842 research outputs found
NASA Tech Briefs, January 1991
Topics: New Product Ideas; NASA TU Services; Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery; Fabrication Technology; Mathematics and Information Sciences;Life Sciences
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Complexity, Emergent Systems and Complex Biological Systems:\ud Complex Systems Theory and Biodynamics. [Edited book by I.C. Baianu, with listed contributors (2011)]
An overview is presented of System dynamics, the study of the behaviour of complex systems, Dynamical system in mathematics Dynamic programming in computer science and control theory, Complex systems biology, Neurodynamics and Psychodynamics.\u
Culture of Communication in The Space of Co-Working Newsrooom of Online Media
Technology has driven a change in the mainstream media editorial room towards the digital newsroom. Media that develops models of editorial space integrated with digital platforms has been widely practiced. Including, designing a newsroom work place to support the performance needed by media companies that are adaptive to change. The newsroom or editorial room no longer uses a cubical arrangement, but rather a shared work space. This research uses a constructionist paradigm according to a qualitative
research approach with a phenomenological method. The results showed that the co-working space newsroom accelerated the coordination for the production of �breaking news�. Communication in the newsroom becomes without bureaucracy, consequently it becomes free of structure and a cross levels. The implication is that the newsroom culture of the co-working space becomes more flexible and fast in collaboration with fellow journalists and writers to raise the latest news issues. Another implication is that the newsroom supports the creative ideas of media actors
NASA Tech Briefs, January 1990
Topics include: Electronic Components and Circuits. Electronic Systems, Physical Sciences, Materials, Computer Programs, Mechanics, Machinery, Fabrication Technology, Mathematics and Information Sciences, and Life Science
3rd EGEE User Forum
We have organized this book in a sequence of chapters, each chapter associated with an application or technical theme introduced by an overview of the contents, and a summary of the main conclusions coming from the Forum for the chapter topic. The first chapter gathers all the plenary session keynote addresses, and following this there is a sequence of chapters covering the application flavoured sessions. These are followed by chapters with the flavour of Computer Science and Grid Technology. The final chapter covers the important number of practical demonstrations and posters exhibited at the Forum. Much of the work presented has a direct link to specific areas of Science, and so we have created a Science Index, presented below. In addition, at the end of this book, we provide a complete list of the institutes and countries involved in the User Forum
NASA Tech Briefs, June 1990
Topics: New Product Ideas; NASA TU Services; Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery; Fabrication Technology; Mathematics and Information Sciences; Life Sciences
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