41,946 research outputs found
Video games and Intellectual Disabilities: a literature review.
Los videojuegos son omnipresentes en la sociedad y esta tecnologÃa ha trascendido su lado lúdico inicial para convertirse también en una herramienta educativa y de entrenamiento cognitivo. En este sentido, diferentes estudios han demostrado que los jugadores expertos obtener ventajas en diversos procesos cognitivos respecto a no-jugadores y jugar con juegos de video puede resultar en especial los beneficios que en algunos casos podrÃa generalizarse a otras tareas. En consecuencia, los juegos de video podrÃa ser utilizado como una herramienta de formación para mejorar las capacidades cognitivas en poblaciones atÃpicas, como las relativas a las personas con discapacidad intelectual (DI). Sin embargo, la literatura sobre los videojuegos en personas con ID es escasa. En este trabajo se ejecutó una revisión narrativa de los estudios sobre el uso de los videojuegos en relación a las personas con ID.Video games are ubiquitous in the society and this technology has transcended its initial playful side to become also an educational and cognitive training tool. In this sense, different studies have shown that expert game players gain advantages in various cognitive processes respect to non-players and that playing with video games can result in particular profits that in some cases could be generalized to other tasks. Accordingly, video games could be used as a training tool in order to improve cognitive abilities in atypical populations, such as relating to individuals with intellectual disabilities (ID). However, literature concerning video games in people with ID is sparse. In this paper we executed a narrative review of the studies about the use of video games in relation to people with ID.• Fundación Valhondo Calaff (Cáceres), para Marta RodrÃguez Jiménez
• Università di Padova. Beca CPDA 127939, para Silvia LanfranchipeerReviewe
Recommended from our members
The physical mandate for belief-goal psychology
This article describes a heuristic argument for understanding certain physical systems in terms of properties that resemble the beliefs and goals of folk psychology. The argument rests on very simple assumptions. The core of the argument is that predictions about certain events can legitimately be based on assumptions about later events, resembling Aristotelian ‘final causation’; however, more nuanced causal entities (resembling fallible beliefs) must be introduced into these types of explanation in order for them to remain consistent with a causally local Universe
Recommended from our members
Sherlock Holmes: An expert’s view of expertise
In recent years, there has been an intense research effort to understand the cognitive processes and structures underlying expert behaviour. Work in different fields, including scientific domains, sports, games, and mnemonics, has shown that there are vast differences in perceptual abilities between experts and novices, and that these differences may underpin other cognitive differences in learning, memory, and problem solving. In this article, we evaluate the progress made in the last years through the eyes of an outstanding, albeit fictional, expert: Sherlock Holmes. We first use the Sherlock Holmes character to illustrate expert processes as described by current research and theories. In particular, the role of perception, as well as the nature and influence of expert knowledge, are all present in the description of Conan Doyle’s hero. In the second part of the article, we discuss a number of issues that current research on expertise has barely addressed. These gaps include, for example, several forms of reasoning, the influence of emotions on cognition, and the effect of age on experts’ knowledge and cognitive processes. Thus, although nearly 120 years old, Conan Doyle’s books show remarkable illustrations of expert behaviour, including the coverage of themes that have mostly been overlooked by current research
Toward a Taxonomy and Computational Models of Abnormalities in Images
The human visual system can spot an abnormal image, and reason about what
makes it strange. This task has not received enough attention in computer
vision. In this paper we study various types of atypicalities in images in a
more comprehensive way than has been done before. We propose a new dataset of
abnormal images showing a wide range of atypicalities. We design human subject
experiments to discover a coarse taxonomy of the reasons for abnormality. Our
experiments reveal three major categories of abnormality: object-centric,
scene-centric, and contextual. Based on this taxonomy, we propose a
comprehensive computational model that can predict all different types of
abnormality in images and outperform prior arts in abnormality recognition.Comment: To appear in the Thirtieth AAAI Conference on Artificial Intelligence
(AAAI 2016
Probabilistic biases meet the Bayesian brain
Bayesian cognitive science sees the mind as a spectacular probabilistic inference machine. But Judgment and Decision Making research has spent half a century uncovering how dramatically and systematically people depart from rational norms. This paper outlines recent research that opens up the possibility of an unexpected reconciliation. The key hypothesis is that the brain neither represents nor calculates with probabilities; but approximates probabilistic calculations through drawing samples from memory or mental simulation. Sampling models diverge from perfect probabilistic calculations in ways that capture many classic JDM findings, and offers the hope of an integrated explanation of classic heuristics and biases, including availability, representativeness, and anchoring and adjustment
The benefits of prototypes: The case of medical concepts
In the present paper, we shall discuss the notion of prototype and show its benefits. First, we shall argue that the prototypes of common-sense concepts are necessary for making prompt and reliable categorisations and inferences. However, the features constituting the prototype of a particular concept are neither necessary nor sufficient conditions for determining category membership; in this sense, the prototype might lead to conclusions regarded as wrong from a theoretical perspective. That being said, the prototype remains essential to handling most ordinary situations and helps us to perform important cognitive tasks. To exemplify this point, we shall focus on disease concepts. Our analysis concludes that the prototypical conception of disease is needed to make important inferences from a practical and clinical point of view. Moreover, it can still be compatible with a classical definition of disease, given in terms of necessary and sufficient conditions. In the first section, we shall compare the notion of stereotype, as it has been introduced in philosophy of language by Hilary Putnam, with the notion of prototype, as it has been developed in the cognitive sciences. In the second section, we shall discuss the general role of prototypical information in cognition and stress its centrality. In the third section, we shall apply our previous discussion to the specific case of medical concepts, before briefly summarising our conclusions in section four
Impaired performance on see-know tasks amongst children with autism : evidence of specific difficulties with theory of mind or domain-general task factors ?
It is widely assumed that children with autism have a diminished understanding of the perception-knowledge relationship, as a specific manifestation of a theory of mind (ToM) impairment. However, such a conclusion may not be justified on the basis of previous studies, which have suffered from significant methodological weaknesses. The current study aimed to avoid such problems by adopting more stringent participant matching methods, using a larger sample (N = 80), and implementing a new, more rigorous control task in order to ensure that non-ToM task factors were not confounding results. After excluding children who failed the control task, it was found that children with autism were moderately impaired in their understanding of the perception-knowledge relationship, relative to age- and verbal ability matched comparison children
- …