4,454 research outputs found
Совершенствование организации труда руководителей и специалистов предприятия (на примере филиала «Гомельское производственное управление» РПУП «Гомельоблгаз»)
In this paper we propose a new approach to real-time view-based pose recognition and interpolation. Pose recognition is particularly useful for identifying camera views in databases, video sequences, video streams, and live recordings. All of these applications require a fast pose recognition process, in many cases video real-time. It should further be possible to extend the database with new material, i.e., to update the recognition system online. The method that we propose is based on P-channels, a special kind of information representation which combines advantages of histograms and local linear models. Our approach is motivated by its similarity to information representation in biological systems but its main advantage is its robustness against common distortions such as clutter and occlusion. The recognition algorithm consists of three steps: (1) low-level image features for color and local orientation are extracted in each point of the image; (2) these features are encoded into P-channels by combining similar features within local image regions; (3) the query P-channels are compared to a set of prototype P-channels in a database using a least-squares approach. The algorithm is applied in two scene registration experiments with fisheye camera data, one for pose interpolation from synthetic images and one for finding the nearest view in a set of real images. The method compares favorable to SIFT-based methods, in particular concerning interpolation. The method can be used for initializing pose-tracking systems, either when starting the tracking or when the tracking has failed and the system needs to re-initialize. Due to its real-time performance, the method can also be embedded directly into the tracking system, allowing a sensor fusion unit choosing dynamically between the frame-by-frame tracking and the pose recognition.Original Publication: Michael Felsberg and Johan Hedborg, Real-Time View-Based Pose Recognition and Interpolation for Tracking Initialization, 2007, Journal of real-time image processing, (2), 2-3, 103-115. http://dx.doi.org/10.1007/s11554-007-0044-y Copyright: Springer Science Business Medi
Learning Rank Reduced Interpolation with Principal Component Analysis
In computer vision most iterative optimization algorithms, both sparse and
dense, rely on a coarse and reliable dense initialization to bootstrap their
optimization procedure. For example, dense optical flow algorithms profit
massively in speed and robustness if they are initialized well in the basin of
convergence of the used loss function. The same holds true for methods as
sparse feature tracking when initial flow or depth information for new features
at arbitrary positions is needed. This makes it extremely important to have
techniques at hand that allow to obtain from only very few available
measurements a dense but still approximative sketch of a desired 2D structure
(e.g. depth maps, optical flow, disparity maps, etc.). The 2D map is regarded
as sample from a 2D random process. The method presented here exploits the
complete information given by the principal component analysis (PCA) of that
process, the principal basis and its prior distribution. The method is able to
determine a dense reconstruction from sparse measurement. When facing
situations with only very sparse measurements, typically the number of
principal components is further reduced which results in a loss of
expressiveness of the basis. We overcome this problem and inject prior
knowledge in a maximum a posterior (MAP) approach. We test our approach on the
KITTI and the virtual KITTI datasets and focus on the interpolation of depth
maps for driving scenes. The evaluation of the results show good agreement to
the ground truth and are clearly better than results of interpolation by the
nearest neighbor method which disregards statistical information.Comment: Accepted at Intelligent Vehicles Symposium (IV), Los Angeles, USA,
June 201
A fast and robust hand-driven 3D mouse
The development of new interaction paradigms requires a natural interaction. This means that people should be able to interact with technology with the same models used to interact with everyday real life, that is through gestures, expressions, voice. Following this idea, in this paper we propose a non intrusive vision based tracking system able to capture hand motion and simple hand gestures. The proposed device allows to use the hand as a "natural" 3D mouse, where the forefinger tip or the palm centre are used to identify a 3D marker and the hand gesture can be used to simulate the mouse buttons. The approach is based on a monoscopic tracking algorithm which is computationally fast and robust against noise and cluttered backgrounds. Two image streams are processed in parallel exploiting multi-core architectures, and their results are combined to obtain a constrained stereoscopic problem. The system has been implemented and thoroughly tested in an experimental environment where the 3D hand mouse has been used to interact with objects in a virtual reality application. We also provide results about the performances of the tracker, which demonstrate precision and robustness of the proposed syste
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
Hybrid Focal Stereo Networks for Pattern Analysis in Homogeneous Scenes
In this paper we address the problem of multiple camera calibration in the
presence of a homogeneous scene, and without the possibility of employing
calibration object based methods. The proposed solution exploits salient
features present in a larger field of view, but instead of employing active
vision we replace the cameras with stereo rigs featuring a long focal analysis
camera, as well as a short focal registration camera. Thus, we are able to
propose an accurate solution which does not require intrinsic variation models
as in the case of zooming cameras. Moreover, the availability of the two views
simultaneously in each rig allows for pose re-estimation between rigs as often
as necessary. The algorithm has been successfully validated in an indoor
setting, as well as on a difficult scene featuring a highly dense pilgrim crowd
in Makkah.Comment: 13 pages, 6 figures, submitted to Machine Vision and Application
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