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A Bayesian Argumentation Framework for Distributed Fault Diagnosis in Telecommunication Networks
Traditionally, fault diagnosis in telecommunication network management is carried out by humans who use software support systems. The phenomenal growth in telecommunication networks has nonetheless triggered the interest in more autonomous approaches, capable of coping with emergent challenges such as the need to diagnose faults' root causes under uncertainty in geographically-distributed environments, with restrictions on data privacy. In this paper, we present a framework for distributed fault diagnosis under uncertainty based on an argumentative framework for multi-agent systems. In our approach, agents collaborate to reach conclusions by arguing in unpredictable scenarios. The observations collected from the network are used to infer possible fault root causes using Bayesian networks as causal models for the diagnosis process. Hypotheses about those fault root causes are discussed by agents in an argumentative dialogue to achieve a reliable conclusion. During that dialogue, agents handle the uncertainty of the diagnosis process, taking care of keeping data privacy among them. The proposed approach is compared against existing alternatives using benchmark multi-domain datasets. Moreover, we include data collected from a previous fault diagnosis system running in a telecommunication network for one and a half years. Results show that the proposed approach is suitable for the motivational scenario
Conversational intelligence analysis
Social networks foster the development of social sensing to gather data about situations in the environment. Making sense of this information is, however, a challenge because the process is not linear and additional sensed information may be needed to better understand a situation. In this paper we explore how two complementary technologies, Moira and CISpaces, operate in unison to support collaboration among human-agent teams to iteratively gather and analyse information to improve situational awareness. The integrated system is developed for supporting intelligence analysis in a coalition environment. Moira is a conversational interface for information gathering, querying and evidence aggregation that supports cooperative data-driven analytics via Controlled Natural Language. CISpaces supports collaborative sensemaking among analysts via argumentation-based evidential reasoning to guide the identification of plausible hypotheses, including reasoning about provenance to explore credibility. In concert, these components enable teams of analysts to collaborate in constructing structured hypotheses with machine-based systems and external collaborators
What's a face worth: Noneconomic factors in game playing
Where behavior defies economic analysis, one explanation is that individuals consider more than the immediate payoff. We present evidence that noneconomic factors influence behavior. Attractiveness influences offers in the Ultimatum and Dictator Games. Facial resemblance, a cue of relatedness, increases trusting in a two-node trust game. Only by considering the range of possible influences will game-playing behavior be explained
Indexing, learning and content-based retrieval for special purpose image databases
This chapter deals with content-based image retrieval in special purpose image databases. As image data is amassed ever more effortlessly, building efficient systems for searching and browsing of image databases becomes increasingly urgent. We provide an overview of the current state-of-the art by taking a tour along the entir
A comprehensive review of hybrid game theory techniques and multi-criteria decision-making methods
More studies trend to hybrid the game theory technique with the multi-criteria decision-making (MCDM) method to aid real-life problems. This paper provides a comprehensive review of the hybrid game theory technique and MCDM method. The fundamentals of game theory concepts and models are explained to make game theory principles clear to the readers. Moreover, the definitions and models are elaborated and classified to the static game, dynamic game, cooperative game and evolutionary game. Therefore, the hybrid game theory technique and MCDM method are reviewed and numerous applications studied from the past works of literature are highlighted. The result of the previous studies shows that the fundamental elements for both frameworks were studied in various ways with most of the past studies tend to integrate the static game with AHP and TOPSIS methods. Also, the integration of game theory techniques and MCDM methods was studied in various applications such as politics, economy, supply chain, engineering, water management problem, allocation problem and telecommunication network selection. The main contribution of the recent studies of employment between game theory technique and MCDM method are analyzed and discussed in detail which includes static and dynamic games in the non-cooperative game, cooperative game, both non-cooperative and cooperative games and evolutionary gam
Towards a framework for computational persuasion with applications in behaviour change
Persuasion is an activity that involves one party trying to induce another party to believe something or to do something. It is an important and multifaceted human facility. Obviously, sales and marketing is heavily dependent on persuasion. But many other activities involve persuasion such as a doctor persuading a patient to drink less alcohol, a road safety expert persuading drivers to not text while driving, or an online safety expert persuading users of social media sites to not reveal too much personal information online. As computing becomes involved in every sphere of life, so too is persuasion a target for applying computer-based solutions. An automated persuasion system (APS) is a system that can engage in a dialogue with a user (the persuadee) in order to persuade the persuadee to do (or not do) some action or to believe (or not believe) something. To do this, an APS aims to use convincing arguments in order to persuade the persuadee. Computational persuasion is the study of formal models of dialogues involving arguments and counterarguments, of user models, and strategies, for APSs. A promising application area for computational persuasion is in behaviour change. Within healthcare organizations, government agencies, and non-governmental agencies, there is much interest in changing behaviour of particular groups of people away from actions that are harmful to themselves and/or to others around them
Joint attacks and accrual in argumentation frameworks
While modelling arguments, it is often useful to represent joint attacks, i.e., cases where multiple arguments jointly attack another (note that this is different from the case where multiple arguments attack another in isolation). Based on this remark, the notion of joint attacks has been proposed as a useful extension of classical Abstract Argumentation Frameworks, and has been shown to constitute a genuine extension in terms of expressive power. In this chapter, we review various works considering the notion of joint attacks from various perspectives, including abstract and structured frameworks. Moreover, we present results detailing the relation among frameworks with joint attacks and classical argumentation frameworks, computational aspects, and applications of joint attacks. Last but not least, we propose a roadmap for future research on the subject, identifying gaps in current research and important research directions.Fil: Bikakis, Antonis. University College London; Estados UnidosFil: Cohen, Andrea. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Ciencias e Ingeniería de la Computación. Universidad Nacional del Sur. Departamento de Ciencias e Ingeniería de la Computación. Instituto de Ciencias e Ingeniería de la Computación; ArgentinaFil: Dvoák, Wolfgang. Technische Universitat Wien; AustriaFil: Flouris, Giorgos. Foundation for Research and Technology; GreciaFil: Parsons, Simon. University of Lincoln; Reino Unid
Diagnosis of an EPS module
Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova
de Lisboa para obtenção do grau de Mestre em Engenharia Electrotécnica e ComputadoresThis thesis addresses and contextualizes the problem of diagnostic of an Evolvable
Production System (EPS). An EPS is a complex and lively entity composed of intelligent modules that interact through bio-inspired mechanisms, to ensure high system availability and seamless reconfiguration.
The actual economic situation together with the increasing demand of high quality and low
priced customized products imposed a shift in the production policies of enterprises. Shop floors have to become more agile and flexible to accommodate the new production paradigms. Rather than selling products enterprises are establishing a trend of offering services to explore business
opportunities.
The new production paradigms, potentiated by the advances in Information Technologies
(IT), especially in web related standards and technologies as well as the progressive acceptance of the multi-agent systems (MAS) concept and related technologies, envision collections of modules whose individual and collective function adapts and evolves ensuring the fitness and adequacy of the shop
floor in tackling profitable but volatile business opportunities. Despite the richness of the interactions and the effort set in modelling them, their potential to favour fault propagation and interference, in
these complex environments, has been ignored from a diagnostic point of view.
With the increase of distributed and autonomous components that interact in the execution of processes current diagnostic approaches will soon be insufficient. While current system dynamics are complex and to a certain extent unpredictable the adoption of the next generation of approaches and technologies comes at the cost of a yet increased complexity.Whereas most of the research in such distributed industrial systems is focused in the study and establishment of control structures, the problem of diagnosis has been left relatively unattended.
There are however significant open challenges in the diagnosis of such modular systems including:
understanding fault propagation and ensuring scalability and co-evolution.
This work provides an implementation of a state-of-the-art agent-based interaction-oriented architecture compliant with the EPS paradigm that supports the introduction of a new developed diagnostic algorithm that has the ability to cope with the modern manufacturing paradigm challenges and to provide diagnostic analysis that explores the network dimension of multi-agent systems
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