26,325 research outputs found

    Ranking programming languages by energy efficiency

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    This paper compares a large set of programming languages regarding their efficiency, including from an energetic point-of-view. Indeed, we seek to establish and analyze different rankings for programming languages based on their energy efficiency. The goal of being able to rank languages with energy in mind is a recent one, and certainly deserves further studies. We have taken 19 solutions to well defined programming problems, expressed in (up to) 27 programming languages, from well know repositories such as the Computer Language Benchmark Game and Rosetta Code. We have also built a framework to automatically, and systematically, run, measure and compare the efficiency of such solutions. Ultimately, it is based on such comparison that we propose a serious of efficiency rankings, based on multiple criteria. Our results show interesting findings, such as, slower/faster languages consuming less/more energy, and how memory usage influences energy consumption. We also show how to use our results to provide software engineers support to decide which language to use when energy efficiency is a concern(University of Porto) for the help that he provided. This work is financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme within project POCI-01-0145-FEDER-006961, and by National Funds through the Portuguese funding agency, FCT - Funda¸c˜ao para a Ciˆencia e a Tecnologia within project POCI-01-0145-FEDER-016718 and UID/EEA/50014/2013. The first and second authors are also sponsored by FCT grants SFRH/BD/112733/2015 and SFRH/BD/132485/201

    Towards a green ranking for programming languages

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    While in the past the primary goal to optimize software was the run time optimization, nowadays there is a growing awareness of the need to reduce energy consumption. Additionally, a growing number of developers wish to become more energy-aware when programming and feel a lack of tools and the knowledge to do so.In this paper we define a ranking of energy efficiency in programming languages. We consider a set of computing problems implemented in ten well-known programming languages, and monitored the energy consumed when executing each language. Our preliminary results show that although the fastest languages tend to be the lowest consuming ones, there are other interesting cases where slower languages are more energy efficient than faster ones.This work is financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundacao para a Ciencia e a Tecnologia within project POCI-01-0145-FEDER-016718. The second author is also sponsored by FCT grant SFRH/BD/112733/2015

    Document Classification Systems in Heterogeneous Computing Environments

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    Datacenter workloads demand high throughput, low cost and power efficient solutions. In most data centers the operating costs dominates the infrastructure cost. The ever growing amounts of data and the critical need for higher throughput, more energy efficient document classification solutions motivated us to investigate alternatives to the traditional homogeneous CPU based implementations of document classification systems. Several heterogeneous systems were investigated in the past where CPUs were combined with GPUs and FPGAs as system accelerators. The increasing complexity of FPGAs made them an interesting device in the heterogeneous computing environments and on the other hand difficult to program using Hardware Description languages. We explore the trade-offs when using high level synthesis and low level synthesis when programming FPGAs. Using low level synthesis results in less hardware resource usage on FPGAs and also offers the higher throughput compared to using HLS tool. While using HLS tool different heterogeneous computing devices such as multicore CPU and GPU targeted. Through our implementation experience and empirical results for data centric applications, we conclude that we can achieve power efficient results for these set of applications by either using low level synthesis or high level synthesis for programming FPGAs

    Energyware engineering: techniques and tools for green software development

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    Tese de Doutoramento em Informática (MAP-i)Energy consumption is nowadays one of the most important concerns worldwide. While hardware is generally seen as the main culprit for a computer’s energy usage, software too has a tremendous impact on the energy spent, as it can cancel the efficiency introduced by the hardware. Green Computing is not a newfield of study, but the focus has been, until recently, on hardware. While there has been advancements in Green Software techniques, there is still not enough support for software developers so they can make their code more energy-aware, with various studies arguing there is both a lack of knowledge and lack of tools for energy-aware development. This thesis intends to tackle these two problems and aims at further pushing forward research on Green Software. This software energy consumption issue is faced as a software engineering question. By using systematic, disciplined, and quantifiable approaches to the development, operation, and maintenance of software we defined several techniques, methodologies, and tools within this document. These focus on providing software developers more knowledge and tools to help with energy-aware software development, or Energyware Engineering. Insights are provided on the energy influence of several stages performed during a software’s development process. We look at the energy efficiency of various popular programming languages, understanding which are the most appropriate if a developer’s concern is energy consumption. A detailed study on the energy profiles of different Java data structures is also presented, alongwith a technique and tool, further providing more knowledge on what energy efficient alternatives a developer has to choose from. To help developers with the lack of tools, we defined and implemented a technique to detect energy inefficient fragments within the source code of a software system. This technique and tool has been shown to help developers improve the energy efficiency of their programs, and even outperforming a runtime profiler. Finally, answers are provided to common questions and misconceptions within this field of research, such as the relationship between time and energy, and howone can improve their software’s energy consumption. This thesis provides a great effort to help support both research and education on this topic, helps continue to grow green software out of its infancy, and contributes to solving the lack of knowledge and tools which exist for Energyware Engineering.Hoje em dia o consumo energético é uma das maiores preocupações a nível global. Apesar do hardware ser, de umaforma geral, o principal culpado para o consumo de energia num computador, o software tem também um impacto significativo na energia consumida, pois pode anular, em parte, a eficiência introduzida pelo hardware. Embora Green Computing não seja uma área de investigação nova, o foco tem sido, até recentemente, na componente de hardware. Embora as técnicas de Green Software tenham vindo a evoluir, não há ainda suporte suficiente para que os programadores possam produzir código com consciencialização energética. De facto existemvários estudos que defendem que existe tanto uma falta de conhecimento como uma escassez de ferramentas para o desenvolvimento energeticamente consciente. Esta tese pretende abordar estes dois problemas e tem como foco promover avanços em green software. O tópico do consumo de energia é abordado duma perspectiva de engenharia de software. Através do uso de abordagens sistemáticas, disciplinadas e quantificáveis no processo de desenvolvimento, operação e manutencão de software, foi possível a definição de novas metodologias e ferramentas, apresentadas neste documento. Estas ferramentas e metodologias têm como foco dotar de conhecimento e ferramentas os programadores de software, de modo a suportar um desenvolvimento energeticamente consciente, ou Energyware Engineering. Deste trabalho resulta a compreensão sobre a influência energética a ser usada durante as diferentes fases do processo de desenvolvimento de software. Observamos as linguagens de programação mais populares sobre um ponto de vista de eficiência energética, percebendo quais as mais apropriadas caso o programador tenha uma preocupação com o consumo energético. Apresentamos também um estudo detalhado sobre perfis energéticos de diferentes estruturas de dados em Java, acompanhado por técnicas e ferramentas, fornecendo conhecimento relativo a quais as alternativas energeticamente eficientes que os programadores dispõem. Por forma a ajudar os programadores, definimos e implementamos uma técnica para detetar fragmentos energicamente ineficientes dentro do código fonte de um sistema de software. Esta técnica e ferramenta têm demonstrado ajudar programadores a melhorarem a eficiência energética dos seus programas e em algum casos superando um runtime profiler. Por fim, são dadas respostas a questões e conceções erradamente formuladas dentro desta área de investigação, tais como o relacionamento entre tempo e energia e como é possível melhorar o consumo de energia do software. Foi empregue nesta tese um esforço árduo de suporte tanto na investigação como na educação relativo a este tópico, ajudando à maturação e crescimento de green computing, contribuindo para a resolução da lacuna de conhecimento e ferramentas para suporte a Energyware Engineering.This work is partially funded by FCT – Foundation for Science and Technology, the Portuguese Ministry of Science, Technology and Higher Education, through national funds, and co-financed by the European Social Fund (ESF) through the Operacional Programme for Human Capital (POCH), with scholarship reference SFRH/BD/112733/2015. Additionally, funding was also provided the ERDF – European Regional Development Fund – through the Operational Programmes for Competitiveness and Internationalisation COMPETE and COMPETE 2020, and by the Portuguese Government through FCT project Green Software Lab (ref. POCI-01-0145-FEDER-016718), by the project GreenSSCM - Green Software for Space Missions Control, a project financed by the Innovation Agency, SA, Northern Regional Operational Programme, Financial Incentive Grant Agreement under the Incentive Research and Development System, Project No. 38973, and by the Luso-American Foundation in collaboration with the National Science Foundation with grant FLAD/NSF ref. 300/2015 and ref. 275/2016

    Board games as a teaching tool for technology classes in Compulsory Secondary Education

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    Aquest treball estudia la tècnica coneguda com game-based learning, és a dir, l’ús dels jocs com a eina didàctica. Primer que res, es fa recerca sobre els treballs ja existents i es veu que, tot i haver-hi articles sobre game-based learning, és difícil trobar-ne de relacionats amb la tecnologia, més enllà d’ensenyar a programar. A continuació, es revisen els continguts curriculars i les competències de secundària i es relacionen amb alguns jocs de taula ja existents, dels quals es detallen breument les regles de joc. Es veu que hi ha continguts curriculars, pels quals es difícil trobar un joc que hi encaixi. A més a més, es desenvolupa la idea d’un nou joc de taula, basat en el ja existent Party & Co., per treballar alguns dels continguts curriculars pels quals no s’ha trobat cap joc existent que s’hi escaigui. Finalment, s’explica una experiència duta a terme durant el període de pràctiques en el centre escolar al curs de 3r d’ESO. Es disposava de tres grups i en tots tres es va seguir la mateixa programació: classe introductòria expositiva, una sessió de muntatge de robots LEGO, 4 sessions de programació i un petit test. En un dels tres grups, però, es va fer una classe prèvia extra on es va jugar a un joc de taula anomenat RoboRally. Els objectius eren dobles: que aprenguessin la importància de l’algorísmica i que s’ho passessin bé. Els resultats mostren que aquest grup va treballar més i millor. En el treball s’analitzen els resultats obtinguts
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