392 research outputs found
Lazy Probabilistic Model Checking without Determinisation
The bottleneck in the quantitative analysis of Markov chains and Markov
decision processes against specifications given in LTL or as some form of
nondeterministic B\"uchi automata is the inclusion of a determinisation step of
the automaton under consideration. In this paper, we show that full
determinisation can be avoided: subset and breakpoint constructions suffice. We
have implemented our approach---both explicit and symbolic versions---in a
prototype tool. Our experiments show that our prototype can compete with mature
tools like PRISM.Comment: 38 pages. Updated version for introducing the following changes: -
general improvement on paper presentation; - extension of the approach to
avoid full determinisation; - added proofs for such an extension; - added
case studies; - updated old case studies to reflect the added extensio
Complementation and Inclusion of Weighted Automata on Infinite Trees
Weighted automata can be seen as a natural generalization of finite state automata to more complex algebraic structures. The standard reasoning tasks for unweighted automata can also be generalized to the weighted setting. In this report we study the problems of intersection, complementation and inclusion for weighted automata on infinite trees and show that they are not harder than reasoning with unweighted automata. We also present explicit methods for solving these problems optimally
A Component-oriented Framework for Autonomous Agents
The design of a complex system warrants a compositional methodology, i.e.,
composing simple components to obtain a larger system that exhibits their
collective behavior in a meaningful way. We propose an automaton-based paradigm
for compositional design of such systems where an action is accompanied by one
or more preferences. At run-time, these preferences provide a natural fallback
mechanism for the component, while at design-time they can be used to reason
about the behavior of the component in an uncertain physical world. Using
structures that tell us how to compose preferences and actions, we can compose
formal representations of individual components or agents to obtain a
representation of the composed system. We extend Linear Temporal Logic with two
unary connectives that reflect the compositional structure of the actions, and
show how it can be used to diagnose undesired behavior by tracing the
falsification of a specification back to one or more culpable components
The Infimum Problem as a Generalization of the Inclusion Problem for Automata
This thesis is concerned with automata over infinite trees. They are given a labeled infinite tree and accept or reject this tree based on its labels. A generalization of these automata with binary decisions are weighted automata. They do not just decide 'yes' or 'no', but rather compute an arbitrary value from a given algebraic structure, e.g., a semiring or a lattice. When passing from unweighted to weighted formalisms, many problems can be translated accordingly. The purpose of this work is to determine the feasibility of solving the inclusion problem for automata on infinite trees and its generalization to weighted automata, the infimum aggregation problem
Reasoning About Strategies: On the Model-Checking Problem
In open systems verification, to formally check for reliability, one needs an
appropriate formalism to model the interaction between agents and express the
correctness of the system no matter how the environment behaves. An important
contribution in this context is given by modal logics for strategic ability, in
the setting of multi-agent games, such as ATL, ATL\star, and the like.
Recently, Chatterjee, Henzinger, and Piterman introduced Strategy Logic, which
we denote here by CHP-SL, with the aim of getting a powerful framework for
reasoning explicitly about strategies. CHP-SL is obtained by using first-order
quantifications over strategies and has been investigated in the very specific
setting of two-agents turned-based games, where a non-elementary model-checking
algorithm has been provided. While CHP-SL is a very expressive logic, we claim
that it does not fully capture the strategic aspects of multi-agent systems. In
this paper, we introduce and study a more general strategy logic, denoted SL,
for reasoning about strategies in multi-agent concurrent games. We prove that
SL includes CHP-SL, while maintaining a decidable model-checking problem. In
particular, the algorithm we propose is computationally not harder than the
best one known for CHP-SL. Moreover, we prove that such a problem for SL is
NonElementarySpace-hard. This negative result has spurred us to investigate
here syntactic fragments of SL, strictly subsuming ATL\star, with the hope of
obtaining an elementary model-checking problem. Among the others, we study the
sublogics SL[NG], SL[BG], and SL[1G]. They encompass formulas in a special
prenex normal form having, respectively, nested temporal goals, Boolean
combinations of goals and, a single goal at a time. About these logics, we
prove that the model-checking problem for SL[1G] is 2ExpTime-complete, thus not
harder than the one for ATL\star
One Theorem to Rule Them All: A Unified Translation of LTL into {\omega}-Automata
We present a unified translation of LTL formulas into deterministic Rabin
automata, limit-deterministic B\"uchi automata, and nondeterministic B\"uchi
automata. The translations yield automata of asymptotically optimal size
(double or single exponential, respectively). All three translations are
derived from one single Master Theorem of purely logical nature. The Master
Theorem decomposes the language of a formula into a positive boolean
combination of languages that can be translated into {\omega}-automata by
elementary means. In particular, Safra's, ranking, and breakpoint constructions
used in other translations are not needed
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