11 research outputs found

    Modelling human teaching tactics and strategies for tutoring systems

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    One of the promises of ITSs and ILEs is that they will teach and assist learning in an intelligent manner. Historically this has tended to mean concentrating on the interface, on the representation of the domain and on the representation of the studentā€™s knowledge. So systems have attempted to provide students with reifications both of what is to be learned and of the learning process, as well as optimally sequencing and adjusting activities, problems and feedback to best help them learn that domain. We now have embodied (and disembodied) teaching agents and computer-based peers, and the field demonstrates a much greater interest in metacognition and in collaborative activities and tools to support that collaboration. Nevertheless the issue of the teaching competence of ITSs and ILEs is still important, as well as the more specific question as to whether systems can and should mimic human teachers. Indeed increasing interest in embodied agents has thrown the spotlight back on how such agents should behave with respect to learners. In the mid 1980s Ohlsson and others offered critiques of ITSs and ILEs in terms of the limited range and adaptability of their teaching actions as compared to the wealth of tactics and strategies employed by human expert teachers. So are we in any better position in modelling teaching than we were in the 80s? Are these criticisms still as valid today as they were then? This paper reviews progress in understanding certain aspects of human expert teaching and in developing tutoring systems that implement those human teaching strategies and tactics. It concentrates particularly on how systems have dealt with student answers and how they have dealt with motivational issues, referring particularly to work carried out at Sussex: for example, on responding effectively to the studentā€™s motivational state, on contingent and Vygotskian inspired teaching strategies and on the plausibility problem. This latter is concerned with whether tactics that are effectively applied by human teachers can be as effective when embodied in machine teachers

    identifying archaeological knowledge using multi dimensional scaling and multiple constraint satisfaction

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    In this thesis, I look at the current state of research in two fields: the cognitive psychology of learning and expertise & the development of Intelligent Tutoring Systems, especially their methods of modelling the users knowledge state. Within these areas I proceed to examine the way that these theories have overlapped in the past and consider their recent divergence, suggesting that this parting of the ways is premature. I then consider other relevent research so as to suggest a hypothesis where a symbolic connectionist approach to the modelling of knowledge states could be a solution to previous difficulties in the field of Intelligent Tutoring. This hypothesis is then used to construct a method for its examination and also a computer program to analyse the collected data. I then undertake experimental work to validate my hypothesis, and compare my results and methods with a pre-established technique for interpreting the data, that of multi-dimensional scaling. Finally the method now shown to be feasible is discussed to indicate the its success and highlight its shortcomings. Further suggestions are also made as to further research avenues

    Integrating a software engineering approach and instructional factors in instructional software development--illustrated by a prototype in theoretical computer science

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    This dissertation is a multi-disciplinary study, which integrates a software engineering approach with instructional factors in the decision-making, analysis, design and development processes of instructional software. Software engineering models, tools and representations are used in the process of software construction. With reference to the fundamental characteristics of the software product, several disciplines and factors, from both instructional and computing perspectives are considered, and the most appropriate approach/es selected. Software engineering, instructional design and instructional theory are considered as pillars of courseware engineering. The object-oriented design paradigm and a prototyping life-cycle model are found to be most suitable for development of computer-aided instruction. The conceptual study is illustrated by prototype development of a component-based multi-activity practice environment in theoretical Computer Science. It offers perusal or practice, in various instructional modes, according to the user's preferred learning style or need.ComputingM. Sc. (Information Systems

    The development of a computer based modelling environment for upper secondary school geography classes.

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    This thesis describes the development of a specification for a\ud computer based modelling system in geography. The modelling\ud system will be for use in upper secondary school geography\ud classes. The classroom approach to geography reflects the\ud developments within the broader academic discipline. By\ud adopting a systems analysis approach, it is possible to represent\ud models on the computer, from the full range of geographical\ud approaches. The essence of geographical modelling is to be able\ud to use a computer based environment to manipulate, and create,\ud the inter-relationships of the components of a geographical\ud system.\ud The development of the specification for the modelling system,\ud follows an eleven step methodology. This has been adapted and\ud modified from the Research and Development Methodology. It\ud includes a formative evaluation of the prototypes in classroom\ud trials.\ud The possible forms of representation of geographical ideas on\ud the computer are considered. Procedural and declarative models\ud are developed, as prototypes, on a range of software tools. The\ud software tools used, for the initial developments, are the\ud Dynamic Modelling System, spreadsheets and the language,\ud Prolog. The final prototype is developed in a Smalltalk\ud environment. Consideration is also given to the use of both\ud quantitative and qualitative methods of modelling.\ud Model templates are identified which give an underlying\ud structure to a range of geographical models. These templates\ud allow the students to build new models for different\ud geographical areas. Proposals are made for a staged approach\ud which addresses the introduction and use of modelling in the\ud geography classroom. These stages move through the use of\ud simulation, through the modification of the underlying model, to\ud the transfer of the model template to different areas and finally,\ud the building of new models
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