-story. These findings contribute to rethinking the narrative approach to journalism
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Human-Centered Approaches in Geovisualization Design: Investigating Multiple Methods Through a Long-Term Case Study
Working with three domain specialists we investigate human-centered approaches to geovisualization following an
ISO13407 taxonomy covering context of use, requirements and early stages of design. Our case study, undertaken over three years, draws attention to repeating trends: that generic approaches fail to elicit adequate requirements for geovis application design; that the use of real data is key to understanding needs and possibilities; that trust and knowledge must be built and developed with collaborators. These processes take time but modified human-centred approaches can be effective. A scenario developed through contextual inquiry but supplemented with domain data and graphics is useful to geovis designers. Wireframe, paper and digital prototypes enable successful communication between specialist and geovis domains when incorporating real and interesting data, prompting exploratory behaviour and eliciting previously unconsidered requirements. Paper prototypes are particularly successful at eliciting suggestions, especially for novel visualization. Enabling specialists to explore their data freely with a digital prototype is as effective as using a structured task protocol and is easier to administer. Autoethnography has potential for framing the design process. We conclude that a common understanding of context of use, domain data and visualization possibilities are essential to successful geovis design and develop as this progresses. HC approaches can make a significant contribution here. However, modified approaches, applied with flexibility, are most promising. We advise early, collaborative engagement with data – through simple, transient visual artefacts supported by data sketches and existing designs – before moving to successively more sophisticated data wireframes and data prototypes
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