49 research outputs found

    Realizing QVT with Graph Rewriting-Based Model Transformation

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    Model-based development is an increasingly applied method in producing software artifacts that is driven by model transformation. For instance, OMG's Model-Driven Architecture as a model-based approach to software development facilitates the synthesis of application programs from models created using customized, domain-specific model processors. Meta Object Facility 2.0 Query/ Views/ Transformation (QVT) is the OMG's standard for specifying model queries, views, and transformations. Extensive research of graph transformation provides a strong formal background for model transformation. The main contribution of this paper is to show how high-level constraint constructs facilitate to realize transformations specified in QVT with metamodel-based model transformation. As a result we can reuse the graph transformation constructs, and its formal background, which facilitates to make QVT transformations validated

    CAViT: a Consistency Maintenance Framework based on Transformation Contracts

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    Design by contract is a software correctness methodology for procedural and object-oriented software. It relies on logical assertions to detect implementation mistakes at run-time or to proof the absence thereof at compile-time. Design by contract has found a new application in model driven engineering, a methodology that aims to manage the complexity of frameworks by relying on models and transformations. A ``transformation contract\u27\u27 is a pair of constraints that together describe the effect of a transformation rule on the set of models contained in its transformation definition: the postcondition describes the model consistency state that the rule can establish provided that its precondition is satisfied. A transformation contract of a rule can be maintained automatically by calling the rule (1) as soon as the invariant corresponding to its postcondition is violated and (2) provided that its precondition is satisfied. Domain specific visual languages can facilitate the implementation of the actual transformation rules since they hide the complexity of graph transformation algorithms and standards for tool interoperability. In this talk, we describe CAViT: a framework that integrates a visual model transformation tool with a design by contract tool by relying on OMG standards such as UML, OCL and MOF

    Active Model Patterns with Interactive Model Transformation

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    With the proliferation of domain-specific languages, the generalization of OO patterns is a natural demand. Concepts and tools supporting pattern specification and execution for arbitrary domain-specific languages facilitate to meet these requirements. Our previous work introduced the Active Model Pattern Infrastructure and possible realizations for its static aspect. In this paper, we contribute a realization for the operational aspect of the framework. We propose graph rewriting-based interactive model transformation to describe and automate often recurring operational patterns in domain-specific modeling. We have extended a general transformation system with localized application of the rules and facilitate run-time customization possibilities for the domain engineer to influence the execution of the operations. We can specialize this approach to provide an implementation of the static aspect as well. We have realized our solution in the Visual Modeling and Transformation System

    Model Instantiation and Type Checking in UMLX

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    OMG's MDA initiative encourages the use of meta-model based transformations and re-usable specifications. We discuss how Graphical Transformation Notations such as UMLX reduce opportunities for errors in this programming domain

    Model-Driven Development of Interactive Multimedia Applications

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    The development of highly interactive multimedia applications is still a challenging and complex task. In addition to the application logic, multimedia applications typically provide a sophisticated user interface with integrated media objects. As a consequence, the development process involves different experts for software design, user interface design, and media design. There is still a lack of concepts for a systematic development which integrates these aspects. This thesis provides a model-driven development approach addressing this problem. Therefore it introduces the Multimedia Modeling Language (MML), a visual modeling language supporting a design phase in multimedia application development. The language is oriented on well-established software engineering concepts, like UML 2, and integrates concepts from the areas of multimedia development and model-based user interface development. MML allows the generation of code skeletons from the models. Thereby, the core idea is to generate code skeletons which can be directly processed in multimedia authoring tools. In this way, the strengths of both are combined: Authoring tools are used to perform the creative development tasks while models are used to design the overall application structure and to enable a well-coordinated development process. This is demonstrated using the professional authoring tool Adobe Flash. MML is supported by modeling and code generation tools which have been used to validate the approach over several years in various student projects and teaching courses. Additional prototypes have been developed to demonstrate, e.g., the ability to generate code for different target platforms. Finally, it is discussed how models can contribute in general to a better integration of well-structured software development and creative visual design

    Transformation Tool Contest 2010, 1-2 July 2010, Malaga, Spain

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    Composing control flow and formula rules for computing on grids

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    We define computation on grids as the composition, through pushout constructions, of control flows, carried across adjacency relations between grid cells, with formulas updating the value of some attribute. The approach is based on the identification of a subcategory of attributed typed graphs suitable to the definition of pushouts on grids, and is illustrated in the context of the Cyberfilm visual language
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