171,351 research outputs found

    Quality of service analysis of internet links with minimal information

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    Tesis doctoral inédita. Universidad Autónoma de Madrid, Escuela Politécnica Superior, julio de 201

    Optimized Remote Network Using Specified Factors As Key Performance Indices

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    This paper discuss the implementation of an optimized remote network, using latency, bandwidth and packet drop rate as key performance indicator (KPI) to measure network performance and quality of service (QoS). We compared the network performance characteristics derived on the Wide Area Network (WAN) when using Fiber, VSAT and Point-to-Point VPN across the internet respectively as the network infrastructure. Network performance variables are measured across various links (VAST, Fiber and VPN across the internet) and the corresponding statistical data is analyzed and used as base-line for the optimization of a corporate network performance. The qualities of service offered on the network before and after optimization are analyzed and use to determine the level of improvement on the network performance achieved

    Should QoS routing algorithms prefer shortest paths?

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    Multimedia traffic and real-time e-commerce applications can experience quality degradation in traditional networks such as the Internet. These difficulties can be overcome in networks which feature dynamically set up paths with bandwidth and delay guarantees. The problem of selecting such constrained paths is the task of quality of service (QoS) routing. This paper considers link-state routing, and the choice of cost metric used to implement QoS routing. There are two schools of thought regarding the choice of link cost. It is commonly assumed that QoS routing algorithms should limit hop count so as to conserve resources for future connections. Others advocate load balancing mechanisms so as to increase overall network utilisation. This paper investigates which of these approaches gives the better performance. We show that there is no one general answer to this question. We also point out the dangers of drawing general conclusions about routing algorithm performance based on the study of only a limited set of network topologies

    An integrated ranking algorithm for efficient information computing in social networks

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    Social networks have ensured the expanding disproportion between the face of WWW stored traditionally in search engine repositories and the actual ever changing face of Web. Exponential growth of web users and the ease with which they can upload contents on web highlights the need of content controls on material published on the web. As definition of search is changing, socially-enhanced interactive search methodologies are the need of the hour. Ranking is pivotal for efficient web search as the search performance mainly depends upon the ranking results. In this paper new integrated ranking model based on fused rank of web object based on popularity factor earned over only valid interlinks from multiple social forums is proposed. This model identifies relationships between web objects in separate social networks based on the object inheritance graph. Experimental study indicates the effectiveness of proposed Fusion based ranking algorithm in terms of better search results.Comment: 14 pages, International Journal on Web Service Computing (IJWSC), Vol.3, No.1, March 201

    IETF standardization in the field of the Internet of Things (IoT): a survey

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    Smart embedded objects will become an important part of what is called the Internet of Things. However, the integration of embedded devices into the Internet introduces several challenges, since many of the existing Internet technologies and protocols were not designed for this class of devices. In the past few years, there have been many efforts to enable the extension of Internet technologies to constrained devices. Initially, this resulted in proprietary protocols and architectures. Later, the integration of constrained devices into the Internet was embraced by IETF, moving towards standardized IP-based protocols. In this paper, we will briefly review the history of integrating constrained devices into the Internet, followed by an extensive overview of IETF standardization work in the 6LoWPAN, ROLL and CoRE working groups. This is complemented with a broad overview of related research results that illustrate how this work can be extended or used to tackle other problems and with a discussion on open issues and challenges. As such the aim of this paper is twofold: apart from giving readers solid insights in IETF standardization work on the Internet of Things, it also aims to encourage readers to further explore the world of Internet-connected objects, pointing to future research opportunities

    Connectivity aware routing - a method for finding bandwidth constrained paths over a variety of network topologies

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    Multimedia traffic and real-time e-commerce applications can experience quality degradation in traditional networks such as the Internet. These difficulties can be overcome in networks which feature dynamically set up paths with bandwidth and delay guarantees. The problem of selecting such constrained paths is the task of quality of service (QoS) routing. Researchers have proposed several ways of implementing QoS routing, preferring either mechanisms which distribute network load or algorithms which conserve resources. Our previous studies have shown that network connectivity is an important factor when deciding which of these two approaches gives the best performance. In this paper we propose an algorithm, which features both load distribution and resource conservation. It takes a hybrid approach which balances between these two extreme approaches, according to the level of network connectivity. Our simulations indicate that this algorithm offers excellent performance over a than existing algorithms

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.
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