950 research outputs found

    Dynamical Boson Stars

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    The idea of stable, localized bundles of energy has strong appeal as a model for particles. In the 1950s John Wheeler envisioned such bundles as smooth configurations of electromagnetic energy that he called {\em geons}, but none were found. Instead, particle-like solutions were found in the late 1960s with the addition of a scalar field, and these were given the name {\em boson stars}. Since then, boson stars find use in a wide variety of models as sources of dark matter, as black hole mimickers, in simple models of binary systems, and as a tool in finding black holes in higher dimensions with only a single killing vector. We discuss important varieties of boson stars, their dynamic properties, and some of their uses, concentrating on recent efforts.Comment: 79 pages, 25 figures, invited review for Living Reviews in Relativity; major revision in 201

    Object representation and recognition

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    One of the primary functions of the human visual system is object recognition, an ability that allows us to relate the visual stimuli falling on our retinas to our knowledge of the world. For example, object recognition allows you to use knowledge of what an apple looks like to find it in the supermarket, to use knowledge of what a shark looks like to swim in th

    Grasping unknown objects in clutter by superquadric representation

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    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, a quick and efficient method is presented for grasping unknown objects in clutter. The grasping method relies on real-time superquadric (SQ) representation of partial view objects and incomplete object modelling, well suited for unknown symmetric objects in cluttered scenarios which is followed by optimized antipodal grasping. The incomplete object models are processed through a mirroring algorithm that assumes symmetry to first create an approximate complete model and then fit for SQ representation. The grasping algorithm is designed for maximum force balance and stability, taking advantage of the quick retrieval of dimension and surface curvature information from the SQ parameters. The pose of the SQs with respect to the direction of gravity is calculated and used together with the parameters of the SQs and specification of the gripper, to select the best direction of approach and contact points. The SQ fitting method has been tested on custom datasets containing objects in isolation as well as in clutter. The grasping algorithm is evaluated on a PR2 robot and real time results are presented. Initial results indicate that though the method is based on simplistic shape information, it outperforms other learning based grasping algorithms that also work in clutter in terms of time-efficiency and accuracy.Peer ReviewedPostprint (author's final draft

    Boson Stars: Alternatives to primordial black holes?

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    The present surge for the astrophysical relevance of boson stars stems from the speculative possibility that these compact objects could provide a considerable fraction of the non-baryonic part of dark matter within the halo of galaxies. For a very light `universal' axion of effective string models, their total gravitational mass will be in the most likely range of \sim 0.5 M_\odot of MACHOs. According to this framework, gravitational microlensing is indirectly ``weighing" the axion mass, resulting in \sim 10^{-10} eV/c^2. This conclusion is not changing much, if we use a dilaton type self-interaction for the bosons. Moreover, we review their formation, rotation and stability as likely candidates of astrophysical importance.Comment: 14 pages, uses REVTeX, 1 postscript figur

    A survey of visual preprocessing and shape representation techniques

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    Many recent theories and methods proposed for visual preprocessing and shape representation are summarized. The survey brings together research from the fields of biology, psychology, computer science, electrical engineering, and most recently, neural networks. It was motivated by the need to preprocess images for a sparse distributed memory (SDM), but the techniques presented may also prove useful for applying other associative memories to visual pattern recognition. The material of this survey is divided into three sections: an overview of biological visual processing; methods of preprocessing (extracting parts of shape, texture, motion, and depth); and shape representation and recognition (form invariance, primitives and structural descriptions, and theories of attention)

    Object Recognition: Physiological and Computational Insights

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    Visual object recognition is the identification of a thing in the outside world based on the sense of vision. Our eyes are bombarded by a wide variety of visual forms, from simple shapes like cups an

    On the Future of Object Recognition: The Contribution of Color

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    The Spin-Statistics Connection in Quantum Gravity

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    It is well-known that is spite of sharing some properties with conventional particles, topological geons in general violate the spin-statistics theorem. On the other hand, it is generally believed that in quantum gravity theories allowing for topology change, using pair creation and annihilation of geons, one should be able to recover this theorem. In this paper, we take an alternative route, and use an algebraic formalism developed in previous work. We give a description of topological geons where an algebra of "observables" is identified and quantized. Different irreducible representations of this algebra correspond to different kinds of geons, and are labeled by a non-abelian "charge" and "magnetic flux". We then find that the usual spin-statistics theorem is indeed violated, but a new spin-statistics relation arises, when we assume that the fluxes are superselected. This assumption can be proved if all observables are local, as is generally the case in physical theories. Finally, we also show how our approach fits into conventional formulations of quantum gravity.Comment: LaTeX file, 31 pages, 5 figure

    Structured prediction of unobserved voxels from a single depth image

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    Building a complete 3D model of a scene, given only a single depth image, is underconstrained. To gain a full volumetric model, one needs either multiple views, or a single view together with a library of unambiguous 3D models that will fit the shape of each individual object in the scene. We hypothesize that objects of dissimilar semantic classes often share similar 3D shape components, enabling a limited dataset to model the shape of a wide range of objects, and hence estimate their hidden geometry. Exploring this hypothesis, we propose an algorithm that can complete the unobserved geometry of tabletop-sized objects, based on a supervised model trained on already available volumetric elements. Our model maps from a local observation in a single depth image to an estimate of the surface shape in the surrounding neighborhood. We validate our approach both qualitatively and quantitatively on a range of indoor object collections and challenging real scenes
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