145 research outputs found

    Integration between Creativity and Engineering in Industrial Design

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    The objective of the paper is to illustrate which are the key issues today in the industrial design workflow, paying particular attention to the most creative part of the workflow, highlighting those nodes which still make hard the styling activities and giving a brief survey of the researches aimed at smoothing the transfer of the design intent along the whole design cycle and at providing tools even more adhering at the mentality of creative people. Based on the experience gained working in two different European projects, through the collaboration with industrial designers in the automotive and the household supplies fields, a general industrial design workflow will be depicted, highlighting the main differences between the automotive and non-automotive sectors; the problems still present in the design activity will be also illustrated. The paper includes short surveys, in relation to the aesthetic design, in matter of research activities aimed at - identifying the links between shape characteristics of a product and the transmitted emotions - better supporting, in a digital way, the 2D sketching phase and the automatic interpretation and transfer of the 2D sketches into a 3D surface model - improving the 3D Modeling phase

    Focus+Context via Snaking Paths

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    Focus+context visualizations reveal specific structures in high detail while effectively depicting its surroundings, often relying on transitions between the two areas to provide context. We present an approach to generate focus+context visualizations depicting cylindrical structures along snaking paths that enables the structures themselves to become the transitions and focal areas, simultaneously. A method to automatically create a snaking path through space by applying a path finding algorithm is presented. A 3D curve is created based on the 2D snaking path. We describe a process to deform cylindrical structures in segmented volumetric models to match the curve and provide preliminary geometric models as templates for artists to build upon. Structures are discovered using our constrained volumetric sculpting method that enables removal of occluding material while leaving them intact. We find the resulting visualizations effectively mimic a set of motivating illustrations and discuss some limitations of the automatic approach

    CAD interface and framework for curve optimisation applications

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    Computer Aided Design is currently expanding its boundaries to include more design features in its processes. Design is identified as an iterative process converging to solutions satisfying a set of constraints. Its close relation with optimisation indicate that there is strong potential for the integration of optimisation and CAD. The problem addressed in this thesis lies in interfacing the geometric representation of design with other non-geometric aspects. The example of free-form curve modelling is taken to investigate such relationships. Assumptions are made that Optimisation is powered by Evolutionary Computing algorithms like Genetic Algorithms (GA). The geometric definition of curves is commonly supported by NURBS, whose construction constraints are defined locally at the data points. Here the NURBS formulation is used with GA in an attempt to provide complementary handles on the curves shape other than the usual data point coordinates and control points weights. Differential properties are used for optimising NURBS, Hermite interpolation allows for the definition of higher order constraints (tangent, normal, bi-normal) at data points. The assignment of parameter values at the data points, known as parameterisation also provides control of the curve’s shape. Curve optimisation is also performed at the geometric modelling level. Old mathematical theorems established by Frénet and further developed by other mathematicians provide means of defining a curve’s shape with it’s intrinsic equations. Such representation is possible by using Function Representation (F-rep) algebra available in the ACIS software. Frep allows more generic and exact means of interfacing with the curve’s geometry and new functionality for curve inspection and optimisation are proposed in this thesis. The integration of optimisation findings and CAD are documented in the definition of a framework. The framework architecture proposed reconstructs a new CAD environment from separate elements bolted together in a generic Application Programming Interface (API) named “Oli interface”. Functionality created to interface optimisation and CAD makes a requirement list of the work that both sides should undertake to achieve design optimisation in the CAD environment.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Enhancing 3D Autonomous Navigation Through Obstacle Fields: Homogeneous Localisation and Mapping, with Obstacle-Aware Trajectory Optimisation

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    Small flying robots have numerous potential applications, from quadrotors for search and rescue, infrastructure inspection and package delivery to free-flying satellites for assistance activities inside a space station. To enable these applications, a key challenge is autonomous navigation in 3D, near obstacles on a power, mass and computation constrained platform. This challenge requires a robot to perform localisation, mapping, dynamics-aware trajectory planning and control. The current state-of-the-art uses separate algorithms for each component. Here, the aim is for a more homogeneous approach in the search for improved efficiencies and capabilities. First, an algorithm is described to perform Simultaneous Localisation And Mapping (SLAM) with physical, 3D map representation that can also be used to represent obstacles for trajectory planning: Non-Uniform Rational B-Spline (NURBS) surfaces. Termed NURBSLAM, this algorithm is shown to combine the typically separate tasks of localisation and obstacle mapping. Second, a trajectory optimisation algorithm is presented that produces dynamically-optimal trajectories with direct consideration of obstacles, providing a middle ground between path planners and trajectory smoothers. Called the Admissible Subspace TRajectory Optimiser (ASTRO), the algorithm can produce trajectories that are easier to track than the state-of-the-art for flight near obstacles, as shown in flight tests with quadrotors. For quadrotors to track trajectories, a critical component is the differential flatness transformation that links position and attitude controllers. Existing singularities in this transformation are analysed, solutions are proposed and are then demonstrated in flight tests. Finally, a combined system of NURBSLAM and ASTRO are brought together and tested against the state-of-the-art in a novel simulation environment to prove the concept that a single 3D representation can be used for localisation, mapping, and planning

    Arbitrary topology meshes in geometric design and vector graphics

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    Meshes are a powerful means to represent objects and shapes both in 2D and 3D, but the techniques based on meshes can only be used in certain regular settings and restrict their usage. Meshes with an arbitrary topology have many interesting applications in geometric design and (vector) graphics, and can give designers more freedom in designing complex objects. In the first part of the thesis we look at how these meshes can be used in computer aided design to represent objects that consist of multiple regular meshes that are constructed together. Then we extend the B-spline surface technique from the regular setting to work on extraordinary regions in meshes so that multisided B-spline patches are created. In addition, we show how to render multisided objects efficiently, through using the GPU and tessellation. In the second part of the thesis we look at how the gradient mesh vector graphics primitives can be combined with procedural noise functions to create expressive but sparsely defined vector graphic images. We also look at how the gradient mesh can be extended to arbitrary topology variants. Here, we compare existing work with two new formulations of a polygonal gradient mesh. Finally we show how we can turn any image into a vector graphics image in an efficient manner. This vectorisation process automatically extracts important image features and constructs a mesh around it. This automatic pipeline is very efficient and even facilitates interactive image vectorisation

    Doctor of Philosophy

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    dissertationVolumetric parameterization is an emerging field in computer graphics, where volumetric representations that have a semi-regular tensor-product structure are desired in applications such as three-dimensional (3D) texture mapping and physically-based simulation. At the same time, volumetric parameterization is also needed in the Isogeometric Analysis (IA) paradigm, which uses the same parametric space for representing geometry, simulation attributes and solutions. One of the main advantages of the IA framework is that the user gets feedback directly as attributes of the NURBS model representation, which can represent geometry exactly, avoiding both the need to generate a finite element mesh and the need to reverse engineer the simulation results from the finite element mesh back into the model. Research in this area has largely been concerned with issues of the quality of the analysis and simulation results assuming the existence of a high quality volumetric NURBS model that is appropriate for simulation. However, there are currently no generally applicable approaches to generating such a model or visualizing the higher order smooth isosurfaces of the simulation attributes, either as a part of current Computer Aided Design or Reverse Engineering systems and methodologies. Furthermore, even though the mesh generation pipeline is circumvented in the concept of IA, the quality of the model still significantly influences the analysis result. This work presents a pipeline to create, analyze and visualize NURBS geometries. Based on the concept of analysis-aware modeling, this work focusses in particular on methodologies to decompose a volumetric domain into simpler pieces based on appropriate midstructures by respecting other relevant interior material attributes. The domain is decomposed such that a tensor-product style parameterization can be established on the subvolumes, where the parameterization matches along subvolume boundaries. The volumetric parameterization is optimized using gradient-based nonlinear optimization algorithms and datafitting methods are introduced to fit trivariate B-splines to the parameterized subvolumes with guaranteed order of accuracy. Then, a visualization method is proposed allowing to directly inspect isosurfaces of attributes, such as the results of analysis, embedded in the NURBS geometry. Finally, the various methodologies proposed in this work are demonstrated on complex representations arising in practice and research

    17th SC@RUG 2020 proceedings 2019-2020

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    Innovative Methods and Materials in Structural Health Monitoring of Civil Infrastructures

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    In the past, when elements in sructures were composed of perishable materials, such as wood, the maintenance of houses, bridges, etc., was considered of vital importance for their safe use and to preserve their efficiency. With the advent of materials such as reinforced concrete and steel, given their relatively long useful life, periodic and constant maintenance has often been considered a secondary concern. When it was realized that even for structures fabricated with these materials that the useful life has an end and that it was being approached, planning maintenance became an important and non-negligible aspect. Thus, the concept of structural health monitoring (SHM) was introduced, designed, and implemented as a multidisciplinary method. Computational mechanics, static and dynamic analysis of structures, electronics, sensors, and, recently, the Internet of Things (IoT) and artificial intelligence (AI) are required, but it is also important to consider new materials, especially those with intrinsic self-diagnosis characteristics, and to use measurement and survey methods typical of modern geomatics, such as satellite surveys and highly sophisticated laser tools

    17th SC@RUG 2020 proceedings 2019-2020

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