29,723 research outputs found

    The 4-D approach to visual control of autonomous systems

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    Development of a 4-D approach to dynamic machine vision is described. Core elements of this method are spatio-temporal models oriented towards objects and laws of perspective projection in a foward mode. Integration of multi-sensory measurement data was achieved through spatio-temporal models as invariants for object recognition. Situation assessment and long term predictions were allowed through maintenance of a symbolic 4-D image of processes involving objects. Behavioral capabilities were easily realized by state feedback and feed-foward control

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Backwards is the way forward: feedback in the cortical hierarchy predicts the expected future

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    Clark offers a powerful description of the brain as a prediction machine, which offers progress on two distinct levels. First, on an abstract conceptual level, it provides a unifying framework for perception, action, and cognition (including subdivisions such as attention, expectation, and imagination). Second, hierarchical prediction offers progress on a concrete descriptive level for testing and constraining conceptual elements and mechanisms of predictive coding models (estimation of predictions, prediction errors, and internal models)

    THE POTENTIATION OF ACTIONS BY VISUAL OBJECTS

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    This thesis examines the relation between visual objects and the actions they afford. It is proposed that viewing an object results in the potentiation of the actions that can be made towards it. The proposal is consistent with neurophysiological evidence that suggests that no clear divide exists between visual and motor representation in the dorsal visual pathway, a processing stream that neuropsychological evidence strongly implicates in the visual control of actions. The experimental work presented examines motor system involvement in visual representation when no intention to perform a particular action is present. It is argued that the representation of action-relevant visual object properties, such as size and orientation, has a motor component. Thus representing the location of a graspable object involves representations of the motor commands necessary to bring the hand to the object. The proposal was examined in a series of eight experiments that employed a Stimulus- Response Compatibility paradigm in which the relation between responses and stimulus properties was never made explicit. Subjects had to make choice reaction time responses that mimicked a component of an action that a viewed object afforded. The action-relevant stimulus property was always irrelevant to response determination and consisted of components of the reach and grasp movement. The results found are not consistent with explanations based on the abstract coding of stimulus-response properties and strongly implicate the involvement of the action system. They provide evidence that merely viewing an object results in the activation of the motor patterns necessary to interact with them. The actions an object affords are an intrinsic part of its visual representation, not merely on account of the association between objects and familiar actions but because the motor system is directly involved in the representation of visuo-spatial object properties

    Goal Directed Visual Search Based on Color Cues: Co-operative Effectes of Top-Down & Bottom-Up Visual Attention

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    Focus of Attention plays an important role in perception of the visual environment. Certain objects stand out in the scene irrespective of observers\u27 goals. This form of attention capture, in which stimulus feature saliency captures our attention, is of a bottom-up nature. Often prior knowledge about objects and scenes can influence our attention. This form of attention capture, which is influenced by higher level knowledge about the objects, is called top-down attention. Top-down attention acts as a feedback mechanism for the feed-forward bottom-up attention. Visual search is a result of a combined effort of the top-down (cognitive cue) system and bottom-up (low level feature saliency) system. In my thesis I investigate the process of goal directed visual search based on color cue, which is a process of searching for objects of a certain color. The computational model generates saliency maps that predict the locations of interest during a visual search. Comparison between the model-generated saliency maps and the results of psychophysical human eye -tracking experiments was conducted. The analysis provides a measure of how well the human eye movements correspond with the predicted locations of the saliency maps. Eye tracking equipment in the Visual Perceptual Laboratory in the Center for Imaging Science was used to conduct the experiments

    Embodied cognition: A field guide

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    The nature of cognition is being re-considered. Instead of emphasizing formal operations on abstract symbols, the new approach foregrounds the fact that cognition is, rather, a situated activity, and suggests that thinking beings ought therefore be considered first and foremost as acting beings. The essay reviews recent work in Embodied Cognition, provides a concise guide to its principles, attitudes and goals, and identifies the physical grounding project as its central research focus

    An integrated model of visual attention using shape-based features

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    Apart from helping shed some light on human perceptual mechanisms, modeling visual attention has important applications in computer vision. It has been shown to be useful in priming object detection, pruning interest points, quantifying visual clutter as well as predicting human eye movements. Prior work has either relied on purely bottom-up approaches or top-down schemes using simple low-level features. In this paper, we outline a top-down visual attention model based on shape-based features. The same shape-based representation is used to represent both the objects and the scenes that contain them. The spatial priors imposed by the scene and the feature priors imposed by the target object are combined in a Bayesian framework to generate a task-dependent saliency map. We show that our approach can predict the location of objects as well as match eye movements (92% overlap with human observers). We also show that the proposed approach performs better than existing bottom-up and top-down computational models

    Web collaboration for software engineering

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    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    When Art Moves the Eyes: A Behavioral and Eye-Tracking Study

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    The aim of this study was to investigate, using eye-tracking technique, the influence of bottom-up and top-down processes on visual behavior while subjects, na \u308\u131ve to art criticism, were presented with representational paintings. Forty-two subjects viewed color and black and white paintings (Color) categorized as dynamic or static (Dynamism) (bottom-up processes). Half of the images represented natural environments and half human subjects (Content); all stimuli were displayed under aesthetic and movement judgment conditions (Task) (top-down processes). Results on gazing behavior showed that content-related top-down processes prevailed over low-level visually-driven bottom-up processes when a human subject is represented in the painting. On the contrary, bottom-up processes, mediated by low-level visual features, particularly affected gazing behavior when looking at nature-content images. We discuss our results proposing a reconsideration of the definition of content-related top-down processes in accordance with the concept of embodied simulation in art perception

    Annotated Bibliography: Anticipation

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