52 research outputs found

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios

    Optimisation des Systèmes Partiellement Observables dans les Réseaux Sans-fil (Théorie des jeux, Auto-adaptation et Apprentissage)

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    La dernière décennie a vu l'émergence d'Internet et l'apparition des applications multimédia qui requièrent de plus en plus de bande passante, ainsi que des utilisateurs qui exigent une meilleure qualité de service. Dans cette perspective, beaucoup de travaux ont été effectués pour améliorer l'utilisation du spectre sans fil.Le sujet de ma thèse de doctorat porte sur l'application de la théorie des jeux, la théorie des files d'attente et l'apprentissage dans les réseaux sans fil,en particulier dans des environnements partiellement observables. Nous considérons différentes couches du modèle OSI. En effet, nous étudions l'accès opportuniste au spectre sans fil à la couche MAC en utilisant la technologie des radios cognitifs (CR). Par la suite, nous nous concentrons sur le contrôle de congestion à la couche transport, et nous développons des mécanismes de contrôle de congestion pour le protocole TCP.Since delay-sensitive and bandwidth-intense multimedia applications have emerged in the Internet, the demand for network resources has seen a steady increase during the last decade. Specifically, wireless networks have become pervasive and highly populated.These motivations are behind the problems considered in this dissertation.The topic of my PhD is about the application of game theory, queueing theory and learning techniques in wireless networks under some QoS constraints, especially in partially observable environments.We consider different layers of the protocol stack. In fact, we study the Opportunistic Spectrum Access (OSA) at the Medium Access Control (MAC) layer through Cognitive Radio (CR) approaches.Thereafter, we focus on the congestion control at the transport layer, and we develop some congestion control mechanisms under the TCP protocol.The roadmap of the research is as follows. Firstly, we focus on the MAC layer, and we seek for optimal OSA strategies in CR networks. We consider that Secondary Users (SUs) take advantage of opportunities in licensed channels while ensuring a minimum level of QoS. In fact, SUs have the possibility to sense and access licensed channels, or to transmit their packets using a dedicated access (like 3G). Therefore, a SU has two conflicting goals: seeking for opportunities in licensed channels, but spending energy for sensing those channels, or transmitting over the dedicated channel without sensing, but with higher transmission delay. We model the slotted and the non-slotted systems using a queueing framework. Thereafter, we analyze the non-cooperative behavior of SUs, and we prove the existence of a Nash equilibrium (NE) strategy. Moreover, we measure the gap of performance between the centralized and the decentralized systems using the Price of Anarchy (PoA).Even if the OSA at the MAC layer was deeply investigated in the last decade, the performance of SUs, such as energy consumption or Quality of Service (QoS) guarantee, was somehow ignored. Therefore, we study the OSA taking into account energy consumption and delay. We consider, first, one SU that access opportunistically licensed channels, or transmit its packets through a dedicated channel. Due to the partial spectrum sensing, the state of the spectrum is partially observable. Therefore, we use the Partially Observable Markov Decision Process (POMDP) framework to design an optimal OSA policy for SUs. Specifically, we derive some structural properties of the value function, and we prove that the optimal OSA policy has a threshold structure.Thereafter, we extend the model to the context of multiple SUs. We study the non-cooperative behavior of SUs and we prove the existence of a NE. Moreover, we highlight a paradox in this situation: more opportunities in the licensed spectrum may lead to worst performances for SUs. Thereafter, we focus on the study of spectrum management issues. In fact, we introduce a spectrum manager to the model, and we analyze the hierarchical game between the network manager and SUs.Finally, we focus on the transport layer and we study the congestion control for wireless networks under some QoS and Quality of Experience (QoE) constraints. Firstly, we propose a congestion control algorithm that takes into account applications' parameters and multimedia quality. In fact, we consider that network users maximize their expected multimedia quality by choosing the congestion control strategy. Since users ignore the congestion status at bottleneck links, we use a POMDP framework to determine the optimal congestion control strategy.Thereafter, we consider a subjective measure of the multimedia quality, and we propose a QoE-based congestion control algorithm. This algorithm bases on QoE feedbacks from receivers in order to adapt the congestion window size. Note that the proposed algorithms are designed based on some learning methods in order to face the complexity of solving POMDP problems.AVIGNON-Bib. numérique (840079901) / SudocSudocFranceF

    Video Caching, Analytics and Delivery at the Wireless Edge: A Survey and Future Directions

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    Future wireless networks will provide high bandwidth, low-latency, and ultra-reliable Internet connectivity to meet the requirements of different applications, ranging from mobile broadband to the Internet of Things. To this aim, mobile edge caching, computing, and communication (edge-C3) have emerged to bring network resources (i.e., bandwidth, storage, and computing) closer to end users. Edge-C3 allows improving the network resource utilization as well as the quality of experience (QoE) of end users. Recently, several video-oriented mobile applications (e.g., live content sharing, gaming, and augmented reality) have leveraged edge-C3 in diverse scenarios involving video streaming in both the downlink and the uplink. Hence, a large number of recent works have studied the implications of video analysis and streaming through edge-C3. This article presents an in-depth survey on video edge-C3 challenges and state-of-the-art solutions in next-generation wireless and mobile networks. Specifically, it includes: a tutorial on video streaming in mobile networks (e.g., video encoding and adaptive bitrate streaming); an overview of mobile network architectures, enabling technologies, and applications for video edge-C3; video edge computing and analytics in uplink scenarios (e.g., architectures, analytics, and applications); and video edge caching, computing and communication methods in downlink scenarios (e.g., collaborative, popularity-based, and context-aware). A new taxonomy for video edge-C3 is proposed and the major contributions of recent studies are first highlighted and then systematically compared. Finally, several open problems and key challenges for future research are outlined

    Game theory for collaboration in future networks

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    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio

    Traffic offloading in future, heterogeneous mobile networks

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    The rise of third-party content providers and the introduction of numerous applications has been driving the growth of mobile data traffic in the past few years. In order to tackle this challenge, Mobile Network Operators (MNOs) aim to increase their networks' capacity by expanding their infrastructure, deploying more Base Stations (BSs). Particularly, the creation of Heterogeneous Networks (HetNets) and the application of traffic offloading through the dense deployment of low-power BSs, the small cells (SCs), is one promising solution to address the aforementioned explosive data traffic increase. Due to their financial implementation requirements, which could not be met by the MNOs, the emergence of third parties that deploy small cell networks creates new business opportunities. Thus, the investigation of frameworks that facilitate the implementation of outsourced traffic offloading, the collaboration and the transactions among MNOs and third-party small cell owners, as well as the provision of participation incentives for all stakeholders is essential for the deployment of the necessary new infrastructure and capacity expansion. The aforementioned emergence of third-party content providers and their applications not only drives the increase in mobile data traffic, but also create new Quality of Service (QoS) as well as Quality of Experience (QoE) requirements that the MNOs need to guarantee for the satisfaction of their subscribers. Moreover, even though the MNOs accommodate this traffic, they do not get any monetary compensation or subsidization for the required capacity expansion. On the contrary, their revenues reduce continuously. To that end, it is necessary to research and design network and economic functionalities adapted to the new requirements, such as QoE-aware Radio Resource Management and Dynamic Pricing (DP) strategies, which both guarantee the subscriber satisfaction and maximization the MNO profit (to compensate the diminished MNOs' revenues and the increasing deployment investment). Following a thorough investigation of the state-of-the-art, a set of research directions were identified. This dissertation consists of contributions on network sharing and outsourced traffic offloading for the capacity enhancement of MNO networks, and the design of network and economic functions for the sustainable deployment and use of the densely constructed HetNets. The contributions of this thesis are divided into two main parts, as described in the following. The first part of the thesis introduces an innovative approach on outsourced traffic offloading, where we present a framework for the Multi-Operator Radio Access Network (MORAN) sharing. The proposed framework is based on an auction scheme used by a monopolistic Small Cell Operator (SCO), through which he leases his SC infrastructure to MNOs. As the lack of information on the future offered load and the auction strategies creates uncertainty for the MNOs, we designed a learning mechanism that assists the MNOs in their bid-placing decisions. Our simulations show that our proposal almost maximizes the social welfare, satisfying the involved stakeholders and providing them with participation incentives. The second part of the thesis researches the use of network and economic functions for MNO profit maximization, while guaranteeing the users' satisfaction. Particularly, we designed a model that accommodates a plethora of services with various QoS and QoE requirements, as well as diverse pricing, that is, various service prices and different charging schemes. In this model, we proposed QoE-aware user association, resource allocation and joint resource allocation and dynamic pricing algorithms, which exploit the QoE-awareness and the network's economic aspects, such as the profit. Our simulations have shown that our proposals gain substantial more profit compared to traditional and state-of-the-art solutions, while providing a similar or even better network performance.El aumento de los proveedores de contenido de terceros y la introducción de numerosas aplicaciones ha impulsado el crecimiento del tráfico de datos en redes móviles en los últimos años. Para hacer frente a este desafío, los operadores de redes móviles (Mobile Network Operators, MNOs) apuntan a aumentar la capacidad de sus redes mediante la expansión de su infraestructura y el despliegue de más estaciones base (BS). Particularmente, la creación de Redes Heterogéneas (Heterogenous Networks, HetNets) y la aplicación de descarga de tráfico a través del despliegue denso de BSs de baja potencia, las células pequeñas (small cells, SCs), es una solución prometedora para abordar el aumento del tráfico de datos explosivos antes mencionado. Debido a sus requisitos de implementación financiera, que los MNO no pudieron cumplir, la aparición de terceros que implementan redes de células pequeñas crea nuevas oportunidades comerciales. Por lo tanto, la investigación de marcos que faciliten la implementación de la descarga tercerizada de tráfico, la colaboración y las transacciones entre MNOs y terceros propietarios de células pequeñas, así como la provisión de incentivos de participación para todas las partes interesadas esencial para el despliegue de la nueva infraestructura necesaria y la expansión de la capacidad. La aparición antes mencionada de proveedores de contenido de terceros y sus aplicaciones no solo impulsa el aumento del tráfico de datos móviles, sino también crea nuevos requisitos de calidad de servicio (Quality of Service, QoS) y calidad de la experiencia (Quality of Experience, QoE) que los operadores de redes móviles deben garantizar para la satisfacción de sus suscriptores. Además, a pesar de que los operadores de redes móviles adaptan este tráfico, no obtienen ninguna compensación monetaria o subsidio por la expansión de capacidad requerida. Por el contrario, sus ingresos se reducen continuamente. Para ello, es necesario investigar y diseñar funcionalidades económicas y de red adaptadas a los nuevos requisitos, tales como las estrategias QoE-conscientes de gestión de recursos de radio y de precios dinámicos (Dynamic Pricing, DP), que garantizan la satisfacción del abonado y la maximización de la ganancia de operador móvil (para compensar los ingresos de los MNOs disminuidos y la creciente inversión de implementación). Después de una investigación exhaustiva del estado del arte, se identificaron un conjunto de direcciones de investigación. Esta disertación consiste en contribuciones sobre el uso compartido de redes y la descarga tercerizada de tráfico para la mejora de la capacidad de redes MNO, y el diseño de funciones económicas y de red para el despliegue y uso sostenible de las HetNets densamente construidas. Las contribuciones de esta tesis se dividen en dos partes principales, como se describe a continuación. La primera parte de la tesis presenta un enfoque innovador sobre la descarga subcontratada de tráfico, en el que presentamos un marco para el uso compartido de la red de acceso de radio de múltiples operadores (Multi-Operator RAN, MORAN). El marco propuesto se basa en un esquema de subasta utilizado por un operador monopólico de celda pequeña (Small Cell Operator, SCO), a través del cual arrienda su infraestructura SC a MNOs. Como la falta de información sobre la futura carga de red y las estrategias de subasta creaban incertidumbre para los MNO, diseñamos un mecanismo de aprendizaje que asiste a los MNO en sus decisiones de colocación de pujas. Nuestras simulaciones muestran que nuestra propuesta casi maximiza el bienestar social, satisfaciendo a las partes interesadas involucradas y proporcionándoles incentivos de participación. La segunda parte de la tesis investiga el uso de las funciones económicas y de red para la maximización de los beneficios de los MNOs, al tiempo que garantiza la satisfacción de los usuarios. Particularmente, diseñamos un modelo que acomoda una gran cantidad de servicios con diversos requisitos de QoS y QoE, tanto como diversos precios, es decir, varios precios de servicio y diferentes esquemas de cobro. En este modelo, propusimos algoritmos QoE-conscientes para asociación de usuarios, asignación de recursos y conjunta asignación de recursos y de fijación dinámica de precios, que explotan la conciencia de QoE y los aspectos económicos de la red, como la ganancia. Nuestras simulaciones han demostrado que nuestras propuestas obtienen un beneficio sustancial en comparación con las soluciones tradicionales y del estado del arte, a la vez que proporcionan un rendimiento de red similar o incluso mejor.Postprint (published version

    A review on green caching strategies for next generation communication networks

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    © 2020 IEEE. In recent years, the ever-increasing demand for networking resources and energy, fueled by the unprecedented upsurge in Internet traffic, has been a cause for concern for many service providers. Content caching, which serves user requests locally, is deemed to be an enabling technology in addressing the challenges offered by the phenomenal growth in Internet traffic. Conventionally, content caching is considered as a viable solution to alleviate the backhaul pressure. However, recently, many studies have reported energy cost reductions contributed by content caching in cache-equipped networks. The hypothesis is that caching shortens content delivery distance and eventually achieves significant reduction in transmission energy consumption. This has motivated us to conduct this study and in this article, a comprehensive survey of the state-of-the-art green caching techniques is provided. This review paper extensively discusses contributions of the existing studies on green caching. In addition, the study explores different cache-equipped network types, solution methods, and application scenarios. We categorically present that the optimal selection of the caching nodes, smart resource management, popular content selection, and renewable energy integration can substantially improve energy efficiency of the cache-equipped systems. In addition, based on the comprehensive analysis, we also highlight some potential research ideas relevant to green content caching

    Multimedia Processing Pricing Strategy in GPU-accelerated Cloud Computing

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    Graphics processing unit (GPU) accelerated processing performs significant efficiency in many multimedia applications. With the development of GPU cloud computing, more and more cloud providers focus on GPU-accelerated services. Since the high maintenance cost and different speedups for various applications, GPU-accelerated services still need a different pricing strategy. Thus, in this paper, we propose an optimal GPU-accelerated multimedia processing service pricing strategy for maximize the profits of both cloud provider and users. We first analyze the revenues and costs of the cloud provider and users when users adopt GPU-accelerated multimedia processing services then state the profit functions of both the cloud provider and users. With a game theory based method, we find the optimal solutions of both the cloud provider\u27s and users\u27profit functions. Finally, through large scale simulations, our pricing strategy brings higher profit to the cloud provider and users compared to the original pricing strategy of GPU cloud services
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