24,924 research outputs found
A Unified approach to concurrent and parallel algorithms on balanced data structures
Concurrent and parallel algorithms are different. However, in the case of dictionaries, both kinds of algorithms share many
common points. We present a unified approach emphasizing these points. It is based on a careful analysis of the sequential
algorithm, extracting from it the more basic facts, encapsulated later on as local rules. We apply the method to the
insertion algorithms in AVL trees. All the concurrent and parallel insertion algorithms have two main phases. A
percolation phase, moving the keys to be inserted down, and a rebalancing phase. Finally, some other algorithms and
balanced structures are discussed.Postprint (published version
Partial match queries in relaxed K-dt trees
The study of partial match queries on random hierarchical multidimensional data structures dates back to Ph. Flajolet and C. Puech’s 1986 seminal paper on partial match retrieval. It was not until recently that fixed (as opposed to random) partial match queries were studied for random relaxed K-d trees, random standard K-d trees, and random 2-dimensional quad trees. Based on those results it seemed
natural to classify the general form of the cost of fixed partial match queries into two families: that of either random hierarchical structures or perfectly balanced structures, as conjectured by Duch, Lau and MartĂnez (On the Cost of Fixed Partial Queries in K-d trees Algorithmica, 75(4):684–723, 2016). Here we show that the conjecture just mentioned does not hold by introducing relaxed K-dt trees and providing the average-case analysis for random partial match queries as well as some advances on the average-case analysis for fixed partial match queries on them. In fact this cost –for fixed partial match queries– does not follow the conjectured forms.Peer ReviewedPostprint (author's final draft
Triangulating the Square and Squaring the Triangle: Quadtrees and Delaunay Triangulations are Equivalent
We show that Delaunay triangulations and compressed quadtrees are equivalent
structures. More precisely, we give two algorithms: the first computes a
compressed quadtree for a planar point set, given the Delaunay triangulation;
the second finds the Delaunay triangulation, given a compressed quadtree. Both
algorithms run in deterministic linear time on a pointer machine. Our work
builds on and extends previous results by Krznaric and Levcopolous and Buchin
and Mulzer. Our main tool for the second algorithm is the well-separated pair
decomposition(WSPD), a structure that has been used previously to find
Euclidean minimum spanning trees in higher dimensions (Eppstein). We show that
knowing the WSPD (and a quadtree) suffices to compute a planar Euclidean
minimum spanning tree (EMST) in linear time. With the EMST at hand, we can find
the Delaunay triangulation in linear time.
As a corollary, we obtain deterministic versions of many previous algorithms
related to Delaunay triangulations, such as splitting planar Delaunay
triangulations, preprocessing imprecise points for faster Delaunay computation,
and transdichotomous Delaunay triangulations.Comment: 37 pages, 13 figures, full version of a paper that appeared in SODA
201
Balancing Minimum Spanning and Shortest Path Trees
This paper give a simple linear-time algorithm that, given a weighted
digraph, finds a spanning tree that simultaneously approximates a shortest-path
tree and a minimum spanning tree. The algorithm provides a continuous
trade-off: given the two trees and epsilon > 0, the algorithm returns a
spanning tree in which the distance between any vertex and the root of the
shortest-path tree is at most 1+epsilon times the shortest-path distance, and
yet the total weight of the tree is at most 1+2/epsilon times the weight of a
minimum spanning tree. This is the best tradeoff possible. The paper also
describes a fast parallel implementation.Comment: conference version: ACM-SIAM Symposium on Discrete Algorithms (1993
Concurrent rebalancing on hyperred-black trees
The HyperRed-Black trees are a relaxed version of Red-Black
trees accepting high degree of concurrency. In the Red-Black trees
consecutive red nodes are forbidden. This restriction has been
withdrawn in the Chromatic trees. They have been introduced by
O.~Nurmi and E.~Soisalon-Soininen to work in a concurrent
environment. A Chromatic tree can have big clusters of red nodes
surrounded by black nodes. Nevertheless, concurrent rebalancing of
Chromatic trees into Red-Black trees has a serious drawback:
in big cluster of red nodes only the top node can be updated. Direct
updating inside the cluster is forbidden. This approach gives us
limited degree of concurrency. The HyperRed-Black trees has been
designed to solve this problem. It is possible to update red nodes in
the inside of a red cluster. In a HyperRed-Black tree nodes can
have a multiplicity of colors; they can be red, black or hyper-red.Postprint (published version
Controller Synthesis for Discrete-Time Polynomial Systems via Occupation Measures
In this paper, we design nonlinear state feedback controllers for
discrete-time polynomial dynamical systems via the occupation measure approach.
We propose the discrete-time controlled Liouville equation, and use it to
formulate the controller synthesis problem as an infinite-dimensional linear
programming problem on measures, which is then relaxed as finite-dimensional
semidefinite programming problems on moments of measures and their duals on
sums-of-squares polynomials. Nonlinear controllers can be extracted from the
solutions to the relaxed problems. The advantage of the occupation measure
approach is that we solve convex problems instead of generally non-convex
problems, and the computational complexity is polynomial in the state and input
dimensions, and hence the approach is more scalable. In addition, we show that
the approach can be applied to over-approximating the backward reachable set of
discrete-time autonomous polynomial systems and the controllable set of
discrete-time polynomial systems under known state feedback control laws. We
illustrate our approach on several dynamical systems
Recent Advances in Graph Partitioning
We survey recent trends in practical algorithms for balanced graph
partitioning together with applications and future research directions
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