14 research outputs found

    Toward Lean Hardware/Software System Development: An Evaluation of Selected Complex Electronic System Development Methodologies

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    The development of electronic hardware and software has become a major component of major DoD systems. This report surveys a wide set of new electronic hardware/software development methods and develops a system to evaluate them, particularly for cross system integration.Lean Aerospace Initiativ

    How Rapid is Rapid Prototyping? Analysis of ESPADON Programme Results

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    New methodologies, engineering processes, and support environments are beginning to emerge for embedded signal processing systems. The main objectives are to enable defence industry to field state-of-the-art products in less time and with lower costs, including retrofits and upgrades, based predominately on commercial off the shelf (COTS) components and the model-year concept. One of the cornerstones of the new methodologies is the concept of rapid prototyping. This is the ability to rapidly and seamlessly move from functional design to the architectural design to the implementation, through automatic code generation tools, onto real-time COTS test beds. In this paper, we try to quantify the term “rapid†and provide results, the metrics, from two independent benchmarks, a radar and sonar beamforming application subset. The metrics show that the rapid prototyping process may be sixteen times faster than a conventional process

    Digital Signal Processing Research Program

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    Contains table of contents for Section 2, an introduction, reports on twenty-one research projects and a list of publications.U.S. Navy - Office of Naval Research Grant N00014-93-1-0686Lockheed Sanders, Inc. Contract P.O. BY5561U.S. Air Force - Office of Scientific Research Grant AFOSR 91-0034National Science Foundation Grant MIP 95-02885U.S. Navy - Office of Naval Research Grant N00014-95-1-0834MIT-WHOI Joint Graduate Program in Oceanographic EngineeringAT&T Laboratories Doctoral Support ProgramDefense Advanced Research Projects Agency/U.S. Navy - Office of Naval Research Grant N00014-89-J-1489Lockheed Sanders/U.S. Navy - Office of Naval Research Grant N00014-91-C-0125U.S. Navy - Office of Naval Research Grant N00014-89-J-1489National Science Foundation Grant MIP 95-02885Defense Advanced Research Projects Agency/U.S. Navy Contract DAAH04-95-1-0473U.S. Navy - Office of Naval Research Grant N00014-91-J-1628University of California/Scripps Institute of Oceanography Contract 1003-73-5

    Meeting U.S. defense needs in the information age : an evaluation of selected comlex electronic system development methodologies

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1995.Includes bibliographical references (p. 159-167).by Alexander C. Hou.M.S

    Auto-Pipe and the X Language: A Toolset and Language for the Simulation, Analysis, and Synthesis of Heterogeneous Pipelined Architectures, Master\u27s Thesis, August 2006

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    Pipelining an algorithmis a popularmethod of increasing the performance of many computation-intensive applications. Often, one wants to form pipelines composed mostly of commonly used simple building blocks such as DSP components, simple math operations, encryption, or pattern matching stages. Additionally, one may desire to map these processing tasks to different computational resources based on their relative performance attributes (e.g., DSP operations on an FPGA). Auto-Pipe is composed of the X Language, a flexible interface language that aids the description of complex dataflow topologies (including pipelines); X-Com, a compiler for the X Language; X-Sim, a tool for modeling pipelined architectures based on measured, simulated, or derived task and communications behavior; X-Opt, a tool to optimize X applications under various metrics; and X-Dep, a tool for the automatic deployment of X-Com- or X-Sim-generated applications to real or simulated devices. This thesis presents an overview of the Auto-Pipe system, the design and use of the X Language, and an implementation of X-Com. Applications developed using the X Language are presented which demonstrate the effectiveness of describing algorithms using X, and the effectiveness of the Auto-Pipe development flow in analyzing and improving the performance of an application

    Characterization and Design of High-Level VHDL I/Q Frequency Downconverter via Special Sampling Scheme

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    This study explores the characterization and implementation of a Special Sampling Scheme (SSS) for In-Phase and Quad-Phase (I/Q) down conversion utilizing top-level, portable design strategies. The SSS is an under-developed signal sampling methodology that can be used with military and industry receiver systems, specifically, United States Air Force (USAF) video receiver systems. The SSS processes a digital input signal-stream sampled at a specified sampling frequency, and down converts it into In-Phase (I) and Quad-Phase (Q) output signal-streams. Using the theory and application of the SSS, there are three main objectives that will be accomplished: characterization of the effects of input, output, and filter coefficient parameters on the I/Q imbalances using the SSS; development and verification of abstract, top-level VHDL code of the I/Q SSS for hardware implementation; and finally, development, verification, and analysis of variation between synthesizable pipelined and sequential VHDL implementations of the SSS for Field Programmable Gate Arrays (FPGA) and Application Specific Integrated Circuits (ASIC)

    Proceedings Work-In-Progress Session of the 13th Real-Time and Embedded Technology and Applications Symposium

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    The Work-In-Progress session of the 13th IEEE Real-Time and Embedded Technology and Applications Symposium (RTAS\u2707) presents papers describing contributions both to state of the art and state of the practice in the broad field of real-time and embedded systems. The 17 accepted papers were selected from 19 submissions. This proceedings is also available as Washington University in St. Louis Technical Report WUCSE-2007-17, at http://www.cse.seas.wustl.edu/Research/FileDownload.asp?733. Special thanks go to the General Chairs – Steve Goddard and Steve Liu and Program Chairs - Scott Brandt and Frank Mueller for their support and guidance

    SoCRocket - A flexible and extensible Virtual Platform for the development of robust Embedded Systems

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    Der Schwerpunkt dieser Arbeit liegt in der Erhöhung des Abstraktionsniveaus im Entwurfsprozess, speziell dem Entwurf von Systemen auf Basis von Virtuellen Plattformen (VPs), Transaction-Level-Modellierung (TLM) und SystemC. Es wird eine ganzheitliche Methode vorgestellt, mit der komplexe eingebettete Systeme effizient modelliert werden können. Ergebnis ist eine der RTL-Synthese nahezu gleichgestellte Genauigkeit bei wesentlich höherer Flexibilität und Simulationsgeschwindigkeit. Das SoCRocket-System orientiert sich dazu an existierenden Standards und stellt Methoden zu deren effizientem Einsatz zur Verbesserung von Simulationsgeschwindigkeit und Simulationsgenauigkeit vor. So wird unter anderem gezeigt, wie moderne Multi-Kanal-Protokolle mit Split-Transfers durch Ausgleich des Intertransaktions-Timings ohne die Einführung zusätzlicher Protokollphasen zeitlich genau modelliert werden können. Standardisierungslücken in den Bereichen Speichermodellierung und Systemkonfiguration werden durch standardoffene Lösungen geschlossen. Darüber hinaus wird neue Infrastruktur zur Modellierung von Signalkommunikation auf Transaktionsebene, der Verifikation von Komponenten und der Modellierung des Energieverbrauchs vorgestellt. Zur Demonstration wurden die Kernkomponenten einer im europäischen Raumfahrtsektor maßgeblichen Hardwarebibliothek modelliert. Alle Komponenten wurden zunächst in Unit-Tests verifiziert und anschließend in einem Systemprototypen integriert. Zur Verifikation der Funktion, sowie Bestimmung von Simulationsgeschwindigkeit und zeitlicher Genauigkeit, wurde dieser für unterschiedliche Abstraktionsstufen konfiguriert und mit einem in VHDL beschriebenen RISC-Referenzentwurf (LEON3MP) verglichen. Das System mit losem Timing (LT) und blockierender Kommunikation ist im Durchschnitt 561-mal schneller als die RTL-Referenz und weist eine durchschnittliche Timing-Abweichung von 7,04% auf. Das System mit näherungsweise akkuratem Timing (AT) und nicht-blockierender Kommunikation ist 335-mal schneller. Die durchschnittliche Timing-Abweichung beträgt hier nur noch 3,03%, was einer Standardabweichung von 0.033 und damit einer sehr hohen statistischen Sicherheit entspricht. Die verschiedenen Abstraktionsniveaus können zur Realisierung mehrstufiger Architekturexplorationen eingesetzt werden. Dies wird am Beispiel einer hyperspektralen Bildkompression verdeutlicht.The focus of this work is raising the abstraction level in the development process, especially for the design of systems based on Virtual Platforms (VPs), Transaction Level Modeling (TLM), and SystemC. A holistic method for efficient modeling of complex embedded systems is presented. Results are accuracies close to RTL synthesis but at much higher flexibility, and simulation performance. The SoCRocket system integrates existing standards and introduces new methods for improvement of simulation performance and accuracy. It is shown, amongst others, how modern multi-channel protocols with split transfers can be accurately modeled by compensating inter-transaction timing without introducing additional protocol phases. Standardization gaps in the area of memory modeling and system configuration are closed by standard-open solutions. Furthermore, new infrastructure for modeling signal communication on transaction level, verification of components, and estimating power consumption are presented. All components have been verified in unit tests and were subsequently integrated in a system prototype. For functional verification, as well as measurement of simulation performance and accuracy, the prototype was configured for different abstractions and compared to a VHDL-based RISC reference design (LEON3MP). The loosely-timed platform prototype with blocking communication (LT) is in average 561 times faster than the RTL reference and shows an average timing deviation of 7,04%. The approximately-timed system (AT) with non-blocking communication is 335 times faster. Here, the timing deviation is only 3,03 %, corresponding to a standard deviation of 0.033, proving a very high statistic certainty. The system’s various abstraction levels can be exploited by a multi-stage architecture exploration. This is demonstrated by the example of a hyperspectral image compression
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