770 research outputs found
Moving Image Preservation and Cultural Capital
This article examines the changing landscape of moving image archiving
in the wake of recent developments in online video sharing
services such as YouTube and Google Video. The most crucial change
to moving image archives may not be in regard to the collections
themselves, but rather the social order that sustains cultural institutions
in their role as the creators and sustainers of objectified cultural
capital. In the future, moving image stewardship may no longer be
the exclusive province of institutions such as archives and libraries,
and may soon be accomplished in part through the work of other
interested individuals and organizations as they contribute to and
define collections. The technologies being built and tested in the
current Internet environment offer a new model for the reimagined
moving image archive, which foregrounds the user in the process of
creating the archive and strongly encourages the appropriation of
moving images for new works. This new archetype, which in theory
functions on democratic principles, considers moving images???along
with most other types of cultural heritage material???to be building
blocks of creative acts or public speech acts. One might argue that
the latter represents a new model for creating an archive; this new
democratic archive documents and facilitates social discourse.published or submitted for publicatio
Information technology and social cohesion : a tale of two villages
Acknowledgements This research was made possible by a grant from the EPSRC “Dot.Rural Digital Economy Hub” (EP/G066051/1) at the University of Aberdeen and EPSRC Communities and Culture Network+ (EP/K003585/1).Peer reviewedPostprin
FOTE 2008 Conference Report
A report prepared by JA.Net and ULCC about the Future of Technology in Education (FOTE 2008) conference, Imperial College, 3rd October 2008. It covers the main speakers, themes and presentations: Cloud Computing, Second Life, Portability, Personalisation, Shared Services, Campus of the Future, Mobile Technology, Creativity and Media Production, Social Collaboration Tools for Staff and Students
Presence in the Past: An Examination of the Use of Technology in History Museums to Adapt to the Modern Museumgoer
Museums have been changing rapidly in the past few decades, shifting from focusing on the collections to the interactive experience gained by the visitor through their museum experience. Technology has been used as one tool to facilitate this change, but it is varied and continuously changing. Because of the relatively new use of technology by history museums and its constantly changing nature, research such as this study is needed on technological applications in historical interpretation. This analysis is based on interviews with a variety of museum professionals, an extensive literature review, and examples from museums. This research shows that technology has been used by museums before the museum experience to attract and prepare visitors, during the museum experience in exhibits and as guides, and after the museum experience as a means to maintain contact. This use of technology has brought numerous benefits in helping allow for an interactive, visitor-focused museum offering a personalized experience, however there are potential drawbacks. These include the visitor ignoring the artifacts and not interacting socially in the museum. However, of most concern to museum professionals and historians is that their authority and expertise in historical interpretation may be diminished
City2 Buffalo: a smartphone app designed to establish a mobile museum without walls, exhibiting the living city of Buffalo, NY and its rich history and environment, with a purpose to inform and inspire all toward global cultural awareness and civic engagement, in order to collectively create a better future.
ABSTRACT OF THESIS
City2 Buffalo:
a smartphone app designed to establish a mobile museum without walls, exhibiting the living city of Buffalo, NY and its rich history and environment, with a purpose to inform and inspire all toward global cultural awareness and civic engagement, in order to collectively create a better future.
The present environment, including the technological capabilities inspired by the Information Revolution, requires American museums to reconsider their traditional practices. American history museums are specially challenged to address future possibilities and difficulties resulting from social, economic and demographic change. This paper proposes a new type of history museum of the future, one that utilizes the resources of the Internet and related technologies to practice the new kind of history demanded by the current environment, one that is inclusive, open-ended and relevant to the public. City2 Buffalo is a smartphone application (app), intended to create a mobile “museum without walls” to exhibit the history of the living city of Buffalo, NY. The museum aspires to facilitate public participation in history every day, in the hopes of inspiring cultural awareness and civic engagement among its users, to support a better future for the city
Challenges and opportunities to develop a smart city: A case study of Gold Coast, Australia
With the rapid growth of information and communication technologies, there is a growing interest in developing smart cities with a focus on the knowledge economy, use of sensors and mobile technologies to plan and manage cities. The proponents argue that these emerging technologies have potential application in efficiently managing the environment and infrastructure, promoting economic development and actively engaging the public, thus contributing to building safe, healthy, sustainable and resilient cities. However, are there other important elements in addition to technologies which can contribute to the creation of smart cities? What are some of the challenges and opportunities for developing a smart city?
This paper aims to answer these questions by developing a conceptual framework for smart cities. The framework is then applied to the city of Gold Coast to identify challenges and opportunities for developing the city into a ‘smart city’. Gold Coast is a popular tourist city of about 600,000 populations in South East Queensland, Australia, at the southern end of the 240km long coastal conurbation that is centred by Brisbane. Recently, IBM has nominated Gold Coast as one of the three cities in Australia for its Smarter Cities Challenge Grant. The grant will provide the Gold Coast City Council with the opportunity to collaborate with a group of experts from IBM to develop strategies for enhancing its ICT arrangements for disaster response capabilities. Gold Coast, meanwhile, has potential to diversify its economy from being centred on tourism to a knowledge economy with focus on its educational institutions, investments in cultural precincts and high quality lifestyle amenities. These provide a unique opportunity for building Gold Coast as an important smart city in the region. As part of the research methodology, the paper will review relevant policies of the council. Finally, lessons will be drawn from the case study for other cities which seek to establish themselves as smart cities
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The digital transformation of business models in the creative industries: A holistic framework and emerging trends
This paper examines how digital technologies facilitate business model innovations in the creative industries. Through a systematic literature review, a holistic business model framework is developed, which is then used to analyse the empirical evidence from the creative industries. The research found that digital technologies have facilitated pervasive changes in business models, and some significant trends have emerged. However, the reconfigured business models are often not ‘new’ in the unprecedented sense. Business model innovations are primarily reflected in using digital technologies to enable the deployment of a wider range of business models than previously available to a firm. A significant emerging trend is the increasing adoption of multiple business models as a portfolio within one firm. This is happening in firms of all sizes, when one firm uses multiple business models to servedifferent markets segments, sell different products, or engage with multi-sided markets, or to use different business models over time. The holistic business model framework is refined and extended through a recursive learning process, which can serve both as a cognitive instrument for understanding business models and a planning tool for business model innovations. The paper contributes to our understanding of the theory of business models and how digital technologies facilitate business model innovations in the creative industries. Three new themes for future research are highlighted
Georgia Library Quarterly, Fall 2009
Complete issue of Georgia Library Quarterly, Fall 2009, vol. 46, no. 4
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Creative and digital D2N2: strategic action plan for the creative and digital industries in D2N2
M-health review: joining up healthcare in a wireless world
In recent years, there has been a huge increase in the use of information and communication technologies (ICT) to deliver health and social care. This trend is bound to continue as providers (whether public or private) strive to deliver better care to more people under conditions of severe budgetary constraint
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