5 research outputs found

    A Heuristic Approach to the Consecutive Ones Submatrix Problem

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    أعطيت مصفوفة (0،1)، تم اقتراح مسألة المصفوفة الجزئية ذات الواحدات المتعاقبة والتي تهدف إلى إيجاد تبديل للأعمدة التي تزيد من عدد الأعمدة التي تحتوي معًا على قالب واحد فقط من الواحدات المتعاقبة في كل صف. سيتم اقتراح اسلوب الاستدلال لحل المسألة. كما سيتم دراسة مسألة تقليل القوالب المتتالية ذات الصلة بمسألة المصفوفة الجزئية ذات الواحدات المتعاقبة. تم اقتراح اجراء جديد لتحسين طريقة إدراج العمود. يتم بعد ذلك تقييم مصفوفات العالم الحقيقي ومصفوفات متولدة عشوائيًا من مسألة غطاء المجموعة و تعرض النتائج الحسابية.Given a matrix, the Consecutive Ones Submatrix (C1S) problem which aims to find the permutation of columns that maximizes the number of columns having together only one block of consecutive ones in each row is considered here. A heuristic approach will be suggested to solve the problem. Also, the Consecutive Blocks Minimization (CBM) problem which is related to the consecutive ones submatrix will be considered. The new procedure is proposed to improve the column insertion approach. Then real world and random matrices from the set covering problem will be evaluated and computational results will be highlighted

    Recognizing Stick Graphs with and without Length Constraints

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    Stick graphs are intersection graphs of horizontal and vertical line segments that all touch a line of slope -1 and lie above this line. De Luca et al. [GD'18] considered the recognition problem of stick graphs when no order is given (STICK), when the order of either one of the two sets is given (STICK_A), and when the order of both sets is given (STICK_AB). They showed how to solve STICK_AB efficiently. In this paper, we improve the running time of their algorithm, and we solve STICK_A efficiently. Further, we consider variants of these problems where the lengths of the sticks are given as input. We show that these variants of STICK, STICK_A, and STICK_AB are all NP-complete. On the positive side, we give an efficient solution for STICK_AB with fixed stick lengths if there are no isolated vertices

    Recognition and Drawing of Stick Graphs

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    A Stick graph is an intersection graph of axis-aligned segments such that the left endpoints of the horizontal segments and the bottom end-points of the vertical segments lie on a "ground line," a line with slope - 1. It is an open question to decide in polynomial time whether a given bipartite graph G with bipartition A boolean OR B has a Stick representation where the vertices in A and B correspond to horizontal and vertical segments, respectively. We prove that G has a Stick representation if and only if there are orderings of A and B such that G's bipartite adjacency matrix with rows A and columns B excludes three small 'forbidden' submatrices. This is similar to characterizations for other classes of bipartite intersection graphs. We present an algorithm to test whether given orderings of A and B permit a Stick representation respecting those orderings, and to find such a representation if it exists. The algorithm runs in time linear in the size of the adjacency matrix. For the case when only the ordering of A is given, or neither ordering is given, we present some partial results about graphs that are, or are not, Stick representable. (C) 2019 Elsevier B.V. All rights reserved.Natural Sciences and Engineering Research Council of Canada (NSERC); National Science Foundation (NSF) [CCF-1740858, CCF-1712119, DMS-1839274, DMS-1839307]24 month embargo; available online 19 August 2019.This item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at [email protected]
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