13,123 research outputs found
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Linking early geospatial documents, one place at a time: annotation of geographic documents with Recogito
Recogito is an open source tool for the semi-automatic annotation of place references in maps and texts. It was developed as part of the Pelagios 3 research project, which aims to build up a comprehensive directory of places referred to in early maps and geographic writing predating the year 1492. Pelagios 3 focuses specifically on sources from the Classical Latin, Greek and Byzantine periods; on Mappae Mundi and narrative texts from the European Medieval period; on Late Medieval Portolans; and on maps and texts from the early Islamic and early Chinese traditions. Since the start of the project in September 2013, the team has harvested more than 120,000 toponyms, manually verifying almost 60,000 of them. Furthermore, the team held two public annotation workshops supported through the Open Humanities Awards 2014. In these workshops, a mixed audience of students and academics of different backgrounds used Recogito to add several thousand contributions on each workshop day.
A number of benefits arise out of this work: on the one hand, the digital identification of places – and the names used for them – makes the documents' contents amenable to information retrieval technology, i.e. documents become more easily search- and discoverable to users than through conventional metadata-based search alone. On the other hand, the documents are opened up to new forms of re-use. For example, it becomes possible to “map” and compare the narrative of texts, and the contents of maps with modern day tools like Web maps and GIS; or to analyze and contrast documents’ geographic properties, toponymy and spatial relationships. Seen in a wider context, we argue that initiatives such as ours contribute to the growing ecosystem of the “Graph of Humanities Data” that is gathering pace in the Digital Humanities (linking data about people, places, events, canonical references, etc.), which has the potential to open up new avenues for computational and quantitative research in a variety of fields including History, Geography, Archaeology, Classics, Genealogy and Modern Languages
C-ME: A 3D Community-Based, Real-Time Collaboration Tool for Scientific Research and Training
The need for effective collaboration tools is growing as multidisciplinary proteome-wide projects and distributed research teams become more common. The resulting data is often quite disparate, stored in separate locations, and not contextually related. Collaborative Molecular Modeling Environment (C-ME) is an interactive community-based collaboration system that allows researchers to organize information, visualize data on a two-dimensional (2-D) or three-dimensional (3-D) basis, and share and manage that information with collaborators in real time. C-ME stores the information in industry-standard databases that are immediately accessible by appropriate permission within the computer network directory service or anonymously across the internet through the C-ME application or through a web browser. The system addresses two important aspects of collaboration: context and information management. C-ME allows a researcher to use a 3-D atomic structure model or a 2-D image as a contextual basis on which to attach and share annotations to specific atoms or molecules or to specific regions of a 2-D image. These annotations provide additional information about the atomic structure or image data that can then be evaluated, amended or added to by other project members
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The collaborative index
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Information-seekers use a variety of information stores including electronic systems and the physical world experience of their community. Within electronic systems, information-seekers often report feelings of being lost and suffering from information overload. However, in the physical world they tend not to report the same negative feelings. This work draws on existing research including Collaborative Filtering, Recommender Systems and Social Navigation and reports on a new observational study of information-seeking behaviours. From the combined findings of the research and the observational study, a set of design considerations for the creation of a new electronic interface is proposed. Two new interfaces, the second built from the recommendations of the first, and a supporting methodology are created using the proposed design considerations. The second interface, the Collaborative Index, is shown to allow physical world behaviours to be used in the electronic world and it is argued that this has resulted in an alternative and preferred access route to information. This preferred route is a product of information-seekers' interactions 'within the machine' and maintains the integrity of the source information and navigational structures. The methodology used to support the Collaborative Index provides information managers with an understanding of the information-seekers' needs and an insight into their behaviours. It is argued that the combination of the Collaborative Index and its supporting methodology has provided the capability for information-seekers and information managers to 'enter into the machine', producing benefits for both groups
Online Interactive E-Learning Using Video Annotation
Streaming video on the Internet is being wide deployed, and work employment, E-lecture and distance education area unit key applications. The facility to annotate video on cyberspace can provide important added price in these and different areas. Written and spoken annotations can provide “in context” personal notes and would possibly modify asynchronous collaboration among groups of users. With annotations, users don't seem to be to any extent further restricted to viewing content passively on internet, but area unit absolve to add and share statement and links, therefore transforming internet into academic degree interactive medium. we tend to tend to debate vogue problems in constructing a cooperative video annotation system which we tend to introduce our model, called ABVR .We gift preliminary data on the employment of we tend Web-based annotations for personal note-taking and for sharing notes throughout a distance education scenario. Users showed a strong preference for ABVR System over pen-and-paper for taking notes, despite taking longer to undertake and do so. They put together indicated that they may produce further comments and queries with system ABVR than throughout a “live” state of affairs, that sharing added substantial price. and jump into videos at express time stamp by a tagging to the videos
DOI: 10.17762/ijritcc2321-8169.150610
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