2,265 research outputs found

    Mapping from Frame-Driven to Frame-Free Event-Driven Vision Systems by Low-Rate Rate-Coding and Coincidence Processing. Application to Feed-Forward ConvNets

    Get PDF
    Event-driven visual sensors have attracted interest from a number of different research communities. They provide visual information in quite a different way from conventional video systems consisting of sequences of still images rendered at a given “frame rate”. Event-driven vision sensors take inspiration from biology. Each pixel sends out an event (spike) when it senses something meaningful is happening, without any notion of a frame. A special type of Event-driven sensor is the so called Dynamic-Vision-Sensor (DVS) where each pixel computes relative changes of light, or “temporal contrast”. The sensor output consists of a continuous flow of pixel events which represent the moving objects in the scene. Pixel events become available with micro second delays with respect to “reality”. These events can be processed “as they flow” by a cascade of event (convolution) processors. As a result, input and output event flows are practically coincident in time, and objects can be recognized as soon as the sensor provides enough meaningful events. In this paper we present a methodology for mapping from a properly trained neural network in a conventional Frame-driven representation, to an Event-driven representation. The method is illustrated by studying Event-driven Convolutional Neural Networks (ConvNet) trained to recognize rotating human silhouettes or high speed poker card symbols. The Event-driven ConvNet is fed with recordings obtained from a real DVS camera. The Event-driven ConvNet is simulated with a dedicated Event-driven simulator, and consists of a number of Event-driven processing modules the characteristics of which are obtained from individually manufactured hardware modules

    Parallel Computing of Particle Filtering Algorithms for Target Tracking Applications

    Get PDF
    Particle filtering has been a very popular method to solve nonlinear/non-Gaussian state estimation problems for more than twenty years. Particle filters (PFs) have found lots of applications in areas that include nonlinear filtering of noisy signals and data, especially in target tracking. However, implementation of high dimensional PFs in real-time for large-scale problems is a very challenging computational task. Parallel & distributed (P&D) computing is a promising way to deal with the computational challenges of PF methods. The main goal of this dissertation is to develop, implement and evaluate computationally efficient PF algorithms for target tracking, and thereby bring them closer to practical applications. To reach this goal, a number of parallel PF algorithms is designed and implemented using different parallel hardware architectures such as Computer Cluster, Graphics Processing Unit (GPU), and Field-Programmable Gate Array (FPGA). Proposed is an improved PF implementation for computer cluster - the Particle Transfer Algorithm (PTA), which takes advantage of the cluster architecture and outperforms significantly existing algorithms. Also, a novel GPU PF algorithm implementation is designed which is highly efficient for GPU architectures. The proposed algorithm implementations on different parallel computing environments are applied and tested for target tracking problems, such as space object tracking, ground multitarget tracking using image sensor, UAV-multisensor tracking. Comprehensive performance evaluation and comparison of the algorithms for both tracking and computational capabilities is performed. It is demonstrated by the obtained simulation results that the proposed implementations help greatly overcome the computational issues of particle filtering for realistic practical problems

    A Survey on Reservoir Computing and its Interdisciplinary Applications Beyond Traditional Machine Learning

    Full text link
    Reservoir computing (RC), first applied to temporal signal processing, is a recurrent neural network in which neurons are randomly connected. Once initialized, the connection strengths remain unchanged. Such a simple structure turns RC into a non-linear dynamical system that maps low-dimensional inputs into a high-dimensional space. The model's rich dynamics, linear separability, and memory capacity then enable a simple linear readout to generate adequate responses for various applications. RC spans areas far beyond machine learning, since it has been shown that the complex dynamics can be realized in various physical hardware implementations and biological devices. This yields greater flexibility and shorter computation time. Moreover, the neuronal responses triggered by the model's dynamics shed light on understanding brain mechanisms that also exploit similar dynamical processes. While the literature on RC is vast and fragmented, here we conduct a unified review of RC's recent developments from machine learning to physics, biology, and neuroscience. We first review the early RC models, and then survey the state-of-the-art models and their applications. We further introduce studies on modeling the brain's mechanisms by RC. Finally, we offer new perspectives on RC development, including reservoir design, coding frameworks unification, physical RC implementations, and interaction between RC, cognitive neuroscience and evolution.Comment: 51 pages, 19 figures, IEEE Acces

    Circuit paradigm in the 21

    Get PDF
    reviewe

    WiSHFUL : enabling coordination solutions for managing heterogeneous wireless networks

    Get PDF
    The paradigm shift toward the Internet of Things results in an increasing number of wireless applications being deployed. Since many of these applications contend for the same physical medium (i.e., the unlicensed ISM bands), there is a clear need for beyond-state-of-the-art solutions that coordinate medium access across heterogeneous wireless networks. Such solutions demand fine-grained control of each device and technology, which currently requires a substantial amount of effort given that the control APIs are different on each hardware platform, technology, and operating system. In this article an open architecture is proposed that overcomes this hurdle by providing unified programming interfaces (UPIs) for monitoring and controlling heterogeneous devices and wireless networks. The UPIs enable creation and testing of advanced coordination solutions while minimizing the complexity and implementation overhead. The availability of such interfaces is also crucial for the realization of emerging software-defined networking approaches for heterogeneous wireless networks. To illustrate the use of UPIs, a showcase is presented that simultaneously changes the MAC behavior of multiple wireless technologies in order to mitigate cross-technology interference taking advantage of the enhanced monitoring and control functionality. An open source implementation of the UPIs is available for wireless researchers and developers. It currently supports multiple widely used technologies (IEEE 802.11, IEEE 802.15.4, LTE), operating systems (Linux, Windows, Contiki), and radio platforms (Atheros, Broadcom, CC2520, Xylink Zynq,), as well as advanced reconfigurable radio systems (IRIS, GNURadio, WMP, TAISC)

    Designing and Composing for Interdependent Collaborative Performance with Physics-Based Virtual Instruments

    Get PDF
    Interdependent collaboration is a system of live musical performance in which performers can directly manipulate each other’s musical outcomes. While most collaborative musical systems implement electronic communication channels between players that allow for parameter mappings, remote transmissions of actions and intentions, or exchanges of musical fragments, they interrupt the energy continuum between gesture and sound, breaking our cognitive representation of gesture to sound dynamics. Physics-based virtual instruments allow for acoustically and physically plausible behaviors that are related to (and can be extended beyond) our experience of the physical world. They inherently maintain and respect a representation of the gesture to sound energy continuum. This research explores the design and implementation of custom physics-based virtual instruments for realtime interdependent collaborative performance. It leverages the inherently physically plausible behaviors of physics-based models to create dynamic, nuanced, and expressive interconnections between performers. Design considerations, criteria, and frameworks are distilled from the literature in order to develop three new physics-based virtual instruments and associated compositions intended for dissemination and live performance by the electronic music and instrumental music communities. Conceptual, technical, and artistic details and challenges are described, and reflections and evaluations by the composer-designer and performers are documented
    • …
    corecore