2,634 research outputs found

    Reachability analysis of first-order definable pushdown systems

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    We study pushdown systems where control states, stack alphabet, and transition relation, instead of being finite, are first-order definable in a fixed countably-infinite structure. We show that the reachability analysis can be addressed with the well-known saturation technique for the wide class of oligomorphic structures. Moreover, for the more restrictive homogeneous structures, we are able to give concrete complexity upper bounds. We show ample applicability of our technique by presenting several concrete examples of homogeneous structures, subsuming, with optimal complexity, known results from the literature. We show that infinitely many such examples of homogeneous structures can be obtained with the classical wreath product construction.Comment: to appear in CSL'1

    Cyclic LTI systems in digital signal processing

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    Cyclic signal processing refers to situations where all the time indices are interpreted modulo some integer L. In such cases, the frequency domain is defined as a uniform discrete grid (as in L-point DFT). This offers more freedom in theoretical as well as design aspects. While circular convolution has been the centerpiece of many algorithms in signal processing for decades, such freedom, especially from the viewpoint of linear system theory, has not been studied in the past. In this paper, we introduce the fundamentals of cyclic multirate systems and filter banks, presenting several important differences between the cyclic and noncyclic cases. Cyclic systems with allpass and paraunitary properties are studied. The paraunitary interpolation problem is introduced, and it is shown that the interpolation does not always succeed. State-space descriptions of cyclic LTI systems are introduced, and the notions of reachability and observability of state equations are revisited. It is shown that unlike in traditional linear systems, these two notions are not related to the system minimality in a simple way. Throughout the paper, a number of open problems are pointed out from the perspective of the signal processor as well as the system theorist

    Analysis of Petri Nets and Transition Systems

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    This paper describes a stand-alone, no-frills tool supporting the analysis of (labelled) place/transition Petri nets and the synthesis of labelled transition systems into Petri nets. It is implemented as a collection of independent, dedicated algorithms which have been designed to operate modularly, portably, extensibly, and efficiently.Comment: In Proceedings ICE 2015, arXiv:1508.0459

    On Zone-Based Analysis of Duration Probabilistic Automata

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    We propose an extension of the zone-based algorithmics for analyzing timed automata to handle systems where timing uncertainty is considered as probabilistic rather than set-theoretic. We study duration probabilistic automata (DPA), expressing multiple parallel processes admitting memoryfull continuously-distributed durations. For this model we develop an extension of the zone-based forward reachability algorithm whose successor operator is a density transformer, thus providing a solution to verification and performance evaluation problems concerning acyclic DPA (or the bounded-horizon behavior of cyclic DPA).Comment: In Proceedings INFINITY 2010, arXiv:1010.611

    Verification of Hierarchical Artifact Systems

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    Data-driven workflows, of which IBM's Business Artifacts are a prime exponent, have been successfully deployed in practice, adopted in industrial standards, and have spawned a rich body of research in academia, focused primarily on static analysis. The present work represents a significant advance on the problem of artifact verification, by considering a much richer and more realistic model than in previous work, incorporating core elements of IBM's successful Guard-Stage-Milestone model. In particular, the model features task hierarchy, concurrency, and richer artifact data. It also allows database key and foreign key dependencies, as well as arithmetic constraints. The results show decidability of verification and establish its complexity, making use of novel techniques including a hierarchy of Vector Addition Systems and a variant of quantifier elimination tailored to our context.Comment: Full version of the accepted PODS pape

    Reachability Analysis of Communicating Pushdown Systems

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    The reachability analysis of recursive programs that communicate asynchronously over reliable FIFO channels calls for restrictions to ensure decidability. Our first result characterizes communication topologies with a decidable reachability problem restricted to eager runs (i.e., runs where messages are either received immediately after being sent, or never received). The problem is EXPTIME-complete in the decidable case. The second result is a doubly exponential time algorithm for bounded context analysis in this setting, together with a matching lower bound. Both results extend and improve previous work from La Torre et al

    Algorithms and Conditional Lower Bounds for Planning Problems

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    We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an adversarial environment. We consider two planning problems where there are k different target sets, and the problems are as follows: (a) the coverage problem asks whether there is a plan for each individual target set, and (b) the sequential target reachability problem asks whether the targets can be reached in sequence. For the coverage problem, we present a linear-time algorithm for graphs and quadratic conditional lower bound for MDPs and games on graphs. For the sequential target problem, we present a linear-time algorithm for graphs, a sub-quadratic algorithm for MDPs, and a quadratic conditional lower bound for games on graphs. Our results with conditional lower bounds establish (i) model-separation results showing that for the coverage problem MDPs and games on graphs are harder than graphs and for the sequential reachability problem games on graphs are harder than MDPs and graphs; (ii) objective-separation results showing that for MDPs the coverage problem is harder than the sequential target problem.Comment: Accepted at ICAPS'1
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