2,955 research outputs found

    CAN Fieldbus Communication in the CSP-based CT Library

    Get PDF
    In closed-loop control systems several realworld entities are simultaneously communicated to through a multitude of spatially distributed sensors and actuators. This intrinsic parallelism and complexity motivates implementing control software in the form of concurrent processes deployed on distributed hardware architectures. A CSP based occam-like architecture seems to be the most convenient for such a purpose. Many, often conflicting, requirements make design and implementation of distributed real-time control systems an extremely difficult task. The scope of this paper is limited to achieving safe and real-time communication over a CAN fieldbus for an\ud existing CSP-based framework

    Asynchronous techniques for system-on-chip design

    Get PDF
    SoC design will require asynchronous techniques as the large parameter variations across the chip will make it impossible to control delays in clock networks and other global signals efficiently. Initially, SoCs will be globally asynchronous and locally synchronous (GALS). But the complexity of the numerous asynchronous/synchronous interfaces required in a GALS will eventually lead to entirely asynchronous solutions. This paper introduces the main design principles, methods, and building blocks for asynchronous VLSI systems, with an emphasis on communication and synchronization. Asynchronous circuits with the only delay assumption of isochronic forks are called quasi-delay-insensitive (QDI). QDI is used in the paper as the basis for asynchronous logic. The paper discusses asynchronous handshake protocols for communication and the notion of validity/neutrality tests, and completion tree. Basic building blocks for sequencing, storage, function evaluation, and buses are described, and two alternative methods for the implementation of an arbitrary computation are explained. Issues of arbitration, and synchronization play an important role in complex distributed systems and especially in GALS. The two main asynchronous/synchronous interfaces needed in GALS-one based on synchronizer, the other on stoppable clock-are described and analyzed

    A multiprocessor based packet-switch: performance analysis of the communication infrastructure

    Get PDF
    The intra-chip communication infrastructures are receiving always more attention since they are becoming a crucial part in the development of current SoCs. Due to the high availability of pre-characterized hard-IP, the complexity of the design is moving toward global interconnections which are introducing always more constraints at each technology node. Power consumption, timing closure, bandwidth requirements, time to market, are some of the factors that are leading to the proposal of new solutions for next generation multi-million SoCs. The need of high programmable systems and the high gate-count availability is moving always more attention on multiprocessors systems (MP-SoC) and so an adequate solution must be found for the communication infrastructure. One of the most promising technologies is the Network-On-Chip (NoC) architecture, which seems to better fit with the new demanding complexity of such systems. Before starting to develop new solutions, it is crucial to fully understand if and when current bus architectures introduce strong limitations in the development of high speed systems. This article describes a case study of a multiprocessor based ethernet packet-switch application with a shared-bus communication infrastructure. This system aims to depict all the bottlenecks which a shared-bus introduces under heavy load. What emerges from this analysis is that, as expected, a shared-bus is not scalable and it strongly limits whole system performances. These results strengthen the hypothesis that new communication architectures (like the NoC) must be found

    A micropower centroiding vision processor

    Get PDF
    Published versio

    CSP channels for CAN-bus connected embedded control systems

    Get PDF
    Closed loop control system typically contains multitude of sensors and actuators operated simultaneously. So they are parallel and distributed in its essence. But when mapping this parallelism to software, lot of obstacles concerning multithreading communication and synchronization issues arise. To overcome this problem, the CT kernel/library based on CSP algebra has been developed. This project (TES.5410) is about developing communication extension to the CT library to make it applicable in distributed systems. Since the library is tailored for control systems, properties and requirements of control systems are taken into special consideration. Applicability of existing middleware solutions is examined. A comparison of applicable fieldbus protocols is done in order to determine most suitable ones and CAN fieldbus is chosen to be first fieldbus used. Brief overview of CSP and existing CSP based libraries is given. Middleware architecture is proposed along with few novel ideas

    About time

    Get PDF
    Time has historically been a measure of progress of recurrent physical processes. Coordination of future actions, prediction of future events, and assigning order to events are three practical reasons for implementing clocks and signalling mechanisms. In large networks of computers, these needs lead to the problem of synchronizing the clocks throughout the network. Recent methods allow this to be done in large networks with precision around 1 millisecond despite mean message exchange times near 5 milliseconds. These methods are discussed

    Signal processing in high speed OTDM networks

    Get PDF
    This paper presents the design and experimental results of an optical packet-switching testbed capable of performing message routing with single wavelength TDM packet bit rates as high as 100 Gb/s

    In-vehicle communication networks : a literature survey

    Get PDF
    The increasing use of electronic systems in automobiles instead of mechanical and hydraulic parts brings about advantages by decreasing their weight and cost and providing more safety and comfort. There are many electronic systems in modern automobiles like antilock braking system (ABS) and electronic brakeforce distribution (EBD), electronic stability program (ESP) and adaptive cruise control (ACC). Such systems assist the driver by providing better control, more comfort and safety. In addition, future x-by-wire applications aim to replace existing braking, steering and driving systems. The developments in automotive electronics reveal the need for dependable, efficient, high-speed and low cost in-vehicle communication. This report presents the summary of a literature survey on in-vehicle communication networks. Different in-vehicle system domains and their requirements are described and main invehicle communication networks that have been used in automobiles or are likely to be used in the near future are discussed and compared with key references

    LPDQ: a self-scheduled TDMA MAC protocol for one-hop dynamic lowpower wireless networks

    Get PDF
    Current Medium Access Control (MAC) protocols for data collection scenarios with a large number of nodes that generate bursty traffic are based on Low-Power Listening (LPL) for network synchronization and Frame Slotted ALOHA (FSA) as the channel access mechanism. However, FSA has an efficiency bounded to 36.8% due to contention effects, which reduces packet throughput and increases energy consumption. In this paper, we target such scenarios by presenting Low-Power Distributed Queuing (LPDQ), a highly efficient and low-power MAC protocol. LPDQ is able to self-schedule data transmissions, acting as a FSA MAC under light traffic and seamlessly converging to a Time Division Multiple Access (TDMA) MAC under congestion. The paper presents the design principles and the implementation details of LPDQ using low-power commercial radio transceivers. Experiments demonstrate an efficiency close to 99% that is independent of the number of nodes and is fair in terms of resource allocation.Peer ReviewedPostprint (author’s final draft
    corecore