11 research outputs found

    IST Austria Technical Report

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    Boolean notions of correctness are formalized by preorders on systems. Quantitative measures of correctness can be formalized by real-valued distance functions between systems, where the distance between implementation and specification provides a measure of “fit” or “desirability.” We extend the simulation preorder to the quantitative setting, by making each player of a simulation game pay a certain price for her choices. We use the resulting games with quantitative objectives to define three different simulation distances. The correctness distance measures how much the specification must be changed in order to be satisfied by the implementation. The coverage distance measures how much the im- plementation restricts the degrees of freedom offered by the specification. The robustness distance measures how much a system can deviate from the implementation description without violating the specification. We consider these distances for safety as well as liveness specifications. The distances can be computed in polynomial time for safety specifications, and for liveness specifications given by weak fairness constraints. We show that the distance functions satisfy the triangle inequality, that the distance between two systems does not increase under parallel composition with a third system, and that the distance between two systems can be bounded from above and below by distances between abstractions of the two systems. These properties suggest that our simulation distances provide an appropriate basis for a quantitative theory of discrete systems. We also demonstrate how the robustness distance can be used to measure how many transmission errors are tolerated by error correcting codes

    Non-Zero Sum Games for Reactive Synthesis

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    In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.Comment: LATA'16 invited pape

    Proving Continuity of Coinductive Global Bisimulation Distances: A Never Ending Story

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    We have developed a notion of global bisimulation distance between processes which goes somehow beyond the notions of bisimulation distance already existing in the literature, mainly based on bisimulation games. Our proposal is based on the cost of transformations: how much we need to modify one of the compared processes to obtain the other. Our original definition only covered finite processes, but a coinductive approach allows us to extend it to cover infinite but finitary trees. After having shown many interesting properties of our distance, it was our intention to prove continuity with respect to projections, but unfortunately the issue remains open. Nonetheless, we have obtained several partial results that are presented in this paper.Comment: In Proceedings PROLE 2015, arXiv:1512.0617

    Computing Branching Distances Using Quantitative Games

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    We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time--branching-time spectrum

    LNCS

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    Boolean notions of correctness are formalized by preorders on systems. Quantitative measures of correctness can be formalized by real-valued distance functions between systems, where the distance between implementation and specification provides a measure of “fit” or “desirability.” We extend the simulation preorder to the quantitative setting, by making each player of a simulation game pay a certain price for her choices. We use the resulting games with quantitative objectives to define three different simulation distances. The correctness distance measures how much the specification must be changed in order to be satisfied by the implementation. The coverage distance measures how much the implementation restricts the degrees of freedom offered by the specification. The robustness distance measures how much a system can deviate from the implementation description without violating the specification. We consider these distances for safety as well as liveness specifications. The distances can be computed in polynomial time for safety specifications, and for liveness specifications given by weak fairness constraints. We show that the distance functions satisfy the triangle inequality, that the distance between two systems does not increase under parallel composition with a third system, and that the distance between two systems can be bounded from above and below by distances between abstractions of the two systems. These properties suggest that our simulation distances provide an appropriate basis for a quantitative theory of discrete systems. We also demonstrate how the robustness distance can be used to measure how many transmission errors are tolerated by error correcting codes

    IST Austria Technical Report

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    Simulation is an attractive alternative for language inclusion for automata as it is an under-approximation of language inclusion, but usually has much lower complexity. For non-deterministic automata, while language inclusion is PSPACE-complete, simulation can be computed in polynomial time. Simulation has also been extended in two orthogonal directions, namely, (1) fair simulation, for simulation over specified set of infinite runs; and (2) quantitative simulation, for simulation between weighted automata. Again, while fair trace inclusion is PSPACE-complete, fair simulation can be computed in polynomial time. For weighted automata, the (quantitative) language inclusion problem is undecidable for mean-payoff automata and the decidability is open for discounted-sum automata, whereas the (quantitative) simulation reduce to mean-payoff games and discounted-sum games, which admit pseudo-polynomial time algorithms. In this work, we study (quantitative) simulation for weighted automata with BĂĽchi acceptance conditions, i.e., we generalize fair simulation from non-weighted automata to weighted automata. We show that imposing BĂĽchi acceptance conditions on weighted automata changes many fundamental properties of the simulation games. For example, whereas for mean-payoff and discounted-sum games, the players do not need memory to play optimally; we show in contrast that for simulation games with BĂĽchi acceptance conditions, (i) for mean-payoff objectives, optimal strategies for both players require infinite memory in general, and (ii) for discounted-sum objectives, optimal strategies need not exist for both players. While the simulation games with BĂĽchi acceptance conditions are more complicated (e.g., due to infinite-memory requirements for mean-payoff objectives) as compared to their counterpart without BĂĽchi acceptance conditions, we still present pseudo-polynomial time algorithms to solve simulation games with BĂĽchi acceptance conditions for both weighted mean-payoff and weighted discounted-sum automata

    Tools and Algorithms for the Construction and Analysis of Systems

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    This book is Open Access under a CC BY licence. The LNCS 11427 and 11428 proceedings set constitutes the proceedings of the 25th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2019, which took place in Prague, Czech Republic, in April 2019, held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2019. The total of 42 full and 8 short tool demo papers presented in these volumes was carefully reviewed and selected from 164 submissions. The papers are organized in topical sections as follows: Part I: SAT and SMT, SAT solving and theorem proving; verification and analysis; model checking; tool demo; and machine learning. Part II: concurrent and distributed systems; monitoring and runtime verification; hybrid and stochastic systems; synthesis; symbolic verification; and safety and fault-tolerant systems

    Uncertainty in runtime verification : a survey

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    Runtime Verification can be defined as a collection of formal methods for studying the dynamic evaluation of execution traces against formal specifications. Aside from creating a monitor from specifications and building algorithms for the evaluation of the trace, the process of gathering events and making them available for the monitor and the communication between the system under analysis and the monitor are critical and important steps in the runtime verification process. In many situations and for a variety of reasons, the event trace could be incomplete or could contain imprecise events. When a missing or ambiguous event is detected, the monitor may be unable to deliver a sound verdict. In this survey, we review the literature dealing with the problem of monitoring with incomplete traces. We list the different causes of uncertainty that have been identified, and analyze their effect on the monitoring process. We identify and compare the different methods that have been proposed to perform monitoring on such traces, highlighting the advantages and drawbacks of each method

    Revisiting logical semantics for processes and their distances

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    Tesis inédita de la Universidad Complutense de Madrid, Facultad de Informática, Departamento de Sistemas Informáticos y Computación, leída el 2-02-2016Esta tesis se enmarca en el amplio campo de la teoría de la concurrencia. Más específicamente, nos centramos en el estudio de las relaciones de similitud entre procesos concurrentes. Comenzamos estudiando la bisimulación, considerada la más importante de estas relaciones, y vemos después cómo podemos extender nuestros resultados al resto de las semánticas de procesos estudiadas durante las últimas décadas. En particular, nuestra contribución a la comunidad científica, se centra en dos puntos principales: – El desarrollo de una caracterización lógica uniforme de las semánticas de procesos: proponemos un esquema lógico común (enmarcado en la conocida lógica modal de Hennessy-Milner) e incluimos las diferentes semánticas en este esquema, enfatizando las diferencias y similitudes entre ellas, que se presentan del modo más claro posible. – La presentación de una nueva noción de distancia, tanto entre procesos finitos como infinitos: la misma se diferencia de las anteriormente propuestas en su carácter global, que acumula las diferencias que aportan los distintos cómputos, en lugar de quedarnos con la máxima de ellas...This thesis can be included in the broad field of concurrency theory. More specifically, we focus on the study of the similarities between concurrent processes. We start from bisimulation, the main of these relations, and then we see how we can extend the obtained results to the rest of the semantics developed along the last years. In particular, our main contributions can be roughly described by the following two items: – The development of a unified logical characterization of process semantics: we propose a common logical scheme (within the framework of the well known Hennessy-Milner Logic) and we set the different semantics in this scheme by emphasizing, in the clearest possible way, the (dis)similarities between them. – We present a new notion of distance for both finite and infinite processes. This novel notion differs from the previously available ones in its global character: instead of taking the maximum disagreement between the two compared processes, it adds all the differences provided by their whole sets of computations...Depto. de Sistemas Informáticos y ComputaciónFac. de InformáticaTRUEunpu
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