1,886 research outputs found
A statistical approach for shadow detection using spatio-temporal contexts
Background subtraction is an important step used to segment moving regions in surveillance videos. However, cast shadows are often falsely labeled as foreground objects, which may severely degrade the accuracy of object localization and detection. Effective shadow detection is necessary for accurate foreground segmentation, especially for outdoor scenes. Based on the characteristics of shadows, such as luminance reduction, chromaticity consistency and texture consistency, we introduce a nonparametric framework for modeling surface behavior under cast shadows. To each pixel, we assign a potential shadow value with a confidence weight, indicating the probability that the pixel location is an actual shadow point. Given an observed RGB value for a pixel in a new frame, we use its recent spatio-temporal context to compute an expected shadow RGB value. The similarity between the observed and the expected shadow RGB values determines whether a pixel position is a true shadow. Experimental results show the performance of the proposed method on a suite of standard indoor and outdoor video sequences
Insignificant shadow detection for video segmentation
To prevent moving cast shadows from being misunderstood as part of moving objects in change detection based
video segmentation, this paper proposes a novel approach to the cast shadow detection based on the edge and region information in multiple frames. First, an initial change detection mask containing moving objects and cast shadows is obtained. Then a Canny edge
map is generated. After that, the shadow region is detected and
removed through multiframe integration, edge matching, and region growing. Finally, a post processing procedure is used to eliminate noise and tune the boundaries of the objects. Our approach
can be used for video segmentation in indoor environment. The experimental results demonstrate its good performance
Kinect Range Sensing: Structured-Light versus Time-of-Flight Kinect
Recently, the new Kinect One has been issued by Microsoft, providing the next
generation of real-time range sensing devices based on the Time-of-Flight (ToF)
principle. As the first Kinect version was using a structured light approach,
one would expect various differences in the characteristics of the range data
delivered by both devices. This paper presents a detailed and in-depth
comparison between both devices. In order to conduct the comparison, we propose
a framework of seven different experimental setups, which is a generic basis
for evaluating range cameras such as Kinect. The experiments have been designed
with the goal to capture individual effects of the Kinect devices as isolatedly
as possible and in a way, that they can also be adopted, in order to apply them
to any other range sensing device. The overall goal of this paper is to provide
a solid insight into the pros and cons of either device. Thus, scientists that
are interested in using Kinect range sensing cameras in their specific
application scenario can directly assess the expected, specific benefits and
potential problem of either device.Comment: 58 pages, 23 figures. Accepted for publication in Computer Vision and
Image Understanding (CVIU
A Survey of Positioning Systems Using Visible LED Lights
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.As Global Positioning System (GPS) cannot provide satisfying performance in indoor environments, indoor positioning technology, which utilizes indoor wireless signals instead of GPS signals, has grown rapidly in recent years. Meanwhile, visible light communication (VLC) using light devices such as light emitting diodes (LEDs) has been deemed to be a promising candidate in the heterogeneous wireless networks that may collaborate with radio frequencies (RF) wireless networks. In particular, light-fidelity has a great potential for deployment in future indoor environments because of its high throughput and security advantages. This paper provides a comprehensive study of a novel positioning technology based on visible white LED lights, which has attracted much attention from both academia and industry. The essential characteristics and principles of this system are deeply discussed, and relevant positioning algorithms and designs are classified and elaborated. This paper undertakes a thorough investigation into current LED-based indoor positioning systems and compares their performance through many aspects, such as test environment, accuracy, and cost. It presents indoor hybrid positioning systems among VLC and other systems (e.g., inertial sensors and RF systems). We also review and classify outdoor VLC positioning applications for the first time. Finally, this paper surveys major advances as well as open issues, challenges, and future research directions in VLC positioning systems.Peer reviewe
Background Subtraction Approach based on Independent Component Analysis
In this work, a new approach to background subtraction based on independent component analysis is presented. This approach assumes that background and foreground information are mixed in a given sequence of images. Then, foreground and background components are identified, if their probability density functions are separable from a mixed space. Afterwards, the components estimation process consists in calculating an unmixed matrix. The estimation of an unmixed matrix is based on a fast ICA algorithm, which is estimated as a Newton-Raphson maximization approach. Next, the motion components are represented by the mid-significant eigenvalues from the unmixed matrix. Finally, the results show the approach capabilities to detect efficiently motion in outdoors and indoors scenarios. The results show that the approach is robust to luminance conditions changes at scene
On Rendering Synthetic Images for Training an Object Detector
We propose a novel approach to synthesizing images that are effective for
training object detectors. Starting from a small set of real images, our
algorithm estimates the rendering parameters required to synthesize similar
images given a coarse 3D model of the target object. These parameters can then
be reused to generate an unlimited number of training images of the object of
interest in arbitrary 3D poses, which can then be used to increase
classification performances.
A key insight of our approach is that the synthetically generated images
should be similar to real images, not in terms of image quality, but rather in
terms of features used during the detector training. We show in the context of
drone, plane, and car detection that using such synthetically generated images
yields significantly better performances than simply perturbing real images or
even synthesizing images in such way that they look very realistic, as is often
done when only limited amounts of training data are available
ViBe: A universal background subtraction algorithm for video sequences
This paper presents a technique for motion detection that incorporates several innovative mechanisms. For example, our proposed technique stores, for each pixel, a set of values taken in the past at the same location or in the neighborhood. It then compares this set to the current pixel value in order to determine whether that pixel belongs to the background, and adapts the model by choosing randomly which values to substitute from the background model. This approach differs from those based on the classical belief that the oldest values should be replaced first.
Finally, when the pixel is found to be part of the background, its value is propagated into the background model of a neighboring pixel. We describe our method in full details (including pseudocode and the parameter values used) and compare it to other background subtraction techniques. Efficiency figures show that our method outperforms recent and proven state-of-the-art methods in terms of both computation speed and detection rate. We also analyze the performance of a downscaled version of our algorithm to the absolute minimum of one comparison and one byte of memory per pixel. It appears that even such a simplified version of our algorithm performs better than mainstream techniques. There is a dedicated web page for ViBe at http://www.telecom.ulg.ac.be/research/vibe
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