8 research outputs found

    A Unified Method for First and Third Person Action Recognition

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    In this paper, a new video classification methodology is proposed which can be applied in both first and third person videos. The main idea behind the proposed strategy is to capture complementary information of appearance and motion efficiently by performing two independent streams on the videos. The first stream is aimed to capture long-term motions from shorter ones by keeping track of how elements in optical flow images have changed over time. Optical flow images are described by pre-trained networks that have been trained on large scale image datasets. A set of multi-channel time series are obtained by aligning descriptions beside each other. For extracting motion features from these time series, PoT representation method plus a novel pooling operator is followed due to several advantages. The second stream is accomplished to extract appearance features which are vital in the case of video classification. The proposed method has been evaluated on both first and third-person datasets and results present that the proposed methodology reaches the state of the art successfully.Comment: 5 page

    Learning spatio-temporal representations for action recognition: A genetic programming approach

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    Extracting discriminative and robust features from video sequences is the first and most critical step in human action recognition. In this paper, instead of using handcrafted features, we automatically learn spatio-temporal motion features for action recognition. This is achieved via an evolutionary method, i.e., genetic programming (GP), which evolves the motion feature descriptor on a population of primitive 3D operators (e.g., 3D-Gabor and wavelet). In this way, the scale and shift invariant features can be effectively extracted from both color and optical flow sequences. We intend to learn data adaptive descriptors for different datasets with multiple layers, which makes fully use of the knowledge to mimic the physical structure of the human visual cortex for action recognition and simultaneously reduce the GP searching space to effectively accelerate the convergence of optimal solutions. In our evolutionary architecture, the average cross-validation classification error, which is calculated by an support-vector-machine classifier on the training set, is adopted as the evaluation criterion for the GP fitness function. After the entire evolution procedure finishes, the best-so-far solution selected by GP is regarded as the (near-)optimal action descriptor obtained. The GP-evolving feature extraction method is evaluated on four popular action datasets, namely KTH, HMDB51, UCF YouTube, and Hollywood2. Experimental results show that our method significantly outperforms other types of features, either hand-designed or machine-learned

    Multichannel dynamic modeling of non-Gaussian mixtures

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    [EN] This paper presents a novel method that combines coupled hidden Markov models (HMM) and non Gaussian mixture models based on independent component analyzer mixture models (ICAMM). The proposed method models the joint behavior of a number of synchronized sequential independent component analyzer mixture models (SICAMM), thus we have named it generalized SICAMM (G-SICAMM). The generalization allows for flexible estimation of complex data densities, subspace classification, blind source separation, and accurate modeling of both local and global dynamic interactions. In this work, the structured result obtained by G-SICAMM was used in two ways: classification and interpretation. Classification performance was tested on an extensive number of simulations and a set of real electroencephalograms (EEG) from epileptic patients performing neuropsychological tests. G-SICAMM outperformed the following competitive methods: Gaussian mixture models, HMM, Coupled HMM, ICAMM, SICAMM, and a long short-term memory (LSTM) recurrent neural network. As for interpretation, the structured result returned by G-SICAMM on EEGs was mapped back onto the scalp, providing a set of brain activations. These activations were consistent with the physiological areas activated during the tests, thus proving the ability of the method to deal with different kind of data densities and changing non-stationary and non-linear brain dynamics. (C) 2019 Elsevier Ltd. All rights reserved.This work was supported by Spanish Administration (Ministerio de Economia y Competitividad) and European Union (FEDER) under grants TEC2014-58438-R and TEC2017-84743-P.Safont Armero, G.; Salazar Afanador, A.; Vergara Domínguez, L.; Gomez, E.; Villanueva, V. (2019). Multichannel dynamic modeling of non-Gaussian mixtures. Pattern Recognition. 93:312-323. https://doi.org/10.1016/j.patcog.2019.04.022S3123239

    Realistic action recognition via sparsely-constructed Gaussian processes

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    Realistic action recognition has been one of the most challenging research topics in computer vision. The existing methods are commonly based on non-probabilistic classification, predicting category labels but not providing an estimation of uncertainty. In this paper, we propose a probabilistic framework using Gaussian processes (GPs), which can tackle regression problems with explicit uncertain models, for action recognition. A major challenge for GPs when applied to large-scale realistic data is that a large covariance matrix needs to be inverted during inference. Additionally, from the manifold perspective, the intrinsic structure of the data space is only constrained by a local neighborhood and data relationships with far-distance usually can be ignored. Thus, we design our GPs covariance matrix via the proposed â„“1 construction and a local approximation (LA) covariance weight updating method, which are demonstrated to be robust to data noise, automatically sparse and adaptive to the neighborhood. Extensive experiments on four realistic datasets, i.e., UCF YouTube, UCF Sports, Hollywood2 and HMDB51, show the competitive results of â„“1-GPs compared with state-of-the-art methods on action recognition tasks

    Automatic visual detection of human behavior: a review from 2000 to 2014

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    Due to advances in information technology (e.g., digital video cameras, ubiquitous sensors), the automatic detection of human behaviors from video is a very recent research topic. In this paper, we perform a systematic and recent literature review on this topic, from 2000 to 2014, covering a selection of 193 papers that were searched from six major scientific publishers. The selected papers were classified into three main subjects: detection techniques, datasets and applications. The detection techniques were divided into four categories (initialization, tracking, pose estimation and recognition). The list of datasets includes eight examples (e.g., Hollywood action). Finally, several application areas were identified, including human detection, abnormal activity detection, action recognition, player modeling and pedestrian detection. Our analysis provides a road map to guide future research for designing automatic visual human behavior detection systems.This work is funded by the Portuguese Foundation for Science and Technology (FCT - Fundacao para a Ciencia e a Tecnologia) under research Grant SFRH/BD/84939/2012

    A preliminary study of micro-gestures:dataset collection and analysis with multi-modal dynamic networks

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    Abstract. Micro-gestures (MG) are gestures that people performed spontaneously during communication situations. A preliminary exploration of Micro-Gesture is made in this thesis. By collecting recorded sequences of body gestures in a spontaneous state during games, a MG dataset is built through Kinect V2. A novel term ‘micro-gesture’ is proposed by analyzing the properties of MG dataset. Implementations of two sets of neural network architectures are achieved for micro-gestures segmentation and recognition task, which are the DBN-HMM model and the 3DCNN-HMM model for skeleton data and RGB-D data respectively. We also explore a method for extracting neutral states used in the HMM structure by detecting the activity level of the gesture sequences. The method is simple to derive and implement, and proved to be effective. The DBN-HMM and 3DCNN-HMM architectures are evaluated on MG dataset and optimized for the properties of micro-gestures. Experimental results show that we are able to achieve micro-gesture segmentation and recognition with satisfied accuracy with these two models. The work we have done about the micro-gestures in this thesis also explores a new research path for gesture recognition. Therefore, we believe that our work could be widely used as a baseline for future research on micro-gestures

    Gesture and sign language recognition with deep learning

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