118 research outputs found

    High dynamic range video compression exploiting luminance masking

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    Towards one video encoder per individual : guided High Efficiency Video Coding

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    Direct Optimisation of λ\boldsymbol\lambda for HDR Content Adaptive Transcoding in AV1

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    Since the adoption of VP9 by Netflix in 2016, royalty-free coding standards continued to gain prominence through the activities of the AOMedia consortium. AV1, the latest open source standard, is now widely supported. In the early years after standardisation, HDR video tends to be under served in open source encoders for a variety of reasons including the relatively small amount of true HDR content being broadcast and the challenges in RD optimisation with that material. AV1 codec optimisation has been ongoing since 2020 including consideration of the computational load. In this paper, we explore the idea of direct optimisation of the Lagrangian λ\lambda parameter used in the rate control of the encoders to estimate the optimal Rate-Distortion trade-off achievable for a High Dynamic Range signalled video clip. We show that by adjusting the Lagrange multiplier in the RD optimisation process on a frame-hierarchy basis, we are able to increase the Bjontegaard difference rate gains by more than 3.98×\times on average without visually affecting the quality.Comment: SPIE2022:Applications of Digital Image Processing XLV accepted manuscrip

    Algorithms for compression of high dynamic range images and video

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    The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1. Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment. The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems. Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform. In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented

    Implementation of Video Compression Standards in Digital Television

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    In this paper, a video compression standard used in digital television systems is discussed. Basic concepts of video compression and principles of lossy and lossless compression are given. Techniques of video compression (intraframe and interframe compression), the type of frames and principles of the bit rate compression are discussed. Characteristics of standard-definition television (SDTV), high-definition television (HDTV) and ultra-high-definition television (UHDTV) are given. The principles of the MPEG-2, MPEG-4 and High Efficiency Video Coding (HEVC) compression standards are analyzed. Overview of basic standards of video compression and the impact of compression on the quality of TV images and the number of TV channels in the multiplexes of terrestrial and satellite digital TV transmission are shown. This work is divided into six sections

    Comparison of HDR quality metrics in Per-Clip Lagrangian multiplier optimisation with AV1

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    The complexity of modern codecs along with the increased need of delivering high-quality videos at low bitrates has reinforced the idea of a per-clip tailoring of parameters for optimised rate-distortion performance. While the objective quality metrics used for Standard Dynamic Range (SDR) videos have been well studied, the transitioning of consumer displays to support High Dynamic Range (HDR) videos, poses a new challenge to rate-distortion optimisation. In this paper, we review the popular HDR metrics DeltaE100 (DE100), PSNRL100, wPSNR, and HDR-VQM. We measure the impact of employing these metrics in per-clip direct search optimisation of the rate-distortion Lagrange multiplier in AV1. We report, on 35 HDR videos, average Bjontegaard Delta Rate (BD-Rate) gains of 4.675%, 2.226%, and 7.253% in terms of DE100, PSNRL100, and HDR-VQM. We also show that the inclusion of chroma in the quality metrics has a significant impact on optimisation, which can only be partially addressed by the use of chroma offsets.Comment: Accepted version for ICME 2023 Special Session, "Optimised Media Delivery

    An evaluation of power transfer functions for HDR video compression

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    High dynamic range (HDR) imaging enables the full range of light in a scene to be captured, transmitted and displayed. However, uncompressed 32-bit HDR is four times larger than traditional low dynamic range (LDR) imagery. If HDR is to fulfil its potential for use in live broadcasts and interactive remote gaming, fast, efficient compression is necessary for HDR video to be manageable on existing communications infrastructure. A number of methods have been put forward for HDR video compression. However, these can be relatively complex and frequently require the use of multiple video streams. In this paper, we propose the use of a straightforward Power Transfer Function (PTF) as a practical, computationally fast, HDR video compression solution. The use of PTF is presented and evaluated against four other HDR video compression methods. An objective evaluation shows that PTF exhibits improved quality at a range of bit-rates and, due to its straightforward nature, is highly suited for real-time HDR video applications

    Quality of Experience in Immersive Video Technologies

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    Over the last decades, several technological revolutions have impacted the television industry, such as the shifts from black & white to color and from standard to high-definition. Nevertheless, further considerable improvements can still be achieved to provide a better multimedia experience, for example with ultra-high-definition, high dynamic range & wide color gamut, or 3D. These so-called immersive technologies aim at providing better, more realistic, and emotionally stronger experiences. To measure quality of experience (QoE), subjective evaluation is the ultimate means since it relies on a pool of human subjects. However, reliable and meaningful results can only be obtained if experiments are properly designed and conducted following a strict methodology. In this thesis, we build a rigorous framework for subjective evaluation of new types of image and video content. We propose different procedures and analysis tools for measuring QoE in immersive technologies. As immersive technologies capture more information than conventional technologies, they have the ability to provide more details, enhanced depth perception, as well as better color, contrast, and brightness. To measure the impact of immersive technologies on the viewersâ QoE, we apply the proposed framework for designing experiments and analyzing collected subjectsâ ratings. We also analyze eye movements to study human visual attention during immersive content playback. Since immersive content carries more information than conventional content, efficient compression algorithms are needed for storage and transmission using existing infrastructures. To determine the required bandwidth for high-quality transmission of immersive content, we use the proposed framework to conduct meticulous evaluations of recent image and video codecs in the context of immersive technologies. Subjective evaluation is time consuming, expensive, and is not always feasible. Consequently, researchers have developed objective metrics to automatically predict quality. To measure the performance of objective metrics in assessing immersive content quality, we perform several in-depth benchmarks of state-of-the-art and commonly used objective metrics. For this aim, we use ground truth quality scores, which are collected under our subjective evaluation framework. To improve QoE, we propose different systems for stereoscopic and autostereoscopic 3D displays in particular. The proposed systems can help reducing the artifacts generated at the visualization stage, which impact picture quality, depth quality, and visual comfort. To demonstrate the effectiveness of these systems, we use the proposed framework to measure viewersâ preference between these systems and standard 2D & 3D modes. In summary, this thesis tackles the problems of measuring, predicting, and improving QoE in immersive technologies. To address these problems, we build a rigorous framework and we apply it through several in-depth investigations. We put essential concepts of multimedia QoE under this framework. These concepts not only are of fundamental nature, but also have shown their impact in very practical applications. In particular, the JPEG, MPEG, and VCEG standardization bodies have adopted these concepts to select technologies that were proposed for standardization and to validate the resulting standards in terms of compression efficiency

    Analysis of the perceptual quality performance of different HEVC coding tools

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    Each new video encoding standard includes encoding techniques that aim to improve the performance and quality of the previous standards. During the development of these techniques, PSNR was used as the main distortion metric. However, the PSNR metric does not consider the subjectivity of the human visual system, so that the performance of some coding tools is questionable from the perceptual point of view. To further explore this point, we have developed a detailed study about the perceptual sensibility of different HEVC video coding tools. In order to perform this study, we used some popular objective quality assessment metrics to measure the perceptual response of every single coding tool. The conclusion of this work will help to determine the set of HEVC coding tools that provides, in general, the best perceptual response
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