252 research outputs found

    Revisiting Synthesis for One-Counter Automata

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    We study the (parameter) synthesis problem for one-counter automata with parameters. One-counter automata are obtained by extending classical finite-state automata with a counter whose value can range over non-negative integers and be tested for zero. The updates and tests applicable to the counter can further be made parametric by introducing a set of integer-valued variables called parameters. The synthesis problem for such automata asks whether there exists a valuation of the parameters such that all infinite runs of the automaton satisfy some omega-regular property. Lechner showed that (the complement of) the problem can be encoded in a restricted one-alternation fragment of Presburger arithmetic with divisibility. In this work (i) we argue that said fragment, called AERPADPLUS, is unfortunately undecidable. Nevertheless, by a careful re-encoding of the problem into a decidable restriction of AERPADPLUS, (ii) we prove that the synthesis problem is decidable in general and in N2EXP for several fixed omega-regular properties. Finally, (iii) we give a polynomial-space algorithm for the special case of the problem where parameters can only be used in tests, and not updates, of the counter

    Revisiting Reachability in Timed Automata

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    We revisit a fundamental result in real-time verification, namely that the binary reachability relation between configurations of a given timed automaton is definable in linear arithmetic over the integers and reals. In this paper we give a new and simpler proof of this result, building on the well-known reachability analysis of timed automata involving difference bound matrices. Using this new proof, we give an exponential-space procedure for model checking the reachability fragment of the logic parametric TCTL. Finally we show that the latter problem is NEXPTIME-hard

    The Complexity of Flat Freeze LTL

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    We consider the model-checking problem for freeze LTL on one-counter automata (OCAs). Freeze LTL extends LTL with the freeze quantifier, which allows one to store different counter values of a run in registers so that they can be compared with one another. As the model-checking problem is undecidable in general, we focus on the flat fragment of freeze LTL, in which the usage of the freeze quantifier is restricted. Recently, Lechner et al. showed that model checking for flat freeze LTL on OCAs with binary encoding of counter updates is decidable and in 2NEXPTIME. In this paper, we prove that the problem is, in fact, NEXPTIME-complete no matter whether counter updates are encoded in unary or binary. Like Lechner et al., we rely on a reduction to the reachability problem in OCAs with parameterized tests (OCAPs). The new aspect is that we simulate OCAPs by alternating two-way automata over words. This implies an exponential upper bound on the parameter values that we exploit towards an NP algorithm for reachability in OCAPs with unary updates. We obtain our main result as a corollary

    The Complexity of Flat Freeze LTL

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    We consider the model-checking problem for freeze LTL on one-counter automata (OCAs). Freeze LTL extends LTL with the freeze quantifier, which allows one to store different counter values of a run in registers so that they can be compared with one another. As the model-checking problem is undecidable in general, we focus on the flat fragment of freeze LTL, in which the usage of the freeze quantifier is restricted. Recently, Lechner et al. showed that model checking for flat freeze LTL on OCAs with binary encoding of counter updates is decidable and in 2NEXPTIME. In this paper, we prove that the problem is, in fact, NEXPTIME-complete no matter whether counter updates are encoded in unary or binary. Like Lechner et al., we rely on a reduction to the reachability problem in OCAs with parameterized tests (OCAPs). The new aspect is that we simulate OCAPs by alternating two-way automata over words. This implies an exponential upper bound on the parameter values that we exploit towards an NP algorithm for reachability in OCAPs with unary updates. We obtain our main result as a corollary

    Model-checking Quantitative Alternating-time Temporal Logic on One-counter Game Models

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    We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality and modulo constraints. We interpret these logics in one-counter game models which are infinite duration games played on finite control graphs where each transition can increase or decrease the value of an unbounded counter. That is, the state-space of these games are, generally, infinite. We consider the model-checking problem of the logics QATL and QATLs on one-counter game models with VASS semantics for which we develop algorithms and provide matching lower bounds. Our algorithms are based on reductions of the model-checking problems to model-checking games. This approach makes it quite simple for us to deal with extensions of the logical languages as well as the infinite state spaces. The framework generalizes on one hand qualitative problems such as ATL/ATLs model-checking of finite-state systems, model-checking of the branching-time temporal logics CTL and CTLs on one-counter processes and the realizability problem of LTL specifications. On the other hand the model-checking problem for QATL/QATLs generalizes quantitative problems such as the fixed-initial credit problem for energy games (in the case of QATL) and energy parity games (in the case of QATLs). Our results are positive as we show that the generalizations are not too costly with respect to complexity. As a byproduct we obtain new results on the complexity of model-checking CTLs in one-counter processes and show that deciding the winner in one-counter games with LTL objectives is 2ExpSpace-complete.Comment: 22 pages, 12 figure

    Revisiting Parameter Synthesis for One-Counter Automata

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    We study the synthesis problem for one-counter automata with parameters. One-counter automata are obtained by extending classical finite-state automata with a counter whose value can range over non-negative integers and be tested for zero. The updates and tests applicable to the counter can further be made parametric by introducing a set of integer-valued variables called parameters. The synthesis problem for such automata asks whether there exists a valuation of the parameters such that all infinite runs of the automaton satisfy some ?-regular property. Lechner showed that (the complement of) the problem can be encoded in a restricted one-alternation fragment of Presburger arithmetic with divisibility. In this work (i) we argue that said fragment, called ??_RPAD^+, is unfortunately undecidable. Nevertheless, by a careful re-encoding of the problem into a decidable restriction of ??_RPAD^+, (ii) we prove that the synthesis problem is decidable in general and in 2NEXP for several fixed ?-regular properties. Finally, (iii) we give polynomial-space algorithms for the special cases of the problem where parameters can only be used in counter tests

    Countdown games, and simulation on (succinct) one-counter nets

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    We answer an open complexity question by Hofman, Lasota, Mayr, Totzke (LMCS 2016) [HLMT16] for simulation preorder of succinct one-counter nets (i.e., one-counter automata with no zero tests where counter increments and decrements are integers written in binary), by showing that all relations between bisimulation equivalence and simulation preorder are EXPSPACE-hard for these nets. We describe a reduction from reachability games whose EXPSPACE-completeness in the case of succinct one-counter nets was shown by Hunter [RP 2015], by using other results. We also provide a direct self-contained EXPSPACE-completeness proof for a special case of such reachability games, namely for a modification of countdown games that were shown EXPTIME-complete by Jurdzinski, Sproston, Laroussinie [LMCS 2008]; in our modification the initial counter value is not given but is freely chosen by the first player. We also present a new simplified proof of the belt theorem that gives a simple graphic presentation of simulation preorder on one-counter nets and leads to a polynomial-space algorithm; it is an alternative to the proof from [HLMT16].Comment: A part of this paper elaborates arxiv-paper 1801.01073 and the related paper presented at Reachability Problems 201

    Monus Semantics in Vector Addition Systems with States

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    Vector addition systems with states (VASS) are a popular model for concurrent systems. However, many decision problems have prohibitively high complexity. Therefore, it is sometimes useful to consider overapproximating semantics in which these problems can be decided more efficiently. We study an overapproximation, called monus semantics, that slightly relaxes the semantics of decrements: A key property of a vector addition systems is that in order to decrement a counter, this counter must have a positive value. In contrast, our semantics allows decrements of zero-valued counters: If such a transition is executed, the counter just remains zero. It turns out that if only a subset of transitions is used with monus semantics (and the others with classical semantics), then reachability is undecidable. However, we show that if monus semantics is used throughout, reachability remains decidable. In particular, we show that reachability for VASS with monus semantics is as hard as that of classical VASS (i.e. Ackermann-hard), while the zero-reachability and coverability are easier (i.e. EXPSPACE-complete and NP-complete, respectively). We provide a comprehensive account of the complexity of the general reachability problem, reachability of zero configurations, and coverability under monus semantics. We study these problems in general VASS, two-dimensional VASS, and one-dimensional VASS, with unary and binary counter updates

    Polynomial-Space Completeness of Reachability for Succinct Branching VASS in Dimension One

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    Whether the reachability problem for branching vector addition systems, or equivalently the provability problem for multiplicative exponential linear logic, is decidable has been a long-standing open question. The one-dimensional case is a generalisation of the extensively studied one-counter nets, and it was recently established polynomial-time complete provided counter updates are given in unary. Our main contribution is to determine the complexity when the encoding is binary: polynomial-space complete

    Monus semantics in vector addition systems with states

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    Vector addition systems with states (VASS) are a popular model for concurrent systems. However, many decision problems have prohibitively high complexity. Therefore, it is sometimes useful to consider overapproximating semantics in which these problems can be decided more efficiently. We study an overapproximation, called monus semantics, that slightly relaxes the semantics of decrements: A key property of a vector addition systems is that in order to decrement a counter, this counter must have a positive value. In contrast, our semantics allows decrements of zero-valued counters: If such a transition is executed, the counter just remains zero. It turns out that if only a subset of transitions is used with monus semantics (and the others with classical semantics), then reachability is undecidable. However, we show that if monus semantics is used throughout, reachability remains decidable. In particular, we show that reachability for VASS with monus semantics is as hard as that of classical VASS (i.e. Ackermann-hard), while the zero-reachability and coverability are easier (i.e. EXPSPACE-complete and NP-complete, respectively). We provide a comprehensive account of the complexity of the general reachability problem, reachability of zero configurations, and coverability under monus semantics. We study these problems in general VASS, two-dimensional VASS, and one-dimensional VASS, with unary and binary counter updates
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