264 research outputs found

    Baseline and triangulation geometry in a standard plenoptic camera

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    In this paper, we demonstrate light field triangulation to determine depth distances and baselines in a plenoptic camera. The advancement of micro lenses and image sensors enabled plenoptic cameras to capture a scene from different viewpoints with sufficient spatial resolution. While object distances can be inferred from disparities in a stereo viewpoint pair using triangulation, this concept remains ambiguous when applied in case of plenoptic cameras. We present a geometrical light field model allowing the triangulation to be applied to a plenoptic camera in order to predict object distances or to specify baselines as desired. It is shown that distance estimates from our novel method match those of real objects placed in front of the camera. Additional benchmark tests with an optical design software further validate the model’s accuracy with deviations of less than 0:33 % for several main lens types and focus settings. A variety of applications in the automotive and robotics field can benefit from this estimation model

    The standard plenoptic camera: applications of a geometrical light field model

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    A thesis submitted to the University of Bedfordshire, in partial fulfilment of the requirements for the degree of Doctor of PhilosophyThe plenoptic camera is an emerging technology in computer vision able to capture a light field image from a single exposure which allows a computational change of the perspective view just as the optical focus, known as refocusing. Until now there was no general method to pinpoint object planes that have been brought to focus or stereo baselines of perspective views posed by a plenoptic camera. Previous research has presented simplified ray models to prove the concept of refocusing and to enhance image and depth map qualities, but lacked promising distance estimates and an efficient refocusing hardware implementation. In this thesis, a pair of light rays is treated as a system of linear functions whose solution yields ray intersections indicating distances to refocused object planes or positions of virtual cameras that project perspective views. A refocusing image synthesis is derived from the proposed ray model and further developed to an array of switch-controlled semi-systolic FIR convolution filters. Their real-time performance is verified through simulation and implementation by means of an FPGA using VHDL programming. A series of experiments is carried out with different lenses and focus settings, where prediction results are compared with those of a real ray simulation tool and processed light field photographs for which a blur metric has been considered. Predictions accurately match measurements in light field photographs and signify deviations of less than 0.35 % in real ray simulation. A benchmark assessment of the proposed refocusing hardware implementation suggests a computation time speed-up of 99.91 % in comparison with a state-of-the-art technique. It is expected that this research supports in the prototyping stage of plenoptic cameras and microscopes as it helps specifying depth sampling planes, thus localising objects and provides a power-efficient refocusing hardware design for full-video applications as in broadcasting or motion picture arts

    3D Point Cloud Reconstruction from Single Plenoptic Image

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    Novel plenoptic cameras sample the light field crossing the main camera lens. The information available in a plenoptic image must be processed, in order to create the depth map of the scene from a single camera shot. In this paper a novel algorithm, for the reconstruction of 3D point cloud of the scene from a single plenoptic image, taken with a consumer plenoptic camera, is proposed. Experimental analysis is conducted on several test images, and results are compared with state of the art methodologies. The results are very promising, as the quality of the 3D point cloud from plenoptic image, is comparable with the quality obtained with current non-plenoptic methodologies, that necessitate more than one image

    Fundamentals of 3D imaging and displays: a tutorial on integral imaging, light-field, and plenoptic systems

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    There has been great interest in researching and implementing effective technologies for the capture, processing, and display of 3D images. This broad interest is evidenced by widespread international research and activities on 3D technologies. There is a large number of journal and conference papers on 3D systems, as well as research and development efforts in government, industry, and academia on this topic for broad applications including entertainment, manufacturing, security and defense, and biomedical applications. Among these technologies, integral imaging is a promising approach for its ability to work with polychromatic scenes and under incoherent or ambient light for scenarios from macroscales to microscales. Integral imaging systems and their variations, also known as plenoptics or light-field systems, are applicable in many fields, and they have been reported in many applications, such as entertainment (TV, video, movies), industrial inspection, security and defense, and biomedical imaging and displays. This tutorial is addressed to the students and researchers in different disciplines who are interested to learn about integral imaging and light-field systems and who may or may not have a strong background in optics. Our aim is to provide the readers with a tutorial that teaches fundamental principles as well as more advanced concepts to understand, analyze, and implement integral imaging and light-field-type capture and display systems. The tutorial is organized to begin with reviewing the fundamentals of imaging, and then it progresses to more advanced topics in 3D imaging and displays. More specifically, this tutorial begins by covering the fundamentals of geometrical optics and wave optics tools for understanding and analyzing optical imaging systems. Then, we proceed to use these tools to describe integral imaging, light-field, or plenoptics systems, the methods for implementing the 3D capture procedures and monitors, their properties, resolution, field of view, performance, and metrics to assess them. We have illustrated with simple laboratory setups and experiments the principles of integral imaging capture and display systems. Also, we have discussed 3D biomedical applications, such as integral microscopy

    Range Finding with a Plenoptic Camera

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    The plenoptic camera enables simultaneous collection of imagery and depth information by sampling the 4D light field. The light field is distinguished from data sets collected by stereoscopic systems because it contains images obtained by an N by N grid of apertures, rather than just the two apertures of the stereoscopic system. By adjusting parameters of the camera construction, it is possible to alter the number of these `subaperture images,\u27 often at the cost of spatial resolution within each. This research examines a variety of methods of estimating depth by determining correspondences between subaperture images. A major finding is that the additional \u27apertures\u27 provided by the plenoptic camera do not greatly improve the accuracy of depth estimation. Thus, the best overall performance will be achieved by a design which maximizes spatial resolution at the cost of angular samples. For this reason, it is not surprising that the performance of the plenoptic camera should be comparable to that of a stereoscopic system of similar scale and specifications. As with stereoscopic systems, the plenoptic camera has its most immediate, realistic applications in the domains of robotic navigation and 3D video collection
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