1,394 research outputs found

    The development and technology transfer of software engineering technology at NASA. Johnson Space Center

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    The United State's big space projects of the next decades, such as Space Station and the Human Exploration Initiative, will need the development of many millions of lines of mission critical software. NASA-Johnson (JSC) is identifying and developing some of the Computer Aided Software Engineering (CASE) technology that NASA will need to build these future software systems. The goal is to improve the quality and the productivity of large software development projects. New trends are outlined in CASE technology and how the Software Technology Branch (STB) at JSC is endeavoring to provide some of these CASE solutions for NASA is described. Key software technology components include knowledge-based systems, software reusability, user interface technology, reengineering environments, management systems for the software development process, software cost models, repository technology, and open, integrated CASE environment frameworks. The paper presents the status and long-term expectations for CASE products. The STB's Reengineering Application Project (REAP), Advanced Software Development Workstation (ASDW) project, and software development cost model (COSTMODL) project are then discussed. Some of the general difficulties of technology transfer are introduced, and a process developed by STB for CASE technology insertion is described

    Reverse Engineering of Computer-Based Navy Systems

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    The financial pressure to meet the need for change in computer-based systems through evolution rather than through revolution has spawned the discipline of reengineering. One driving factor of reengineering is that it is increasingly becoming the case that enhanced requirements placed on computer-based systems are overstressing the processing resources of the systems. Thus, the distribution of processing load over highly parallel and distributed hardware architectures has become part of the reengineering process for computer-based Navy systems. This paper presents an intermediate representation (IR) for capturing features of computer-based systems to enable reengineering for concurrency. A novel feature of the IR is that it incorporates the mission critical software architecture, a view that enables information to be captured at five levels of granularity: the element/program level, the task level, the module/class/package level, the method/procedure level, and the statement/instruction level. An approach to reverse engineering is presented, in which the IR is captured, and is analyzed to identify potential concurrency. Thus, the paper defines concurrency metrics to guide the reengineering tasks of identifying, enhancing, and assessing concurrency, and for performing partitioning and assignment. Concurrency metrics are defined at several tiers of the mission critical software architecture. In addition to contributing an approach to reverse engineering for computer-based systems, the paper also discusses a reverse engineering analysis toolset that constructs and displays the IR and the concurrency metrics for Ada programs. Additionally, the paper contains a discussion of the context of our reengineering efforts within the United States Navy, by describing two reengineering projects focused on sussystems of the AEGIS Weapon System

    The development of a program analysis environment for Ada: Reverse engineering tools for Ada

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    The Graphical Representations of Algorithms, Structures, and Processes for Ada (GRASP/Ada) has successfully created and prototyped a new algorithm level graphical representation for Ada software, the Control Structure Diagram (CSD). The primary impetus for creation of the CSD was to improve the comprehension efficiency of Ada software and thus improve reliability and reduce costs. The emphasis was on the automatic generation of the CSD from Ada source code to support reverse engineering and maintenance. The CSD has the potential to replace traditional prettyprinted Ada source code. In Phase 1 of the GRASP/Ada project, the CSD graphical constructs were created and applied manually to several small Ada programs. A prototype (Version 1) was designed and implemented using FLEX and BISON running under the Virtual Memory System (VMS) on a VAX 11-780. In Phase 2, the prototype was improved and ported to the Sun 4 platform under UNIX. A user interface was designed and partially implemented. The prototype was applied successfully to numerous Ada programs ranging in size from several hundred to several thousand lines of source code. In Phase 3 of the project, the prototype was prepared for limited distribution (GRASP/Ada Version 3.0) to facilitate evaluation. The user interface was extensively reworked. The current prototype provides the capability for the user to generate CSD from Ada source code in a reverse engineering mode with a level of flexibility suitable for practical application

    A method for re-modularising legacy code

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    This thesis proposes a method for the re-modularisation of legacy COBOL. Legacy code often performs a number of functions that if split, would improve software maintainability. For instance, program comprehension would benefit from a reduction in the size of the code modules. The method aims to identify potential reuse candidates from the functions re-modularised, and to ensure clear interfaces are present between the new modules. Furthermore, functionality is often replicated across applications and so the re-modularisation process can also seek to reduce commonality and hence the overall amount of a company's code requiring maintenance. A 10 step method is devised which assembles a number of new and existing techniques into an approach suitable for use by staff not having significant reengineering experience. Three main approaches are used throughout the method; that is the analysis of the PERFORM structure, the analysis of the data, and the use of graphical representations. Both top-down and bottom-up strategies to program comprehension are incorporated within the method as are automatable, and user controlled processes to reuse candidate selection. Three industrial case studies are used to demonstrate and evaluate the method. The case studies range in size to gain an indication of the scalability of the method. The case studies are used to evaluate the method on a step by step basis; both strong points and deficiencies are identified, as well as potential solutions to the deficiencies. A review is also presented to assesses the three main approaches of the methods; the analysis of the PERFORM and data structures, and the use of graphical representations. The review uses the process of software evolution for its evaluation using successive versions of COBOL software. The method is retrospectively applied to the earliest version and the known changes identified from the following versions are used to evaluate the re-modularisations. Within the evaluation chapters a new link within the dominance tree is proposed as is an approach for dealing with multiple dominance trees. The results show that «ach approach provides an important contribution to the method as well as giving a useful insight (in the form of graphical representations) of the process of software evolution

    A NASA-wide approach toward cost-effective, high-quality software through reuse

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    NASA Langley Research Center sponsored the second Workshop on NASA Research in Software Reuse on May 5-6, 1992 at the Research Triangle Park, North Carolina. The workshop was hosted by the Research Triangle Institute. Participants came from the three NASA centers, four NASA contractor companies, two research institutes and the Air Force's Rome Laboratory. The purpose of the workshop was to exchange information on software reuse tool development, particularly with respect to tool needs, requirements, and effectiveness. The participants presented the software reuse activities and tools being developed and used by their individual centers and programs. These programs address a wide range of reuse issues. The group also developed a mission and goals for software reuse within NASA. This publication summarizes the presentations and the issues discussed during the workshop

    30 Years of Software Refactoring Research: A Systematic Literature Review

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    Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/155872/4/30YRefactoring.pd

    30 Years of Software Refactoring Research:A Systematic Literature Review

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    Due to the growing complexity of software systems, there has been a dramatic increase and industry demand for tools and techniques on software refactoring in the last ten years, defined traditionally as a set of program transformations intended to improve the system design while preserving the behavior. Refactoring studies are expanded beyond code-level restructuring to be applied at different levels (architecture, model, requirements, etc.), adopted in many domains beyond the object-oriented paradigm (cloud computing, mobile, web, etc.), used in industrial settings and considered objectives beyond improving the design to include other non-functional requirements (e.g., improve performance, security, etc.). Thus, challenges to be addressed by refactoring work are, nowadays, beyond code transformation to include, but not limited to, scheduling the opportune time to carry refactoring, recommendations of specific refactoring activities, detection of refactoring opportunities, and testing the correctness of applied refactorings. Therefore, the refactoring research efforts are fragmented over several research communities, various domains, and objectives. To structure the field and existing research results, this paper provides a systematic literature review and analyzes the results of 3183 research papers on refactoring covering the last three decades to offer the most scalable and comprehensive literature review of existing refactoring research studies. Based on this survey, we created a taxonomy to classify the existing research, identified research trends, and highlighted gaps in the literature and avenues for further research.Comment: 23 page

    Development of a case tool to support decision based software development

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    A summary of the accomplishments of the research over the past year are presented. Achievements include: made demonstrations with DHC, a prototype supporting decision based software development (DBSD) methodology, for Paramax personnel at ODU; met with Paramax personnel to discuss DBSD issues, the process of integrating DBSD and Refinery and the porting process model; completed and submitted a paper describing DBSD paradigm to IFIP '92; completed and presented a paper describing the approach for software reuse at the Software Reuse Workshop in April 1993; continued to extend DHC with a project agenda, facility necessary for a better project management; completed a primary draft of the re-engineering process model for porting; created a logging form to trace all the activities involved in the process of solving the reengineering problem, and developed a primary chart with the problems involved by the reengineering process

    Reverse Engineering Software Code in Java to Show Method Level Dependencies

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    With the increased dependency on the Internet and computers, the software industry continues to grow. However, just as new software is being developed, older software is still in existence and must be maintained. This tends to be a difficult task, as the developers charged with maintaining the software are not always the developers who designed it. Reverse engineering is the study of an application\u27s code and behavior, in order to better understand the system and its design. There are many existing tools that will assist the developer with this undertaking, such as Rational Rose®, jGRASP®, and Eclipse®. However, all the tools generate high level abstractions of the system in question, like the class diagram. It would be more beneficial to developers to have illustrations with more detailed information, such as the method level dependencies in the source code. In order to accomplish this task, a new framework has been developed that will allow the user to view both high level and lower level code detail. As users attempt to perform code maintenance, they will run the code through an existing tool, such as Rational Rose®, and then through the Method Level Dependency Generator component, to show the method level dependencies. These tools used together provide the software maintainer with more useful information, assisting with the software development process, including code design, implementation, and testing
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